tag:blogger.com,1999:blog-42608292521245954462024-03-14T12:27:46.605-04:00The Mandulian Chapelhyv3myndhttp://www.blogger.com/profile/16986893384791002364noreply@blogger.comBlogger491125tag:blogger.com,1999:blog-4260829252124595446.post-88323657585343983162015-05-17T22:42:00.001-04:002015-05-18T08:43:49.902-04:00Daemons - Khorne Daemonkin - Review - Part 1<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaGzGXzH3D2DJci8FhzivOzbZ-KEbiKuaVJgreBDX5ezQv2qO_tAeKAhaRbWJTpC6l9QWScmum0zYHwDkr2CVYwLD1WS47gRZS9bAVC77XdPc8SwPJGa-5JSprI8Dj0FXtgQp7b-Vg5Uw/s1600/Daemonkin-Opening.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaGzGXzH3D2DJci8FhzivOzbZ-KEbiKuaVJgreBDX5ezQv2qO_tAeKAhaRbWJTpC6l9QWScmum0zYHwDkr2CVYwLD1WS47gRZS9bAVC77XdPc8SwPJGa-5JSprI8Dj0FXtgQp7b-Vg5Uw/s400/Daemonkin-Opening.png" width="296" /></a></div>
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I picked up the Khorne Daemonkin book - a digital copy - right when it came out. Although I have not traditionally been a Khorne player (says the guy with 36 Flesh Hounds, 2 Skull Cannons, 6 Bloodcrushers and 2 Heralds of Khorne), I really liked the integration I was seeing with CSM. For those considering the book - I highly recommend it if you are looking for a way to revitalize your CSM and add more depth/flexibility to a Daemon army. The fluff is a bit redundant - let's be honest, there is not a lot of depth when it comes to Khorne - but there are some cool stories and marking schemes to help differentiate squads. In this article I plan to cover the special rules in the book, and what makes it different from individual CSM/Daemons.</div>
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<a name='more'></a>Before going further, it is important to note that the unit costs of the selections in this book are identical to their core codices with the upgrade to a Mark of Khorne where appropriate. The additional rules in the book are, therefore, strictly a bonus to the models. In some cases units have gained some additional rules as well - for example a unit of Warp Talons are not just Daemons, they are Daemons of Khorne which grants them Furious Charge.<br />
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<b><span style="font-size: x-large;">Blood for the Blood...Tithe!</span></b></h2>
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The most prominent special rule in the book is the Blood tithe. The Blood Tithe accumulates over the course of the game - with a maximum number of tithe points being 8 (as is appropriate for a Khorne army). These points can be spent at the start of the turn to generate different game altering effects. There are two primary mechanisms for generating Blood Tithe points: 1) A unit with the Blood for the Blood God rule is completely destroyed, or destroys an enemy unit, 2) A character with the Blood for the Blood God rule is slain or slay an enemy in a challenge.</div>
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The interpretation of the second of these mechanisms has been up for some debate. Some claim that it applies when a character with that rule is slain - regardless of being in a challenge. I think the meaning is obvious - it is only in a challenge. Some may wish to mince words over it - but my interpretation is consistent with the symmetry seen in the first rule and just makes sense from a game mechanics standpoint.</div>
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There are eight potential effects for generating Blood Tithe points. Listed in order (and by cost) they are:</div>
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<b>1 - Infernal Contempt: Friendly models with Blood for the Blood God (BBG) gain Adamantium Will</b></div>
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This rule is strong in conjunction with the Collar of Khorne if you are facing a significant number of Witchfires and Maledictions. Denying on a 3+ helps to mitigate the lack of psychic dice generated by a Khorne army. Even denying on a 5+ effectively doubles the chance to avert witchfires and maledictions.</div>
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<b>2 - Insatiable Bloodlust: Friendly models with BBG gain Furious Charge and Rage</b></div>
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In my experience, assault armies usually have one major turn in which their elements close in and have to win a string of assaults to deal crippling damage....or get shot off the board. Even the hardest assault unit will struggle against Khorne elements backed with both Furious Charge and Rage. The disadvantage to these is that they go away with a multiassault. Luckily, these are not rules with a premium built into the models </div>
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<b>3 </b>- <b>Unstoppable Ferocity: Friendly models with BBG gain Feel No Pain</b></div>
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I think this might be the best bonus out of the bunch. It is critical to amass enough Blood Tithe points to use it early and on the turn of the assaults to negate any swings back or overwatch. Even gaining FNP for a single turn makes the Khorne Daemonkin book.</div>
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<b>4 - Apocalyptic Fury: Friendly models with BBG gain 1 attack</b></div>
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This is a nice bonus to have - although it is not as strong as 3. Most Khorne units tend to lose their punch in the second round of combat and an extra attack can be enough to dig them out of those combats so they can charge afresh.</div>
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<b>5 - Daemontide; Summon 8 Bloodletters, or 5 Flesh Hounds within 12" of a friendly BBG unit</b></div>
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The overall impact of these summons are less than that of army wide special rules. However, grabbing some extra <strike>objective secured</strike> (Hyve3 rightly pointed out that if these are summoned from the Daemonkin then they do not have objective secured) troops, or a sacrificial unit of hounds can be useful. This effect is less impressive than the others in that Malefic Daemonology can replicate it fairly easily. It is not bad, but hard to be impressed by it.</div>
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<b>6 - Harbingers of Blood and Brass: Summon 3 Bloodcrushers or 1 Skull Cannon within 12" of a BBG unit</b></div>
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Similar to the previous rule - it is hard to get too impressed by this one for the Bloodcrushers. The Skull Cannon presents a more interesting option. It is on demand grenades for a unit, it can actually be used on the turn it comes into play and there is not another way to summon a Daemon engine in the game at this point.</div>
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<b>7 - Dark Apotheosis: Friendly character with BBG takes a ld test to become a Daemon Prince (keep artefacts of slaughter and Warlord Trait, gain Warp Forged Armor, Flight)</b></div>
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A Daemon Prince on demand - following a leadership test - is a nice touch. This is another that is not replicated elsewhere and a lot of the shortcomings of the CSM variant have been addressed with this one. I still think the overall effect is less impressive than that of 1-4, but at low point values a Daemon Prince can make a big difference. One note - the prince can have wings if the model does, but it does not have to have them. A summoned model must deep strike in, and a FMC has to enter Swooping when it Deep Strikes. To get an assault out of this DP takes a minimum of 3 turns (DS Turn N, Swoop to Glide in Turn N+1, Assault Turn N+2).</div>
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<b>8 - Fury Unbound: Friendly character with BBG, takes ld test and become a Bloodthirster of Unfettered Fury (keep warlord trait)</b></div>
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Similar to the Daemon Prince, this Bloodthirster has a lag on its assault but packs significantly more punch when it does make it into combat. Given the delay, I still think the other results are superior but at low enough point values a pop-in Bloodthirster can be game breaking.</div>
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<b><span style="font-size: x-large;">Skulls for the Skull Throne</span></b></h2>
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Models with this rule must always issue and accept challenges. Straightforward and with the change to challenge rules that enable wounds to overflow out of the challenge this is less of a disadvantage than it used to be.</div>
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<b><span style="font-size: x-large;">The Number of the Counting Shall be Eight</span></b></h2>
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While not officially a rule, the unit counts for troops is set to 8. The minimum for Bloodletters was previously 10 and CSM 5. In general this is a benefit for Bloodletters - I seldom see them fielded given their cost nor do I see units of only 5 CSM. I like the fluff of this choice and it does not hurt the army overall.</div>
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<b><span style="font-size: x-large;">Now Daemonically Stable</span></b></h2>
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This change for Daemons is huge. None of the Daemon units in the book have Daemonic Instability and have traded it instead for Fearless. This is a massive buff for the Daemons, at the minor expense of not being able to go to ground. An added benefit, a significant one, is that the Khorne Heralds in this book can join CSM units and CSM can join Daemon units. This makes sense from a fluff standpoint with a particularly devoted servant of Khorne charging ahead of a pack of Daemons or a Daemon showing the way to group of aspiring champions.</div>
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<b><span style="font-size: x-large;">Tip of the Iceberg</span></b></h2>
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Even with a few special rules, the Daemonkin supplement has already distinguished itself from both the Daemons and CSM books. The Blood Tithe encourages the use of multiple small units who collectively reduce the chance of failed charges, diffuse firepower and make maledictions less effective. The loss of Daemonic Instability makes it possible to play Daemons in this way and multiple combats can be created by charging first into 3 different units and then using a third to link the assaults without losing the associated charge bonuses. Finally, CSM and Daemons forces can actually work together by sharing transport vehicles and leveraging Icons more effectively.</div>
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This synergy only expands with the Artefacts of Ruin, equipment options, and formations - the topic of my next post on the Khorne Daemonkin.</div>
Calypso2tshttp://www.blogger.com/profile/05245702599694373835noreply@blogger.com70tag:blogger.com,1999:blog-4260829252124595446.post-61385199671615909702015-03-29T19:30:00.002-04:002015-03-29T19:30:59.939-04:00Accidentalcon - 2015<div style="text-align: justify;">
I have always wanted to attend Adepticon, but it just has not worked out in the past. Both my daughters were born in March over the last two years and before that I was a poor graduate student. This year looked to be more of the same and I was targeting 2016 to make the trip out.</div>
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As luck would have it, I had a business trip the week of Adepticon anyway, and I connected through Chicago O'Hare. It was around 6:00 pm on Friday when I learned my flight home was cancelled. I then learned that there were no other flights available until Sunday at 7:00 pm...</div>
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I have to admit, I was pretty upset at the airline for the inconvenience. However, when I realized what day it was (Adepticon weekend) I decided to make the best of it and started making phone calls. I took a number of pictures of the event, played in a combat patrol with a borrowed army and had a chance to see the highs and lows of GT play. First, though, the pictures (taken on a cell phone, you have been warned).</div>
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Fun with Daemonette formations - this is Game 6 of the team tournament.</div>
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Two Morkanauts in the team tournament! I have never seen one of these played, let alone two.</div>
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Impressive checkerboarding on the tanks - I wish my colors looked that good.</div>
