This past weekend I attended the month tournament at Millennium Games along with the other members of The Grand Strategery and co-authors of the Mandulian Chapel. The event format was 1850pts with no comp restrictions but the guys from the Grand Strategery (and the guys from Beef and Wing) decided that we would run our lists using the GT format to test out our lists. Now this would mean that most of our opponents would be playing lists without any restrictions but this would help us see how well our lists would hold up in an all comers format.
As most of you know I would be bringing my Tau. Prior to this weekend I have only had one other game with my Tau since the new codex came out and this was also going to be my first games using the riptide and Missile Pod broadsides so this weekend was going to test my abilities using this army.
Game 1: Hammer and Anvil 5 Objectives, Crusade
For this game I was up against Devin and he brought a Chaos Space Marines with Daemon Allies list. Devin's army is a joy to play against as he uses many models from different armies across the Warhammer fantasy and 40k ranges. His conversion work is really well done but I don't think my pictures did his army justice. I played Devin last month with my Eldar and I won that match so I was interested to see how well my Tau would hold up against this list. His army, by memory, included:
Chaos Sorcerer on a bike
Squad of Possessed Marines
2 or 3 squads of cultists
Squad of Bikers
Daemon of Tzeentch on a disc
Shoal of Screamers
Pack of Daemonettes
I won the roll to go first but decided to defer it to Devin since this was an objectives based mission (mistake #1). I deployed along the back line to give myself plenty of time to shoot his army as it cames towards me. I placed my commander with the missile sides team but I made a major error here.
|Devin's deployment and opening moves.|
|Devin's screamers move up the field...|
|...and assault the riptide.|
|Down to 1 wound left but unable to kill him.|
My crisis suits were able to deep strike behind the soul grinder but all of my twin linked plasma, melta, and missile pods failed to cause any damage on the rear armor due to bad dice rolls. They were then wiped out in the following turn by the soul grinder in CC.
My broadsides with heavy rail guns failed to do any damage to the heldrake, which burned up a squad for fire warriors on one objective and a squad of pathfinders.
In the end, Devin won with a solid victory, holding 3 objectives to my two. He also scored first blood, Slay the warlord, and line breaker.
In looking back at what I did, Devin pretty much had this game from the start. I deployed poorly and he capitalized on it. Plus I put too many of my units in reserve, which reduced the amount of supporting fire that was able to shoot at the screamers when they initially charged into combat. The pathfinders performed well, allowing me to strip the cover save from his bikes and screamers as they moved up the field. Plus my dice rolling was up to par with how I normally roll but in the end I was simply out played by Devin. It was a fun game and I was able to learn a lot from it.
Grubnards - Loss
Game 2: Vanguard with 3 objectives, Big Guns Never Tire.
This game I played against Neil and his Orks. His list was something like
Some other named Ork character
3 battle wagons all with lootas
Gretchins manning an aegis line and a large squad of boyz
This table featured a lot of LoS blocking terrain in the form of a large Dark Eldar city. The terrain was beautifully crafted by Chris Courtney who is a member of the Da Boyz. We rolled for deployment and Neil selects a corner well behind the large building in the center. I get a corner with a walkway that I was able to put my broadsides up high to hopefully gain clear lines of site.
|Both sides deployed. Game on!|
Opening turn he is able to shoot and destroy both of my pathfinder squads with massed shooting from the lootas. There goes my chance of removing cover saves, that just leaves the MSS on my commander. My shooting fails to cause any damage to the wall of Armor 14 vehicles.
Turn 2 he pops out Zogwart and moves him up towards my commander and lets me know that I need to roll off against him. He rolls higher and tells me that my commander is now a squig. Yikes... Believe it or not I have never faced off against zogwart nor do I know anyone who runs him in their army so I was totally caught off guard by this ability. So at the beginning of turn 2 I am down both squads of pathfinders and a commander. I was able to finally blow up the battlewagon that dropped off zogwart with the riptide's TL fusion blasters. The rest of my army whittles down the lootas with massed shooting. My hammerhead fails to wound the other battlewagon.
|The riptide advances...|
|...and blows up the battlewagon. The rest of my army whittles down the crew.|
At the end of turn five we are both holding one objective and I am denying the 3rd one with my crisis suits. If the game ends now I would be able to pull a draw but we rolled for a turn 6 and it goes on. Neil is able to shoot the crisis suits off of the objective and then tank shocks my stealth team, which promptly fails their leadership and break. They were my only shot of jumping back up to deny the 3rd objective in turn 6.
|Another shot of the entire board - midgame.|
I felt better about how I played but losing the pathfinders and commander so early hurt me. Plus my list simply did not have enough high strength weapons to deal with 3 AV14 vehicles and the large amounts of LoS blocking terrain ending up helping him since I lost most of my ability to ignore cover saves. About the only thing I could have done differently is deploy further back but with night fighting and cover I figured I would have been safe deploying up near the front of my deployment area.
Grubnards - Loss
Game 3: Dawn of War, The Relic
My final match would be against Bill from Beef and Wing. Bill, like myself was at 0-2 with no secondary objectives, putting us both at the bottom of the list.
His list was:
2 squads of marines in rhinos
1 assault squad
Sternguard in a drop pod
Bill wanted to play the C:SM list one more time before the new dex becomes legal at our shop.
We roll for and get night fight and both deploy centrally to make a run for the relic. Bill fails to win the initiative and I go first.
This game was a total opposite of my first two. My shooting ends up wrecking both vehicles on turn 1, pretty much forcing his troops to foot it to the relic. My pathfinders were spot on pretty much all game, lighting up his units and allowing me to pick them apart. His sternguard drop-podded in next to my riptide and ended up putting 4 would on it before i could wipe them out.
|Sternguard arrive and shoot up the riptide.|
|My commander fisting the last sternguard.|
|Turn 4 the storm raven comes in. The only other models he has left are the two marines on the hill.|
Grubnards - Win
So with my first event with Tau I went 1 win and 2 loses but I came away with some good lessons which I will keep in mind for future games with the list. I think I will consider swapping out the devil fish for something else, maybe a couple of more suits. The devilfish simply did not move fast enough to make a difference in getting the squad of warriors where I wanted them and it was destroyed in all three games. The stealth suits were mainly there for a distraction and they served their purpose and when utilizing markerlights they were great. I hope you enjoyed the recap from this month's event.