In this article I will wrap up the series on a tyranid digestion pool. Looking back at the first two articles I am pretty pleased with how building these pools have gone. As I mentioned in the first article, I was kind of apprehensive about building tyranid terrain as it was something out of my comfort zone. I did a lot of experimentation and there were plenty of trial and error going on during the process but overall I am pleased with the final product and I am ready to move onto the next project. But before I get ahead of myself, let's wrap up the digestion pool tutorial.
In the first article I built up the borders of the digestion pool and in the second article I added the poisoned fronds and the gooey inside walls of the pool. In this article I will be adding the vegetation to the bases and paint up the pool.
Showing posts with label digestion pool. Show all posts
Showing posts with label digestion pool. Show all posts
Tuesday, May 21, 2013
Friday, May 17, 2013
Tyranid Terrain: Digestion Pool Part II
Posted by
Grubnards
Welcome back to part II of building a tyranid digestion pool. My goal was to have this project finished for this week but real life reared its ugly head and I got set back a few days. Plus our blogging scheduled got a bit shuffled with the announcement of our Parkhammer 2013 event. So without putting this off any longer, lets take a look at what I was able to get done in the past week.
Tuesday, May 7, 2013
Tyranid Terrain: Digestion Pool Part 1
Posted by
Grubnards
My last series on building themed terrain dealt with creating city ruins with basic tools and materials and this next series will follow along with the same premise but this time I elected to build tyranid themed terrain. Why tyranids? Well, way back in 4th edition I attempted to start a tyranid army but that never went far and I ended up selling the meager collection I had started, but my love of tyranid fluff has never stopped. The idea of an unstoppable mass that cannot be reasoned with or negotiated with and that is geared with the simple purpose to consume all matter for the hive fleets is a scary prospect. For with the tyranids it is either kill them all or face utter annihilation.
In this series I want to build terrain that represents the latter stages of a tyranid infestation. By this time much of the resistance would have been wiped out, leaving the planet ready for consumption. At this point the alien spawned vegetation would be in full growth and in the process of breaking down all matter to be consumed by the ripper swarms that will soon erupt and ingest everything in their path. The rippers would then immerse themselves into the digestion pools where all of the biological matter will be reduced to an acidic gruel that will then be sucked up into the awaiting hive fleets in low orbit. So my first project for the tyranid series will be to develop some digestion pools as a test to see what I could do to create something that is totally alien and has an organic quality that none of the other 40k races have.
In this series I want to build terrain that represents the latter stages of a tyranid infestation. By this time much of the resistance would have been wiped out, leaving the planet ready for consumption. At this point the alien spawned vegetation would be in full growth and in the process of breaking down all matter to be consumed by the ripper swarms that will soon erupt and ingest everything in their path. The rippers would then immerse themselves into the digestion pools where all of the biological matter will be reduced to an acidic gruel that will then be sucked up into the awaiting hive fleets in low orbit. So my first project for the tyranid series will be to develop some digestion pools as a test to see what I could do to create something that is totally alien and has an organic quality that none of the other 40k races have.
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