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Techmarine and Horrors have a staring contest.</div>
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Guardian flood defends the craftworld.</div>
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Another killer display board.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0BpaTm8jubxPdx4iPyCy_PndihbU5umw2896JgMshyphenhyphenJoYiin5PsM1TUCglllslVphjcR2ObBcLlPz1DwpK8z64kgvAR_jlJGEjaz1qoxa7Dix920iEj7q49h4w2ETEF4OF8a3_kL2DlU/s1600/IMG_20150321_214017645.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0BpaTm8jubxPdx4iPyCy_PndihbU5umw2896JgMshyphenhyphenJoYiin5PsM1TUCglllslVphjcR2ObBcLlPz1DwpK8z64kgvAR_jlJGEjaz1qoxa7Dix920iEj7q49h4w2ETEF4OF8a3_kL2DlU/s1600/IMG_20150321_214017645.jpg" height="358" width="640" /></a></div>
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This lesser known Tyranid monster (Hausperex maybe?) precision shot and ate the squads apothecary. Medic?</div>
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Skull bases for this army look great and I love the wings on the Drones.</div>
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Bulbous bug but for a Nurgle grinder.</div>
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Beautiful freedhand.</div>
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Local entry into Crystal Brush.</div>
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The whole team was dressed to the part - awesome team spirit.</div>
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not a big deal until you realize these are each 2'-3' tall.</div>
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The venue - large with concrete floors. My legs were killing me by the end and I wasn't even playing.</div>
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More bits than you can shake a sprue at.</div>
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<b><span style="font-size: large;">Impressions</span></b><br />
<div style="text-align: justify;">
The scope and scale of Adepticon is a bit overwhelming. The fact that I could go around and find pickup games in multiple systems and mini tournaments were running around the clock was impressive. Even a bad day from a W/L/D perspective here can turn into a fund day running other events.</div>
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The vendor presence was also incredible, with Forge World setup there (I bought some Assault Marines and Lorgar, my first Forge World purchases ever) and a bit swap that had great deals of a ton of models.</div>
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From a tournament play standpoint, I noticed ALOT of either deliberate or accidental cheating. This especially came from Daemon players - it might be that I just know the Daemon rules really well - but there were a lot of oversights. I saw this at top, bottom and middle tables - to some extent this might be differences in interpretations or between groups. However, there were a few instances that I believe were absolutely deliberate that changed the game outcome. In general, the judges were on top of things when called and observed a few games that were particularly egregious.</div>
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In spite of the rules...abuse?...the vast majority of the players were fun, interesting people who brought sometimes stereotypical min/max but also a lot of interesting, seldom seen units. As an event, I am excited about the chance to attend next year on purpose. My purchasing was, maybe luckily, limited to the carry on baggage I had for my eventual flight home, but if you are looking for great Warhammer 40k games, interesting people, a couple dozen gin and tonics and some top notch competitors, then Adepticon is for you.</div>
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Calypso2tshttp://www.blogger.com/profile/05245702599694373835noreply@blogger.com8tag:blogger.com,1999:blog-4260829252124595446.post-39969423986126473642015-02-11T09:00:00.000-05:002015-02-11T09:00:04.589-05:00Model Showcase: Convergence of Cyriss<div class="separator" style="clear: both; text-align: center;">
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<span style="mso-spacerun: yes;"> </span>It's certainly
been a while since my last blog post, so I figure that my first post back after
almost a year should include some of the things that have pulled me out of my
hobby malaise.</div>
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<br /></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>First up are a
few Warmachine models from the Convergence of Cyriss range. I used to play
Hordes in the Mark I days, but got out of it when I moved to NY from MI. Locally,
both in Horseheads and Rochester, Warmachine/Hordes has picked up quite a bit
of steam. Millennium hosted a tournament that drew over 25 attendees, and
Buffalo recently hosted a <a href="https://www.facebook.com/groups/NYWarmachine/">Food Machine event </a>that was specifically recognized
by Privateer Press for the most cans donated (Great job!). I’m slowly getting
back into it. </div>
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
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<w:LsdException Locked="false" Priority="31" QFormat="true"
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<w:LsdException Locked="false" Priority="32" QFormat="true"
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<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
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<span style="mso-spacerun: yes;"> </span>Of all the things
that have been exciting me to hobby, bases have engaged me the most. Weird,
right? I’ve been experimenting with a laser engraver at a local maker space in
Ithaca, NY. Each of the models here have a base with a laser etched insert.
These were my first shot at it, and I was aiming for a Greco-Roman style. Since
I made these, I’ve already though of new ideas to try. I think my next
generation of ideas will be more steampunk-like. </div>
<div class="MsoNormal" style="text-align: left;">
<br /></div>
<div class="MsoNormal" style="text-align: left;">
Check out more of the models & bases below the fold. </div>
<br />
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</div>
<a name='more'></a><br />
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My only gripe with these Warmachine models has been the placement of mold lines. Several times, across models, mold lines have gone right up through a gear. Luckily, many of those lines are on the underside of the model, but still. </div>
<div class="separator" style="clear: both; text-align: center;">
<img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRiKCxSU6zRVZdBLFO5il_IbkX-HytKbgf5SX8d0CJ6RDDoUMlXFv2y4XmRbcRKypZvh8l9SYEWnqAsJpaMaTUEp3V636g-x4OScMCHpdjTd8g6obuZzieYSSL9jfYXo53jbBs_vW-T537/s1600/IMG_1104.JPG" height="400" width="300" /></div>
<br />
Mold line aside, the aesthetic of the models has grown on me. I've already picked up another Heavy crab jack (like the one above) and started to magnetize it. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifqul5UEbhszj1sl7qwZFI7FJd_S5XSzJzVA0iDtbKTFAujRO6o_KVKnnIa5CTvXoCnoQ90-RVWZwfUhTTp7LwDMDJ4-OgdezXlpXQzDOjRb8PRKx_xanrWayaOma8Z0-ZEGfh6AWr48JI/s1600/IMG_1108.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifqul5UEbhszj1sl7qwZFI7FJd_S5XSzJzVA0iDtbKTFAujRO6o_KVKnnIa5CTvXoCnoQ90-RVWZwfUhTTp7LwDMDJ4-OgdezXlpXQzDOjRb8PRKx_xanrWayaOma8Z0-ZEGfh6AWr48JI/s1600/IMG_1108.JPG" height="320" width="240" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf_m00A1K7ospSBtULVPT9sQpT1xz6L3980ntg948upftBBNv9E5dXYeOqNk7-IxzDnXoOk94qSFuiHrX2ZNhfnIqFtibxVVf_gzoQXy9RRVl0kYXPaTzTDbZGHg3RbS75kP8i3HD8ttgW/s1600/IMG_1107.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf_m00A1K7ospSBtULVPT9sQpT1xz6L3980ntg948upftBBNv9E5dXYeOqNk7-IxzDnXoOk94qSFuiHrX2ZNhfnIqFtibxVVf_gzoQXy9RRVl0kYXPaTzTDbZGHg3RbS75kP8i3HD8ttgW/s1600/IMG_1107.JPG" height="320" width="240" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh26pLo6cTj-CfM6ZASUQSjojuyUirnSxTiGSRZMnDbXlFEqGkLR3gXp19SyzOXq6vnndyJ8-E-ZGJtXbEPQBbZ24uVRjxV5Fft4K49wSqPx6aytAa7YU2Sk50iau387zxGkyFK0kLxNx5x/s1600/IMG_1111.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh26pLo6cTj-CfM6ZASUQSjojuyUirnSxTiGSRZMnDbXlFEqGkLR3gXp19SyzOXq6vnndyJ8-E-ZGJtXbEPQBbZ24uVRjxV5Fft4K49wSqPx6aytAa7YU2Sk50iau387zxGkyFK0kLxNx5x/s1600/IMG_1111.JPG" height="320" width="240" /></a></div>
<br />
I'm currently working on a few other Convergence models, but I have a large cache of Necrons that are awaiting my attention. The new Cron dex has rejuvenated some of my interest in the hobby, so let's see where that takes me.<br />
<br />
Take it easy,<br />
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-CrispyCrispyhttp://www.blogger.com/profile/15375051330599916521noreply@blogger.com8tag:blogger.com,1999:blog-4260829252124595446.post-51130471245592243582014-12-15T07:00:00.000-05:002014-12-15T07:00:05.815-05:00Daemons Painting Update - Tournament ThoughtsThis weekend was the Millennium invitational, an event held at Millennium Games every December. It is a great event, with the participants qualifying through the normal tournaments at Millennium Games over the year and all the prize support being on the house. Normally I play my Da Boyz GT army at the event, but this year I did not attend Da Boyz and changed things up with a Highlander style list. I had intended to bring these fellows...<br />
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...unfortunately they did not make the cut.<br />
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They also represented the only unit I have painted in the last 3 months (much to my chagrin). I am pretty happy with the way they came out, they still feel Blue Scribey but fit into the overall theme of my army - flesh tones for the most part with bright spots of puple, blue and green. I wanted to make the riders Albino to separate them a bit from their disc, which matches the look of my screamers as well. A few more pictures of the scribes before I talk tournament.<br />
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Taking notes in class.</div>
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Tools of the trade - extra quills and ink.</div>
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Back mouths are the new black.</div>
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In spite of looking forward to the invitational, my day was interrupted after the first round by an automobile malfunction. I had to help my stranded spouse and two kids, which made me just late for round 2. Round 3 was the worst game of 40k I have played in the last 3 years (maybe more). It was against Koszka, who you cannot afford to make mistakes against - especially with an infantry blob bearing Yarrick, Cypher, Primaris and Priest with an Imperial Knight for backup.</div>
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Back to the first game, I played a Nemesis Strike Force with 2 Dreadknights, 2 units of 5 Terminators, Librarian and Interceptors. I had brought Full strength units of Hounds, Fiends, Screamers, 4x Crushers, a Khorne Herald and a Keeper of Secrets.<br />
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I ate the Alpha strike, but the game really turned when I was able to get an Instant Death hit through on a Dreadknight caught in a multiple combat with the Keeper. With both knights down I was able to pick apart the remaining terminators one at a time. The automobile problem hit in the middle of the game, so I only have a few pictures of the result.<br />
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Turn 1 the terminators drop in to shoot.<br />
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The Keeper assaults into a dreadknight,<br />
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The Dreadknights disappear - mainly due to the Khorne Herald rolling a 6 to Instant Kill one<br />
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Looking back at this game, I realize that I made a ton of rules mistakes in this one. It might be I was off today - I do not think it should have influenced the outcome, but it is hard to predict. My apologies to the GK player because I:</div>
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1) Forgot Sanctuary makes terrain Dangerous for Daemons. This should have forced terrain tests on my Crushers and put them at I 1 against force weapon activated Interceptors (though they were at I1 from the Fiend that hit them), put my keeper at I1. In the end though, the Khorne herald that killed that Dreadknight was charging into an existing combat so the terrain did not matter.</div>
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2) Missed a strength 6 shot that I think should have instant killed a Herald of Slaanesh - which would have knocked 1 more wound of my Fiend. I blew the herald up casting Invisibility on the Hounds, which should not have gone off. That is okay because I actually forgot about it during assault and the Hounds were not the right target to shoot the next turn anyway nor to assault.</div>
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Congratulations to the overall winner, who brought 1 of each Aspect (including Banshees and Scorpions) and took the tournament with an Eldar army composed of only 2x Wave Serpents. Next week some new year resolutions and a first shot at CSM for a combat patrol mission in the new year.</div>
Calypso2tshttp://www.blogger.com/profile/05245702599694373835noreply@blogger.com5tag:blogger.com,1999:blog-4260829252124595446.post-62440545363244526132014-12-01T08:00:00.000-05:002014-12-01T08:00:05.490-05:00Millennium Invitational - 1850 Test Run<div style="text-align: justify;">
The Thanksgiving holiday gave me the rare opportunity to both test the list I was planning to run at the Millennium invitational and to play a casual 40k game without the intensity and time constraints of a tournament game. This is actually the first non-tournament game of 40k I have played since June - it is a bit strange to play 40k in a casual setting.</div>
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For this game I had the chance to face up against a Slaanesh themed CSM army - with some very cool conversions, Noise Marines and a pair of Maulerfiends.</div>
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I wanted to do something a bit different for the Millennium invitational, the list I have been bringing to events tend to be very strong and really emphasize many of the 'best' units in the Daemons codex. For this event I plan to bring a highlander army - there will be no repeats in any of my selections. I also wanted to bring some fun units - the Blue Scribes with Daemonology are one of my favorite units now. I also wanted to bring some of the less seen units in the codex, which lead me to the following list:</div>
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Herald of Khorne on Juggernaut w/ Locus of Wrath, Lesser Gift<br />
Herald of Slaanesh on Seeker w/ Locus of Beguilement, Lesser Gift<br />
The Blue Scribes<br />
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<b><span style="font-size: large;">Elites</span></b><br />
9x Fiends of Slaanesh<br />
4x Blood Crushers w/ Blood Hunter w/ Lesser Gift<br />
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<b><span style="font-size: large;">Troops</span></b><br />
18x Daemonettes<br />
18x Pink Horrors<br />
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<b><span style="font-size: large;">Fast Attack</span></b><br />
18x Flesh Hounds of Khorne<br />
9x Screamers of Tzeentch<br />
18x Seekers of Slanesh<br />
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<b><span style="font-size: large;">Heavy Support</span></b><br />
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As usual this is a fast assault oriented list, with a lot of interesting deployment tricks. I can outflank the Seekers/Flesh Hounds/Daemonetts or Fiends or simply scout up the Hounds Aggressively. It has quasi shooting with the Screamers who provide a great screening unit. Finally, the Crushers add...well something. The Blood Hunter is actually pretty intimidating with 4 base attacks at S5 AP 2 and 3W. As a first run for this list I had a chance to face a Crimson Slaughter list with a Slaanesh theme. The list included:</div>
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CSM Sorcerer on a Seeker w/ Mark of Slaanesh, ML 3, Spell Familiar, Prophet of the Voices<br />
CSM Lord w/ Mark of Slaanesh, Blade of the Relentless, Daemonheart, Jump Pack, Gift of Mutation<br />
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10x Possessed w/ Mark of Slaanesh, Icon of Excess, Champion w/ 2x Gift of Mutation<br />
10x Noise Marines w/ 2x Blast Masters, 8x Sonic Blasters, Icon of Excess<br />
10x Noise Marines w/ 2x Blast Masters, 8x Sonic Blasters, Icon of Excess<br />
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<b><span style="font-size: large;">Fast Attack</span></b><br />
6x Chaos Spawn<br />
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2x Obliterators w/ Mark of Slaanesh<br />
Maulerfiend w/ Lasher Tendrils<br />
Maulerfiend w/ Magna Cutters<br />
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We roll up Hammer and Anvil deployment with The Relic as the mission. Since we both have assault oriented armies, this means there is definitely going to be at least one combat in the center of the board.</div>
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I roll up Dark Sacrifice (Summon a Herald) for my powers while the opposing sorcerer gets Summoning, Cacophonic Choir and Psychic Shriek. The gifts rolled are irrelevant this game and the Lord snags Hatred for his Warlord trait while I get Immortal Commander (reroll Daemonic Instability) on my Herald of Khorne. The two blank Crusher bases are unfortunate holiday travel battle damage.</div>
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I promptly lose the choice of first turn, and will be going second this game.</div>
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<b><span style="font-size: large;">Deployment</span></b></div>
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The Noise Marines are sitting in the ruins, they have range about 6" past the relic with their Sonic Blasters and there is really no way I can avoid those 4 S8 ignores cover Blast Master templates.</div>
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A larger concern is the twin Mauler Fiends that are setup perfectly for a counter assault.</div>
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I respond by keeping the Screamers out of Blastmaster range - and just accepting that I am going to eat some shots on the Hounds/Daemonettes. I want the Daemonettes nearby to counter charge into the Mauler Fiends - that way if they hit a dog unit I can lock the fiend in place with the Daemonettes and then utilize 'Our Weapons Are Useless' to get out of there. Outflanking are the Fiends and the Seekers and I opt not to Scout the dogs - since I am staring across at the Spawn, Chosen and Maulerfiends.</div>
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I also deliberately chose not to take the relic with the Screamers and then to Turbo Boost out of there. I am not aware of an FAQ against it, but I could have Scouted to shield the relic, then grabbed it with Screamers and run to the back of my board. This is cheesy as heck...I might have tried it at a tournament but I like to think I am better than that.</div>
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<b><span style="font-size: large;">Turn 1</span></b></div>
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The Crimson Slaughter advance, and manage to summon a unit of Daemonettes. The original target was the relic, but it luckily scattered back a bit. All the runs at this point were either a 1 or a 2, a bit ironic for a Slaanesh army. The Possessed transform into Beasts and high tail it forward to setup a potential assault.</div>
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I turbo boost forward with Screamers and setup a screen for the Hounds and Daemonettes with the Screamers. I am holding back here a bit until my outflankers arrive and so I can hit with everything at once. I manage to summon a Nurgle herald with Grimoire who promptly mishaps and gets stuck in the corner of the board. Luckily the Scribes summon another herald (Flamer) which grabs Mastery 2 and Cursed Earth as a power.</div>
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Also shown are the two Obliterators that came for a visit to wipe the Herald on the next turn.</div>
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My Warp Storm gets The Dark Prince Thirsts and I am hoping to kill a Maulerfiend with it - unfortunately I do not hit any units.</div>
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<b><span style="font-size: large;">Turn 2</span></b></div>
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The Cursed Earth herald survives two twin linked flamer shots and I eat an assault from the Spawn on the Screamers and the Maulerfiend on the Daemonettes. The other Maulerfiend does not manage to make the 10" assault into the Crushers. The Spawn are complete whiff city and we actually push combat. A Grimoire wielding Slaanesh Herald comes in and gets to hang out because I have no shooting.</div>
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I get the Fiends and Seekers in, they come in on opposite sides, the Fiends come in to counter the Possessed while the Seekers move to screen out the Maulerfiend. I grab another herald of Dark Sacrifice and pull off Cursed Earth plus a Warp Storm of 10 to get 3+ saves.</div>
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The Flesh Hounds counter assault and wipe the entire Spawn unit/Lord. This is the first time I think I have had an unscathed unit of 18 get the charge. The Crushers charge the Obliterators, but they have a 3++ now due to my Cursed Earth/Warp Storm....oops! The Daemonette/Maulerfiend combat continues with a slap fight and nearly no damage.</div>
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<b><span style="font-size: large;">Turn 3</span></b><br />
The Chosen roll up a 3++ power which goes to a 2++ and they charge into the hounds. The second maulerfiend hits the Seekers and I take some random shots from the Noise Marines - for the most part they instant kill a unit here or there but my saves are good and the scatter is really really bad.<br />
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In combat I lose a few models in the Hound unit and more to instability, but I manage to break the Obliterator with a single would. It escapes due to its Mark of Slaanesh! In a desperation move, the Sorcerer brings in a Slaanesh Herald to hope for Invisibility for the Chosen (who are holding up 500+ points of models) Unfortunately, he rolls Hallucination and fails to roll the 5/6 needed to make me nuke my own Herald, instead getting the worst result of a 1/2.<br />
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Between the Hounds and Fiends the Chosen are wiped when they 'only' have a 3+ save this turn. It would not have mattered though because almost every one of the 7 failed saves was on a 1. The Seekers show the Daemonettes how it is done and eat the Maulerfiend, which also fails every one of its saved while the Crushers kill the Obliterator who cannot make a save.<br />
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My Screamers are in range of the Noise Marines (I summoned another 3), but their flybys killed off the last 3 Daemonettes holding the Relic - who also failed all their saves! A terrible turn for my opponent.<br />
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<b><span style="font-size: large;">Turn 4-6</span></b><br />
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I could grab the relic and run, but charge into his gunline instead! The Maulerfiend is STILL in combat with Daemonettes who have been losing models and attacks due to the whips each turn. They FINALLY rend it out at the end of Turn 6. With the prospect of so many units bearing down buttressed by Cursed Earth and a slow Nurgle herald that can now Grimoire things we call the game.</div>
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Victory to the Daemons 6 - 0<br />
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<b><span style="font-size: large;">Game Summary</span></b><br />
This game was much closer than this final picture shows. A few really rough assaults for the Crimson Slaughter. The Chosen rolled Shrouding when they needed a 3++ or to be Beasts, then they whiffed when they got the charge a turn too late. Even a Maulerfiend into the Crushers would have let the Obliterators work over additional units.<br />
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As for this list, I like the diversity of it and I like the way it plays. The Screamers are hugely fun with how fast they are and there is enough T4 multiwound units to take some instant death shots. My primary concern though is this game definitely took more than the typical 2.5 hours allowed for a tournament which could present a problem. Especially for assault armies that tend to get stronger as the game goes on. The other downside is I have a few more models to paint - Screamers are unfinished, Seekers need repairs, crushers need to be detailed. That means two weeks of intense painting (or at least more focused painting) to get things ready. At least everything has bases now - some without models attached.
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The Da Boyz GT was held this past weekend at the Bristol Harbor Inn located in the scenic Finger Lakes region of Western NY. As always, their events draw in a large crowd with some of the top players from around the US and Canada. With over a 100 players for 40k and around 60 for Fantasy, it was a great weekend for gaming, drinking, seeing old friends, and making new ones. So let's cut to the chase and show off some pictures I took during the weekend.<br />
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<tr><td class="tr-caption" style="text-align: center;">Picture of half of the hall where the 40k side was held.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">The view of Canandaigua Lake outside of the resort and gaming hall. </td></tr>
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Finally, a group shot of our gaming club, The Grand Strategery...<br />
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<tr><td class="tr-caption" style="text-align: center;">Front row from left: Sinistermind, Hyv3mynd, Crimthann<br />Back row from left: Crispy, Grubnards, Calypso2ts</td></tr>
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<br />Grubnardshttp://www.blogger.com/profile/17728692210369507337noreply@blogger.com4tag:blogger.com,1999:blog-4260829252124595446.post-56956460744816680342014-11-12T08:00:00.000-05:002014-11-12T08:00:01.349-05:00Chaos Wasteland<div class="separator" style="clear: both; text-align: center;">
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The Da Boyz GT is almost upon us and I have been very busy these past few weeks finishing up my latest terrain project for the GT. Each year the Da Boyz encourages attendees to bring their own tables to the GT so that there is a large variety of unique and stunning terrain and as an added bonus they have even turned it into a contest where the players get to vote on their top 3 favorite tables and prizes are awarded to the top three selected. Each year I try to create a new table or theme to bring along and share with the community. Last year was my Tyranid/Jungle table, which got a lot of positive feedback from attendees. This year I decided to go the route of a blasted chaotic landscape. So let's take a look at the latest project. <br />
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<a name='more'></a>The idea for this table started a couple of year back. After looking at some of the old GW artwork in the Realms of Chaos book I knew I had to start a chaos-warped landscape at some point in my gaming career.<br />
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<h3>
The Chaos Stone</h3>
The idea behind this piece is that the followers of Khorne offer up the skulls of their victims on the rock after battles. Over the years, as the blood and souls of the dead seep into the rock it has become somewhat sentient and needed to be bolted in place.<br />
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The rock is made from a chunk of air-drying clay that was whittled down and sanded to achieve the shape. To create the metal plates that fasten to the rock I cut some plastic card into tiny rectangles. Then I snipped the ends off of some paperclips to create the piece that fastens the jewelry chain to the plastic card. Then with a grinder bit I used my dremel to cut in a rectangle into the clay so that the metal plate would fit into the stone. The lower base of the rock is simply 2 layers of pink foam cut and shaped by a razor blade. <br />
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<tr><td class="tr-caption" style="text-align: center;">My warpsmith shown for scale.</td></tr>
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<h3>
Stone Pillars</h3>
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I had some left over clay so I figured I would make some simple outcroppings of stone to place as line of sight blockers on the table. As with the Chaos Stone, both were created from clay and shaped by razor blades and sand paper.<br />
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<h3>
The "Wanna-be" Warp Gate</h3>
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I had originally wanted to create this structure to be a platform for a warp gate but due to time constraints I never finished the portal. But here is the platform leading up to the portal and the two guardians who watch over the gate.<br />
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<h3>
The Blasted Ruins</h3>
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The idea behind this piece is that a small fortress or structure once stood on this land but as chaos infused the landscape it corrupted the ground beneath the structure and forced it to rise up and split the structure apart, leaving a twisted and eerie ruins in its place. This piece is rather large and creates some nice LoS blocking terrain. Plus infantry models can climb the structures for higher vantage points and cover.<br />
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<h3>
Chaotic Mesas</h3>
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I wanted to create some simple hills and areas of terrain that provide various heights for cover and LoS blocking but as I was researching different hill ideas I came across a method of "<a href="http://www.terragenesis.co.uk/competitions/entry.php?id=590" target="_blank">hammering" pink foam</a>. I loved the way the guy made the mesas and how the final results looked and I knew at that instant that I had to try out this method. It turns out that it is a very simple process and I was able to knock out all four pieces in one night.<br />
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<h3>
Enslaved Landscape</h3>
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The idea behind the final piece is a mixture of a different ideas. I originally wanted to do something with a skull like in this piece of artwork.<br />
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I also wanted to try something like the floating islands from Avatar. Plus I wanted to convey the idea that while the landscape is corrupted, it is also imposing its will on the environment and enslaving it to use for it's own twisted purpose.<br />
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So I started out with a giant foam skull that I picked up at a craft store. It is pretty much the size of an adult human's head. <br />
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Next I created some islands from pink foam and chained it to the skull.<br />
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The chains on the islands are glued in place, much like I did for the chaos stone but to make it so that I can vary the distance of the islands I placed some magnets into the skull and a piece of metal on the other end of the chain plate.<br />
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Each island is fairly large and helps to provide cover and LoS blocking for flyers and large models.<br />
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To create the floating effect, I drilled a small hole into the base of each island and inserted a piece of wodden dowel that was cut in half so that the flat "cut" end was exposed. I then inserted the other piece of wooden dowel into a clay rock (made the same way as the other rocks). Once the glue dried I drilled a hole into the wooden dowel rods so that I could insert a metal rod into both the island and stone without messing up the foam and clay. The result is a sturdy island that is fairly solid.<br />
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<tr><td class="tr-caption" style="text-align: center;">Overhead shot</td></tr>
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So how does it all look together on a table? Glad you asked.<br />
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As you can see, many of the pieces offer line of sight blocking terrain for all sizes of models.<br />
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<tr><td class="tr-caption" style="text-align: center;">Even the heldrake gets a cover save here!</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">From this view the island also provides cover.</td></tr>
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So this is just one of the many unique tables that will be at the Da Boyz GT this year. If you are able to attend this week and end up playing on this table, let us know what you think. While I'll be attending the event this year, I will not be playing. This will have been my 6th year playing at the GT so I decided that I would volunteer my time to help run the event. So if you are there, I'll be one of the guys working at the scoring table. Be sure to stop by and introduce yourself.<br />
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Since I won't be playing this year I hope to get a lot of pictures throughout the weekend. Check back in the next week or so to see how the event went.<br />
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<br />Grubnardshttp://www.blogger.com/profile/17728692210369507337noreply@blogger.com5tag:blogger.com,1999:blog-4260829252124595446.post-72337754914769518872014-10-29T08:00:00.000-04:002014-10-29T08:00:13.639-04:00The end of a relationship?<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR6KorCTeByOlHsVt7w9RG9D3OO8FCSyyt5nnLYFJ6OQ84WsLzeTnqbG9vFC4YPp0Rqllm5EhjJLnyPnmjJGky3gSeTLmotetj-x7eSgOw3cIQ0oFYbiLrDaSJA4uG908zShE5Ng2ngws/s1600/images.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR6KorCTeByOlHsVt7w9RG9D3OO8FCSyyt5nnLYFJ6OQ84WsLzeTnqbG9vFC4YPp0Rqllm5EhjJLnyPnmjJGky3gSeTLmotetj-x7eSgOw3cIQ0oFYbiLrDaSJA4uG908zShE5Ng2ngws/s1600/images.jpg" /></a></div>
The past few weeks have been pretty crazy in my life and I feel I need to share all of this with you. I've been blogging for a little over a year and a half with you and because I feel that I have some kind of connection with you readers I feel that I can unload this burden with you. Lately I've started straying from the love of my life. For over the past 10 years, through thick and thin I have always stuck by my love but recently I've started to get that feeling that we no longer connect. Over the past couple of years she has become more and more closed up and doesn't want to share her thoughts with me. Now she rarely talks to me, except when she wants me to spend my money on her. To add further insult she will say one thing in one instant and then on the drop of a dime she invalidates her previous comments and says something completely different. It's like your first love in high school, where you think that this is the one that you will love for the rest of your life and that nothing will tear you apart. But like all things, people change over time and one day you realize that the person you thought you knew is no longer that person. <br />
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Recently, a friend of mine introduced me to someone else, someone who offered me a different perspective on life and has given me a new outlook. At first it was just a quick and casual introduction but I quickly found myself looking her up and wanting to spend more time with her. I've been making excuses to stay out after work and on the occasional weekend just to be with her. Is this the one whom I was meant to be or is she really just an escape, an excuse, to strike back at my true love for shutting me out?<br />
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So dear reader, what would you do in this situation? I know that many of you have probably been down this same path and have felt the exact same thing that I am feeling now. Do I leave Games Workshop and make a clean break for Warmachine or do I try to balance both in my life and hope that they do not find out about each other. Wait, what... did you think I was talking about my wife? Oh she may take my money and change her mind on a dime but I could never leave her, I couldn't afford the alimony ;)<br />
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Recently, a buddy of mine started playing Hordes at the local store. I was over at his place three weekends ago and we spent a good two hours going over his army and the mechanics of the game. I left that night with some quick starter rules and spent the next few hours pouring over the Privateer website, looking at the models. In the next few days I played a demo at the store and soon enough my son and I walked away with two battle boxes. He picked up the Skorne and I picked up the Protectorates of Menoth. over the past two weeks we have played 5-6 games now and we are having a blast. The models may not be as nice as GW's kits but being able to play a game straight out of the box with very little rules reading makes for a nice change of pace.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiofEWdqBVm7djydY7YuvG_zv_ao_9C98-xhk6zVX3ARBfWJlvOhyphenhyphenLK6u1tsLtTfdLuw8PBJZCMV3NoZfUpajg8P_lTxcyuTK6dB3O9B6c6tV-R6BNrPLR8UD6Mc3oI_VGrjfNR1-38f1Y/s1600/menoth.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiofEWdqBVm7djydY7YuvG_zv_ao_9C98-xhk6zVX3ARBfWJlvOhyphenhyphenLK6u1tsLtTfdLuw8PBJZCMV3NoZfUpajg8P_lTxcyuTK6dB3O9B6c6tV-R6BNrPLR8UD6Mc3oI_VGrjfNR1-38f1Y/s1600/menoth.jpg" height="492" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The start of my Menoth army</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLhF25R8HvQ2uNduJB75jEKcvRG9-MIFP96ZcPkYgu9HReM6QF8zHeqkpYuTL05L5Q-Epq0-pK4QHTxBDGD2ikhMJ79q8DCmLU00ZUDZFmmWC4I1_QW-El5TRvxb1PXBgMn0fGife5ftY/s1600/Skorne.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLhF25R8HvQ2uNduJB75jEKcvRG9-MIFP96ZcPkYgu9HReM6QF8zHeqkpYuTL05L5Q-Epq0-pK4QHTxBDGD2ikhMJ79q8DCmLU00ZUDZFmmWC4I1_QW-El5TRvxb1PXBgMn0fGife5ftY/s1600/Skorne.jpg" height="558" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The start of my son's Skorne army</td></tr>
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Our local store is starting a Journeymans league next week and we plan on attending and learning more about the game and the strength and weaknesses of our two armies. I've been itching to start painting the models but according to the league rules you cannot start painting until the league starts. We also bought the army books for each of our factions so that we can start learning about what other models to add to our forces over time. The fluff, while not as fleshed out as GW's, it is still interesting. One other thing that I like about Privateer Press is their magazine, No Quarter. It is basically formatted like White Dwarf used to be back in the day. In the most recent issue I picked up it has plenty of fluff and background stories, a strategy guide for starting a Menoth army, a conversion guide, terrain building guide and lore and history for someone who wants to play a campaign or role playing game out of the lore. While I am nowhere near that stage yet, the lore and backstory were well fleshed out and made me more interested in the warmachine/hoardes fluff.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6osJaG9IgkZZYNDGpXv86UhD5Dtdmeriw4ka8NGzOhhMQvKpEqdBUTNudCJ0qelYcpAeLVtCXZ6C5P9HzeeDonxxz0zGrWNKMS0BXPX9WjTEaGt1eW_Tr36-32e7bqO8mrpkvkLJ43wo/s1600/game1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6osJaG9IgkZZYNDGpXv86UhD5Dtdmeriw4ka8NGzOhhMQvKpEqdBUTNudCJ0qelYcpAeLVtCXZ6C5P9HzeeDonxxz0zGrWNKMS0BXPX9WjTEaGt1eW_Tr36-32e7bqO8mrpkvkLJ43wo/s1600/game1.jpg" height="516" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A game from Monday night against Smitty. We played a Halloween themed game where zombies swarmed us for 4 rounds. </td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU9HTmfDo3tPsy7o9779pGJus7s6Xj7STZ5y_3RhmZgPgkQN-QPNokODtJL7VnxcuNq6RsanxsNifzy6bKtQPIs6GwO6NQcMLV-P54q6PUuiVoQb7Z2hoEysCL2aahCx5sORdTeJUXHWQ/s1600/game2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU9HTmfDo3tPsy7o9779pGJus7s6Xj7STZ5y_3RhmZgPgkQN-QPNokODtJL7VnxcuNq6RsanxsNifzy6bKtQPIs6GwO6NQcMLV-P54q6PUuiVoQb7Z2hoEysCL2aahCx5sORdTeJUXHWQ/s1600/game2.jpg" height="500" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">His army is hiding behind the building ;)</td></tr>
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So, does this mean I am dropping 40k and Fantasy? No, but in the past year, almost all of my games played have been in tournaments and to be honest, the tournament scene is getting ugly ever since GW opened the flood gates to what players can bring to a game. I'd rather get in more friendly games outside of the events but its getting harder and harder to find the time to set up a day to play a game, where as warmachine or x-wing take, at most and hour or so to play. This way I can get in a couple of friendly games with my son or my friends rather than devoting a day to finding someone to play 40k on the off weekend. This will be an interesting journey over the next couple of months as I am attending Adepticon for the first time next year and I'll be participating in the 40k team event but I think I will also be spending some time at the x-wing and possibly the warmachine tables as well.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWdbRqrYblMkeDWq59DIHV7DxkFkzs7lLrRlYWLKTE8s4DOmgOCpPbCEE3t2c8IE0VWkoon8QjpP73xDiyvic5vm4gviWm-657LPYbLx799TaLkqY9PTE1vGez7VB-N7s_nBB7s9nOA7g/s1600/menothart.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWdbRqrYblMkeDWq59DIHV7DxkFkzs7lLrRlYWLKTE8s4DOmgOCpPbCEE3t2c8IE0VWkoon8QjpP73xDiyvic5vm4gviWm-657LPYbLx799TaLkqY9PTE1vGez7VB-N7s_nBB7s9nOA7g/s1600/menothart.jpg" height="640" width="452" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yeah, Menoth is pretty bad-assed.</td></tr>
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I know that this blog has always been about 40k so I will ask you readers, do you want to see me blog about my journey with warmachine over the next few months as I learn the game, or stick with my 40k and Fantasy projects? Chances are that I will be spending more time painting my army, playing games and eventually building terrain that is more themed to warmachine. For now I have been playing on my swamp board and it really looks cool but as I learn more about the Warmhoardes lore I may get the itch to start building terrain to reflect that world. Lastly, for any of you who do play warmachine or Hoardes, do you have any advice for a budding Kreoss/Menoth player like myself or my son's Morgul themed skorne army? I'd love to hear your take on each faction and your overall thoughts of the game. Grubnardshttp://www.blogger.com/profile/17728692210369507337noreply@blogger.com9tag:blogger.com,1999:blog-4260829252124595446.post-21902478688824660502014-10-24T14:14:00.000-04:002014-10-24T14:28:44.148-04:00hyv3mynd - Breaking the Blogging Silence<div class="separator" style="clear: both; text-align: center;">
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Before I get into the meat of this post, I need to give thanks. Thanks to those readers who've continued to stop by and give us some page views and comments this year. We don't advertise or make money on page clicks, but for my fellow authors, seeing traffic and getting comments is one of the few rewarding things about blogging. I also need to thank my fellow club-mates and authors for continuing to write and post in my absence this year.<br />
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I started this blog for years ago ("synaps3" back then) to pursue a competitive career with the Tyranid army and document the process, maybe even connecting with other hobbyists along the way. As the years passed, I eventually gave up on the Tyranid army but my competitive drive remained strong.<br />
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Last year I came close to achieving a competitive goal, playing at the top of the pack at DaBoyz GT, the only GT I typically attend each year. My experiences at the top tables changed everything though. I got a first-hand taste of the "dark side" of competitive 40k while facing off with some of the biggest names in the American competitive scene. I'm not naive and I've heard my share of stories, but experiencing these things first hand left me pretty disillusioned. When it came time to write my obligatory battle reports for the blog, I couldn't bring myself to do it. I didn't want to call people out and tarnish any reputations, but I couldn't bring myself to write a falsely cheerful report and claim I had "good games". The result was the death of my blogging drive, as well as my hobby participation.<br />
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For 6 months, I didn't even pick up a paint brush and only attended a couple local events. You know the phrase: "Be careful what you wish for, you just might get it". Well, I wanted to be a top tier competitor and I got my wish, and I wasn't ready for what I encountered. I need a hobby though; I need an artistic outlet, a fun game to play, a reason to hang out with friends I've made over the years. I eventually re-motivated myself with a new purpose: I've tasted enough victory on the table, now I wanted to tap my potential in the appearance/painting department.<br />
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Something on my 40k bucket list was to expand on my nurgle/CSM collection and get into some deep converting as conversions have always been something my GT armies have lacked. So it was that this past summer, just before 7th edition was released, I began a new adventure to attempt my personal best conversions with daemons to use as an allied detachment for my CSM.<br />
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Needless to say, my inner competitor was pleasantly surprised with the changes that 7th edition brought to my new hobby project. Shrouded jinking FMC's, biomancy powers imroved to straight +3's instead of d3's, and the new mechanics of the malefic psychic powers.<br />
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I had begun with a daemon prince conversion using a head from the fantasy charybdis model that I saw a lot of potential with.<br />
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I used a superglue & white glue technique documented <a href="http://synaps3.blogspot.com/2013/04/best-practise-sculpting-with-glues-for.html" target="_blank">here</a> for blending the bits and creating corrupt flesh.<br />
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I've also had this idea of creating a Great Unclean One conversion using a fantasy giant.<br />
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The concept was to make him like an oversized plague bearer with asymmetrical features and a giant gaping mouth in his gut.<br />
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During my searches for inspiration on the internet, I also stumbled upon another daemon prince conversion that tickled my fancy so I created my own rendition.<br />
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This one used a plague drone body with bits from trolls, mutalith, and tyranids.<br />
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I've also been sitting on this beast model from the fantasy chariot which I really wanted to use, so I made it a "counts-as" palanquin for a herald.<br />
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Here are some shots of the nearly finished models just before the Beef & Wing Brawl.<br />
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GUO:<br />
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Daemon Prince #1:<br />
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Daemon Prince #2:<br />
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The full WIP thread for this army project can be viewed <a href="http://thegrandstrategery.proboards.com/thread/8/maggot-legion-wip?page=3" target="_blank">here</a>.<br />
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And so, I ended up with 4 really cool converted models which I fell in love with. I just needed to make them work in a list. Beef & Wing is a Buffalo based club which has kinda been a "sister club" to us over the years. The formed up around the same time we did and their member share similar view of the game and hobby. This year, the decided to host their first large event dubbed the "Beef & Wing Brawl". To show support, every member of our club The Grand Strategery cleared our schedule to attend their event. Here's the list I drew up to use all my newly converted and painted models.<br />
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Daemons - 1250pts<br />
Great Unclean One + 2 greater, 1 lesser rewards, ml3<br />
Herald of Nurgle + palanquin, FnP locus, ml1, greater reward<br />
Nurglings x7<br />
Nurglings x3<br />
Daemon Prince of Nurgle + wings, ml3, 2 greater, 1 lesser rewards <br />
Daemon Prince of Nurgle + wings, ml3, 2 greater, 1 lesser rewards<br />
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I've come to despise tournament time limits over the years so this list was also a dream to play with only 17 models. It started as a 6th edition modeling/painting army, but became a 7th edition powerhouse with the changes to biomancy and addition of malefic powers. As you've read in my co-authors' recaps, the event was a big success with 34 players and some of the best terrain around.<br />
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This time, I wasn't taking pictures constantly with the intent to blog the battle reports. I was playing an army I had enjoyed creating, with a small model count and very little time related stress. Yes, the shrouded MC's loaded with biomancy and summoned reinforcements ended up being VERY tough on the table for an army that began as a conversion project. However, the event ended up being very enjoyable for me with good terrain and friendly competition from all the local clubs.<br />
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After some very hard-fought games including a final round against my close friend and co-author Crispy, I ended up 4-0 and received my very first trophy from a large event.<br />
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It's ironic that after four years of focus on competitive gaming, my first big finish came from pursuing a hobby project. It also helped finish this chapter of soul-searching. I no longer feel my top priority needs to be competitive list design and am at peace with the side of me that just wants to sit and paint cool models.<br />
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I've been feeling down on myself for being unproductive for 6 months, but coming home with a trophy helped restore my confidence and pride. I've started cleaning up the man cave again and took a moment to appreciate some of the projects from the years.<br />
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Not pictured are the Tyranids I devoted 2010 to, but this book case contains my GT armies from 2011 (GK), 2012 (DE), 2013 (Eldar), and 2014 (Daemons). The change to GW's release schedule and relative power level of new books has also put me in the position for the first time ever to reuse armies with very little overhaul.<br />
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I won't make any grand promises as a competitive gamer and blogger, but I do return with a fresh view of the hobby and hope to share some new entertaining and informative articles in the months to come. <br />
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<br />hyv3myndhttp://www.blogger.com/profile/16986893384791002364noreply@blogger.com7tag:blogger.com,1999:blog-4260829252124595446.post-64590571523066047542014-10-07T08:00:00.000-04:002014-10-08T16:18:54.053-04:00Beef and Wing Brawl Recap<div class="separator" style="clear: both; text-align: center;">
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This past weekend the Beef and Wing gaming club held their first annual Beef and Wing Brawl in Buffalo NY. The format for the event was 1250 points played over 4 rounds. Forge World and 30k armies were allowed. Lords of War, Apocalypse, and Escalation were not allowed. All games were played on 4x4 tables due to the lower point levels and each table was comprised of custom terrain. The event was held in a banquet hall at a indoor Golfing Range complex complete with a full bar and restaurant and as part of the entry fee the Beef and Wing club included free pizza and wings and an open bar for 2 hours. So how did the first time event fare? Read below to find out more.<br />
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The Gaming Hall</h3>
As I stated in the introduction, the event was held in a banquet hall of an indoor gold complex right off of highway 290 in Buffalo so access to the event was quick and easy to find. We had a nice sized room all to ourselves away from the general public and right down a short hallway to the restaurant and bar. Since the games were being played on 4x4 tables, space was not an issue and at no time did I feel overcrowded. Here are some quick pictures of the gaming hall.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJcl_zEx1Yn0C2GAd58aMP2SCaLi1zdOR6SH4uYo5j-cFeW5Mff4YaFwrD8rX8Zy99axewhFtnxt4q1dTQB9VBY2A6y5G3XMB8JlQUZl2avpGUlRjFK96RuEvxRF2-7epAX9KiP9YrVGI/s1600/Hall4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJcl_zEx1Yn0C2GAd58aMP2SCaLi1zdOR6SH4uYo5j-cFeW5Mff4YaFwrD8rX8Zy99axewhFtnxt4q1dTQB9VBY2A6y5G3XMB8JlQUZl2avpGUlRjFK96RuEvxRF2-7epAX9KiP9YrVGI/s1600/Hall4.jpg" height="486" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">(Photo by Dave Koszka)</td></tr>
</tbody></table>
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<h3>
Terrain</h3>
<br />
All of the terrain at the event was provided by myself and Chris Courtney, another player from Rochester. All tables were pretty much populated with lots of terrain of various height to provide plenty blocking line of sight to both players. Overall everyone had positive things to say about the terrain.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrXBCvpNnsGooTr8y0kI6rVYWzSmv0Iay2fD_na7isdOy0-vAOmOcZlcu8uQb9ziX6w675Y8uQKYTZqobUMD5Wq98b-B_ICWf_mKR6DhjaliPoXcEZFtgjB06TFKQrURYQ4PJSrJoPhoU/s1600/Table1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrXBCvpNnsGooTr8y0kI6rVYWzSmv0Iay2fD_na7isdOy0-vAOmOcZlcu8uQb9ziX6w675Y8uQKYTZqobUMD5Wq98b-B_ICWf_mKR6DhjaliPoXcEZFtgjB06TFKQrURYQ4PJSrJoPhoU/s1600/Table1.jpg" height="490" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrx6IHj0erpKm3ZQwdKZoF2CYxqgZ-5xYadJ3av55JUS4WpVd7nJOtlD6XZQsq_SFDwlGwUg4YMZzThBqlpIyU4u-h4SUErHte4Y7XiDU0c3gBB9ReRDN3pfqehBLjGy8diGvDYI3_-ps/s1600/Table2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrx6IHj0erpKm3ZQwdKZoF2CYxqgZ-5xYadJ3av55JUS4WpVd7nJOtlD6XZQsq_SFDwlGwUg4YMZzThBqlpIyU4u-h4SUErHte4Y7XiDU0c3gBB9ReRDN3pfqehBLjGy8diGvDYI3_-ps/s1600/Table2.jpg" height="550" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIndKQozYwnsQfqdACAIHApIRmcQeRFeAckJsLpsEV68zkZb4Wwz-iWNLarifFe80kddVwRZflYRHvWCYjHlK8G6P9hyphenhyphen-gKIM_SYo-p5O6jB3ZfvCkUNwyiLcRGJNuCv0HZm9ZX3CoZ84/s1600/Table3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIndKQozYwnsQfqdACAIHApIRmcQeRFeAckJsLpsEV68zkZb4Wwz-iWNLarifFe80kddVwRZflYRHvWCYjHlK8G6P9hyphenhyphen-gKIM_SYo-p5O6jB3ZfvCkUNwyiLcRGJNuCv0HZm9ZX3CoZ84/s1600/Table3.jpg" height="640" width="606" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl_v_84Wyie3IaolD1DmnXdUoBlkZwKvLrGJXml9V48vJnhl1yzPGJ7Yhu-buT4KX6mjJGNcUfeIgrjHE8HwByNvf90xeX-tSihdsceICjp1hEX5JFc1HlJM22FcEyXHW1Ih2b4w2_gyg/s1600/Table4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl_v_84Wyie3IaolD1DmnXdUoBlkZwKvLrGJXml9V48vJnhl1yzPGJ7Yhu-buT4KX6mjJGNcUfeIgrjHE8HwByNvf90xeX-tSihdsceICjp1hEX5JFc1HlJM22FcEyXHW1Ih2b4w2_gyg/s1600/Table4.jpg" height="492" width="640" /></a></div>
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<h3>
Armies</h3>
There was a wide variety of armies present and even a couple of 30k armies made an appearance. The only armies I did not see at the event were Dark Eldar and Sisters of Battle. The Beef and Wing club has been promoting the painting aspect of the hobby to the community for the past year and by the looks of it their work has paid off. Pretty much all of the armies were fully painted and there were many cool looking conversions in many of the armies. Here are some pictures I took of a few of the armies before the event started.(Sorry to all the people I missed)<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3pwcgOmr8R3TOZeJtKUFMrDKUeCtFMz6I2QB83Lnx2NB0mWSsUNy6nJinvDXz6Wtr7h1umxRxzhkIoZ3YMNdESxdnLJNQue0yoDb876JRwSBFuQM9aSZSG4P1uheD8s1AKfEGAb1Pi3c/s1600/Army1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3pwcgOmr8R3TOZeJtKUFMrDKUeCtFMz6I2QB83Lnx2NB0mWSsUNy6nJinvDXz6Wtr7h1umxRxzhkIoZ3YMNdESxdnLJNQue0yoDb876JRwSBFuQM9aSZSG4P1uheD8s1AKfEGAb1Pi3c/s1600/Army1.jpg" height="502" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Mike Nogle and his World Eaters Army</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikeXmV1jx4AX6h8GEcKkvRUuzWTuya2b3I4kIlEd47GO1k8YHPEN_xNyvOFIHtnP1kWKHFy9Ivevw1QqhSQORaayJ3tE25ksqdt0vkFeVqy4LCN5TLAeFzYd2NYsFwSQMdk3ptL0AIuGA/s1600/Army2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikeXmV1jx4AX6h8GEcKkvRUuzWTuya2b3I4kIlEd47GO1k8YHPEN_xNyvOFIHtnP1kWKHFy9Ivevw1QqhSQORaayJ3tE25ksqdt0vkFeVqy4LCN5TLAeFzYd2NYsFwSQMdk3ptL0AIuGA/s1600/Army2.jpg" height="550" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dave Koszka's Guard Army</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPuYuDZqVGcjhhfcr-FuIOEFKflK0khp5CvTnbO6JTeKG-atatG8QFeszAjbxrkLxl5EDhFIeV4l3K6nGa1KlJrldDSmhMlrrW_AdTYFB-pOFyt9Ftgc_7cIV5jfgdFzPD9JZwKUwtZDs/s1600/Army3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPuYuDZqVGcjhhfcr-FuIOEFKflK0khp5CvTnbO6JTeKG-atatG8QFeszAjbxrkLxl5EDhFIeV4l3K6nGa1KlJrldDSmhMlrrW_AdTYFB-pOFyt9Ftgc_7cIV5jfgdFzPD9JZwKUwtZDs/s1600/Army3.jpg" height="450" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Crispy's Necron Army</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPJS4e6UlaCqdeONRj4ieXIX-uO1QSHX8PRFOUBJKKhs5lyIvAc3NC5NUezX-NhBu3V3DQyAiLd06c-oa3GFcdGc26oeGr9dVUJo6heU9FLoropr8l01fzQOgM1zbAOZmXuhxYUmz2C-0/s1600/Army4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPJS4e6UlaCqdeONRj4ieXIX-uO1QSHX8PRFOUBJKKhs5lyIvAc3NC5NUezX-NhBu3V3DQyAiLd06c-oa3GFcdGc26oeGr9dVUJo6heU9FLoropr8l01fzQOgM1zbAOZmXuhxYUmz2C-0/s1600/Army4.jpg" height="372" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Grubnard's Word Bearers with Daemon Allies Army</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCeTQTyEFEpAWIcF7JeY0pY_jzbFDJunTBEehEDlDH4u5z5BjxjGptd3_RK3vCelmEd3j06qscaPuU5A9kYf_V1Nd_9VGtCGt9Eyz_GFZZSnCGNkFB9-piGbxJ-5AbIspdgtGruX2Nqk0/s1600/Army5.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCeTQTyEFEpAWIcF7JeY0pY_jzbFDJunTBEehEDlDH4u5z5BjxjGptd3_RK3vCelmEd3j06qscaPuU5A9kYf_V1Nd_9VGtCGt9Eyz_GFZZSnCGNkFB9-piGbxJ-5AbIspdgtGruX2Nqk0/s1600/Army5.jpg" height="476" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bill Keefe's Pre-Heresy Emperor's Children Army</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeyD8oqoVXxlWrW-0TZUMpJhz6eXdNgK_UwPEf59EPfR3ru04NoCAs3Pg-WiocrDtKNBtUAU_qyjBRmZgesAGAwmm65TFcUKGXfnSOVDs-cOeGl76thvcI1AJGCoce3Sx__LPYjwDushY/s1600/Army6.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeyD8oqoVXxlWrW-0TZUMpJhz6eXdNgK_UwPEf59EPfR3ru04NoCAs3Pg-WiocrDtKNBtUAU_qyjBRmZgesAGAwmm65TFcUKGXfnSOVDs-cOeGl76thvcI1AJGCoce3Sx__LPYjwDushY/s1600/Army6.jpg" height="464" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tyranid Army (Did not get the player's name)</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs62I90VF7WsU39LPrc8cnuP_ufh67omPjAl3CPX6_6mnpuCc77Pe0Sw7J5wG3zY5uD97bxpJi3K121TYFkdpZdQjWibBvp-wNEXVQqSLobOKtqVjnYMcFn5iZ_3uo1wY5ijdqrtBkMxU/s1600/Army7.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs62I90VF7WsU39LPrc8cnuP_ufh67omPjAl3CPX6_6mnpuCc77Pe0Sw7J5wG3zY5uD97bxpJi3K121TYFkdpZdQjWibBvp-wNEXVQqSLobOKtqVjnYMcFn5iZ_3uo1wY5ijdqrtBkMxU/s1600/Army7.jpg" height="408" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Chris Courtney's Grey Knight with Guard Allies </td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO6fjxHw-lULFU4OvbPXcBfq-1xvz5kd_NZeBS8jNlgpDKoNJz1bu4ZempPKXg1fEowX9tWA27GILZ7HS8Oe1SUJ3Rcilr3zlVPchcSF3q1c8LXZb3aeXK4jb9Bi07gZ24tLG1wLd_388/s1600/Army8.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO6fjxHw-lULFU4OvbPXcBfq-1xvz5kd_NZeBS8jNlgpDKoNJz1bu4ZempPKXg1fEowX9tWA27GILZ7HS8Oe1SUJ3Rcilr3zlVPchcSF3q1c8LXZb3aeXK4jb9Bi07gZ24tLG1wLd_388/s1600/Army8.jpg" height="452" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tau Army (Did not player's name)</td></tr>
</tbody></table>
<h3>
The Games</h3>
Each mission for the event was customized so that they followed a narrative theme rather than modified book missions. One thing that I really liked for these missions is that they removed the standard secondary objectives like First Blood, Slay the Warlord, and Line Breaker and replaced them with secondary missions that were related to the overall mission. Here are some pictures I took during random times throughout the day.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfPFsujxS3uFfBzLQc8yjGEyaYSyDyoDWge0pvOWO1i2R1rkxUBAmYTKpXsxVMTBsTpLQAU0devoVQc7JCQCgYKRjDmtWflnpjFcWEEY-Y8B9urtPeCF4i54JMYeYZfTJcky1121g6LoQ/s1600/Game9.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfPFsujxS3uFfBzLQc8yjGEyaYSyDyoDWge0pvOWO1i2R1rkxUBAmYTKpXsxVMTBsTpLQAU0devoVQc7JCQCgYKRjDmtWflnpjFcWEEY-Y8B9urtPeCF4i54JMYeYZfTJcky1121g6LoQ/s1600/Game9.jpg" height="384" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">(Photo by Jason Wesolowski)</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">(Photo by Ken Mitch)</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">(Photo by Ken Mitch)</td></tr>
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Awards and Prizes</h3>
Prize support for this event was huge as many local vendors helped to contribute to the prize pool. A plaque and prizes were awarded for the following:<br />
1st in total points (Hyv3Mind)<br />
2nd in total points (Chris Courtney)<br />
3rd in total points (Andy Ehnot)<br />
Top general (battle points) - (Calypso2ts)<br />
Best Appearance - (Grubnards)<br />
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Once each winner received their plaques and picked a prize from the table, the staff then took turns randomly drawing names of the rest of the attendees and told them they could take a prize from the prize pool as well. This way everyone walked away from the event with a free prize. This was a huge and a great way for the Beef and Wing club to say thank you to everyone for coming out and supporting the event.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipWN5ZtSMJjIEW56Bc-Bky8aWco_Dh_FcCHke6hAQ3fJRyUck2lTGNbYFDvEDBHqqsb63DZfgwVeKwcwaKfGsmIEerTyG7qr-6_xWQFRW4vnV1jNU9U0au1hBmp_eP38tsO3KGEBwRQP4/s1600/Prizes2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipWN5ZtSMJjIEW56Bc-Bky8aWco_Dh_FcCHke6hAQ3fJRyUck2lTGNbYFDvEDBHqqsb63DZfgwVeKwcwaKfGsmIEerTyG7qr-6_xWQFRW4vnV1jNU9U0au1hBmp_eP38tsO3KGEBwRQP4/s1600/Prizes2.jpg" height="408" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My award for Best Appearance</td></tr>
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My overall impression</h3>
This was hands down one of the best events that I have attended in a long time. Games ran smoothly and time was never an issue. Providing free food and beverages during the lunch hours was an awesome gesture from the club as everyone seemed to enjoy the food and the open bar. They are already planning on making next years event bigger and better and I hope to see this event grow over the coming years. If you live in the Western NY area or from nearby areas of Pennsylvania, Ohio, or Canada, I would strongly recommend that you seriously consider adding this event to your schedule next year. You can follow Beef and Wing on their website: <a href="http://beefandwing.com/">http://beefandwing.com/</a> <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSw41UXbOwpfncmxeoC7WCyONeksNB9SC4GRnXMiDCLQCey9nrZssOhry3KRogCi5oaKSJr3k6dnQkiMjdCaclkgf78DZmvEQpdrwyKPNKz6yV_SJz8Hi8eSWd1sttqgQ9hnfG0dWOEPs/s1600/BWBCrew.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSw41UXbOwpfncmxeoC7WCyONeksNB9SC4GRnXMiDCLQCey9nrZssOhry3KRogCi5oaKSJr3k6dnQkiMjdCaclkgf78DZmvEQpdrwyKPNKz6yV_SJz8Hi8eSWd1sttqgQ9hnfG0dWOEPs/s1600/BWBCrew.jpg" height="476" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Beef and Wing Crew</td></tr>
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<br />Grubnardshttp://www.blogger.com/profile/17728692210369507337noreply@blogger.com14tag:blogger.com,1999:blog-4260829252124595446.post-69196950767644246062014-10-06T12:14:00.000-04:002014-10-06T12:14:21.475-04:00Beef and Wing Brawl - Impressions<div style="text-align: justify;">
This Saturday the Beef and Wing gaming club held their inaugural Beef and Wing brawl (i.e. GT - <a href="http://www.beefandwing.com/" target="_blank">Beef and Wing Brawl Site</a>) The tournament ran at 1250 points with 2 list 'components' allowed (for example a Battle Forged Daemon detachment with CSM allies) and was played on a 4'x4' board.</div>
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The Grand Strategery showed up in force to support the Beef and Wingers in their event - and because it looked like an awesome event. Overall this was an awesome event, and I want to highlight what made it so great and why it is a must attend for me next year.</div>
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<b><span style="font-size: large;">Venue</span></b></div>
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Beef and Wing ran the event out of the facility attached to (or part of?) the Golf Dome in Buffalo, NY. Access was off the main interstate (290 which is accessible from the 90) and the drive from the airport - if anyone had wanted to fly - is very straightforward. The facility itself was clean, the wait staff there was great and there was a sports bar right next door. There was plenty of room and it was fun to walk out to the golf dome which included a driving range and minigolf to stretch my legs a bit between rounds. Overall, the venue worked really well. The food was also great for the event with pizza and wings for lunch and delivery to your table on drinks/dinner.</div>
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<b><span style="font-size: large;">Event Organization</span></b></div>
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The amount of effort and planing that went into making the GT was obvious from the experience. The event ran smoothly and even ahead of schedule at times. The scores were well organized, the missions were distributed with score sheets and other nice touches like a 'start of game order' for rolling deployment, psychic powers, et cetera.</div>
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For the most part, if there were any issues with organization they were transparent to the participants as a whole. The only nice touch I would have liked was an easily visible round timer to keep track of how fast I needed to play. There were two TV's in the room, and a pair of Chromecasts (or equivalents) could have shown both table pairings and the time left in the round.</div>
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<b><span style="font-size: large;">Missions/Terrain</span></b></div>
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One great aspect of this event was the original mission design that was incorporated. It felt like a bit of a throwback to earlier GT's I have played before everyone decided to adopt the BAO model of book missions. There were 4 original missions for the event that were very well balanced. The bonus points were also unique to each mission set - so there was no Slay the Warlord or First Blood. Instead you earned points for taking out all units that could move 12" or for being the first to grab the relic in the last mission.</div>
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It was really refreshing to play a new mission set, major props for devising the missions and then play testing appropriately to make sure nothing was broken in how the missions executed.</div>
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The terrain across the whole event was phenomenal. It is worth checking their web site out to see how spectacular the tables were. On aggregate it may have been the best terrain I have seen at any GT I have attended/seen online. Many boards were LED lit, there was LOS blocking, ledges and ridges plus impassible bits to make maneuver and positioning really important for all four games.</div>
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<b><span style="font-size: large;">Results Summary</span></b></div>
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I posted my proposed list a few weeks ago, but made some changes from that original form. I wanted to bring a fast list, with models I would not break if I went to the open bar and that had some psychic output, but did not get bogged down in that phase. As always, I ran an assault oriented list which means I usually spend a lot of time eating overwatch which really slows down games. My final list included:</div>
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<b>HQ</b></div>
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1 Herald of Khorne w/ Lesser Gift, Greater Gift, Juggurnaut, Locus of Wrath</div>
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1 Blue Scribes</div>
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<b>Elites</b></div>
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9x Fiends of Slaanesh</div>
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<b>Troops</b></div>
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10x Horrors w/ Iridescent Horror</div>
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10x Horrors</div>
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<b>Fast Attack</b></div>
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18x Flesh Hounds</div>
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9x Screamers</div>
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The Screamers were great all 3 games, as were the Flesh Hounds. The Fiends just do not have the punch they need, but they had a few bright moments. For Fiends to really work I think they need either +1 A or to have their anti-psyker powers fixed to be relevant in 7th edition. The Scribes were also fun - having the chance any turn to make a Greater Daemon is fun.</div>
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<b>Game 1</b></div>
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The mission is Table Quarters, Dawn of War. I faced a Guard, I mean Astra Militarium, player with 40 conscripts, Platoon squad with 3x Chimeras, Wyvern 2x Priests, 2x Commissar and Plasma Executioner. With so many bodies to overwatch we only made it through 3 turns - not to mention priest rerolls. It was table quarters and I took it - if we had gone 5 turns I think I would have tabled him. I had just cleared out his Conscripts and all but 1 unit from his Platoon when the game ended. I snagged 8/10 this game.</div>
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<b>Game 2</b></div>
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The mission is 2x Objectives worth 3/2/1 points if they are in your opponents, neutral or your deployment zones respectfully and Dawn of War I am paired against fellow TGS member Chris L with his Eldar. 3x Wave Serpents, Spirit Seer, 2x Fire Prism, 2x Wraithguard and 1x Dire Avengers. I drop all my objectives into Chris's deployment zone - I have to come for him this game anyway. There was a lot of 4+ cover this game, and the mission allowed me to make all the objectives Scatterfields. With 3+ cover and my speed, it was a really tough matchup on a 4'x4' board. These T4 heavy Daemon lists are also just really well suited to take down Serpent lists. Not to mention I summoned a Bloodthirster from my Horrors on Turn 2. Full points on this one with a tabling, 10/10.</div>
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<b>Game 3</b></div>
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It is modified Kill Points against Garrett with his Blood Angels and Vanguard Strike deployment. Garrett has Blood Angels with Librarian, 2x Assault Sqauds, 1x Missile Devastators, 1x Autocannon/Las Predator, 1x Furiouso in Pod and 1x Tactical Sqaud. I push forward aggressively and am poised for a Turn 2 assault. Unfortunately I miscalculate my Screamer wall and led the dread get into my Hounds. He kills a few - but not many due to getting +1 Invuln on the Warp Storm. I take the dread with the Screamers while losing a few units to the Assault Marines. When I break free it is over and the Hounds/Herald cleanup while the fiends finish slowly taking down Tacticals. Another tabling and 10/10 win.</div>
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<b>Game 4</b></div>
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Crispy, Hyv3 and I are all sitting at 28 battle points after three rounds. I end up paired down - but not really down as I am facing Shawn Kemp of Da Boyz fames Ork Boyz. He is running a diverse list with 6x Meganobz, 30x Sluggas, 5x Loots, 3x Lobbas, 1x Battlewagon, 1x Trukk, 1x Warboss, 5x Bikers, 10x Storm Boyz, 5x Tank Bustas. The mission is modified Relic where you receive 1 point per turn it is held and 2 if you own it at the end of the turn. I get Turn 1 with Dawn of War deployment and snag the Relic while Turbo Boosting Screamers to create a wall in Kemp's deployment zone.</div>
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Kemp has to stay put, since moving forward means a massive multiassault that will likely break most of his army. I lose the Screamers - but pickup the relic again and and get a great turn with +1 Warp Storm, Cursed Earth and a passed Grimoire. With a 3++ on most of my army I eat a huge assault, but manage to win a key combat with my Fiends due (insanely) to failed fear tests. I continue passing the relic back and by Turn 3 it is obvious I have too many bodies to get through to the Relic as I have been summoning Heralds left and right in the backfield. We call it at the start of Turn 4 and I snag 10/10. This game really hinged on that one bad assault that kept the Fiends alive and some good positioning on my part. I could feel my army breaking, but by the time it all fell apart my lead was just going to be too big.</div>
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The final results came in, and without spoiling the others I took home:</div>
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It was a great finish for the event, and my first GT level award. I am looking forward to next year as this event continues to grow and I love how it really expresses the Beef and Wing Club's personality. Thanks to them for running a great event, with outstanding prize support, missions and organization.</div>
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Calypso2tshttp://www.blogger.com/profile/05245702599694373835noreply@blogger.com6tag:blogger.com,1999:blog-4260829252124595446.post-47199944000615442162014-09-29T08:00:00.000-04:002014-09-29T08:00:13.978-04:00Desert Ruins Terrain<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipZmHEjP-8DUfbpEH2JreA6-qKXX4nFqxyrj6evjt6ijR9PvRp8GAkQ1Yd8Pdi_t7CSMcJ69sU9WmWLNH9WJkc5v2QPmt5GiKKXX6Av_dBa__SmoSMWSz-1D788Sfau_0KZOzypWm4-W4/s1600/Desert_Front.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipZmHEjP-8DUfbpEH2JreA6-qKXX4nFqxyrj6evjt6ijR9PvRp8GAkQ1Yd8Pdi_t7CSMcJ69sU9WmWLNH9WJkc5v2QPmt5GiKKXX6Av_dBa__SmoSMWSz-1D788Sfau_0KZOzypWm4-W4/s1600/Desert_Front.jpg" height="196" width="200" /></a></div>
This coming Saturday (October 4th) will be the first ever <a href="http://www.beefandwing.com/" target="_blank">Beef and Wing Brawl</a> being held in Buffalo NY. (I do believe that there is still openings available and I do believe that walk-ins are welcomed as well. Check their site for full details.) As I've wrote about in past postings, these are a great group of guys who have really made strides in promoting the gaming community in the Buffalo area. When they first brought up the idea of putting on an event in Buffalo I quickly offered to bring any terrain I had plus I'd be willing to make more. So over the course of the past month or so while I was working on the swamp terrain I have also been working on two tables worth of new terrain for the event and you are about to see the results of the Desert Ruins terrain. I'll be showing all of the pieces at once rather than the piece by piece sections like I have in the past so that I can devote next weeks post to the results of the Brawl. So let's take a look at what I came up with for the Desert Ruins.<br />
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First up is the large temple structure<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoizwLWJ6HXRrNRfEn9kwj0wTAXyfYUac8uy43Cjur1Z3QadlbCH7To-7wRBbEzBT5MhE_MfNasWbxGsxGIW5A4iTu3-BIyYmSEPbpyQAa9ps5X8icRlIbaqunZIY7oAzm_X6JSD9s-DE/s1600/Desert01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoizwLWJ6HXRrNRfEn9kwj0wTAXyfYUac8uy43Cjur1Z3QadlbCH7To-7wRBbEzBT5MhE_MfNasWbxGsxGIW5A4iTu3-BIyYmSEPbpyQAa9ps5X8icRlIbaqunZIY7oAzm_X6JSD9s-DE/s1600/Desert01.jpg" height="640" width="618" /></a></div>
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This thing is pretty massive for the table top. The width is around 14 inches and the length is almost double that. Here is a plague bearer model for scale.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigfXpImLPYmz-LsZz46ToeLUhyphenhyphenhVjDfxY7R1zibOwuVt5HNgSJFQcX9iigfO-PZY75HSf6r7CpapxXj47Iixgp1vDDJ07PIB3b3me7dhArzLJVbLUQO4q-36xjXf_lJQTuIq3J-nOA9iw/s1600/Desert02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigfXpImLPYmz-LsZz46ToeLUhyphenhyphenhVjDfxY7R1zibOwuVt5HNgSJFQcX9iigfO-PZY75HSf6r7CpapxXj47Iixgp1vDDJ07PIB3b3me7dhArzLJVbLUQO4q-36xjXf_lJQTuIq3J-nOA9iw/s1600/Desert02.jpg" height="640" width="578" /></a></div>
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If you look closely at the front of the temple you will see that I glued in a series of magnets.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6m1UlNRUhv_6AqZSyFB2QKNxc3OnOQJmql043BXHZlavprknJXPjXGz3hqtv8IP1C1ZEppBl7VGTlip4H97D3WZP2cGNDAoX4MsogW76Q5RA-SC-Wlvkw2_qC2q-hoKT7KcA7CyGUp9Q/s1600/Desert03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6m1UlNRUhv_6AqZSyFB2QKNxc3OnOQJmql043BXHZlavprknJXPjXGz3hqtv8IP1C1ZEppBl7VGTlip4H97D3WZP2cGNDAoX4MsogW76Q5RA-SC-Wlvkw2_qC2q-hoKT7KcA7CyGUp9Q/s1600/Desert03.jpg" height="542" width="640" /></a></div>
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I also glued magnets to the base of some plastic cake pillars.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7KEI9X0R945O1dbch6ihCqyFveC14pMYuGLAqTELU4V8DMeDawqXsCwPHuwRT04y5O4mnB81zeXuoTeeAH-7MTPDuG3OPoQmdg0X2J7KMN_uE50EKB4SuqMbhaJQR3ArQ2u0mZWoQdlU/s1600/Desert04.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7KEI9X0R945O1dbch6ihCqyFveC14pMYuGLAqTELU4V8DMeDawqXsCwPHuwRT04y5O4mnB81zeXuoTeeAH-7MTPDuG3OPoQmdg0X2J7KMN_uE50EKB4SuqMbhaJQR3ArQ2u0mZWoQdlU/s1600/Desert04.jpg" height="510" width="640" /></a></div>
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To achieve the following look.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR-1-NlVZ5iBgSH_V9tEQYNMUSFR7IiOtFmefbkJuOmKItp2j-UBvxD8oD721htLxGZM26-lkm98pPFYkYW0gzpohFomP3hXvAxpa2nl8Xx521NA9o-ZedzlxrRf44FoqmKIpOLfrGGlU/s1600/Desert05.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhR-1-NlVZ5iBgSH_V9tEQYNMUSFR7IiOtFmefbkJuOmKItp2j-UBvxD8oD721htLxGZM26-lkm98pPFYkYW0gzpohFomP3hXvAxpa2nl8Xx521NA9o-ZedzlxrRf44FoqmKIpOLfrGGlU/s1600/Desert05.jpg" height="640" width="552" /></a></div>
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This allows me to store the terrain in a plastic tote bin and not have to worry about the pillars snapping off. I can simply remove them during storage and then pop them onto the board when its time to set up.<br />
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To keep the center of the temple from being empty I created an obelisk... <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAOzv2GaL2qCSqSy04ZU83s3mw8HMwui2aypDba8yUmZ6vF2dYXZnTMuBqpD1lLrPh3fd8GYxacBfvQXom4RYBAgkPqkYPW12bKDPe-mDjTlBKmyd_4Dj79LhlRUss__w9L6f6UVpe18I/s1600/Desert06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAOzv2GaL2qCSqSy04ZU83s3mw8HMwui2aypDba8yUmZ6vF2dYXZnTMuBqpD1lLrPh3fd8GYxacBfvQXom4RYBAgkPqkYPW12bKDPe-mDjTlBKmyd_4Dj79LhlRUss__w9L6f6UVpe18I/s1600/Desert06.jpg" height="640" width="570" /></a></div>
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This helps create some line of sight blocking over the center piece. But why stop at just 1 obelisk?<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_gVWDVfTUH5wV-tnw_i0hf2W_cojqv3ZlADTpG0pxXFFYTFi4GZiRSbBbffp9polG4QhbS-eVyuxf7_5wGmr5PXOP7DBD0H3L6TbekemIzQWJ76aAz3q31hdz1jA96ir4TATkQoA1mf4/s1600/Desert09.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_gVWDVfTUH5wV-tnw_i0hf2W_cojqv3ZlADTpG0pxXFFYTFi4GZiRSbBbffp9polG4QhbS-eVyuxf7_5wGmr5PXOP7DBD0H3L6TbekemIzQWJ76aAz3q31hdz1jA96ir4TATkQoA1mf4/s1600/Desert09.jpg" height="640" width="582" /></a></div>
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I created a total of 4 so that they can be set up in any formation on the temple surface to either add more line of sight blocking terrain or just to create an interesting and different layout each time I use this piece.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyGcl2PxDJL2CJ88hkUThAwKqvgIgfy18EOL9k5O4jwh-s1VH213R0V9J8l6z8jhDBhhHLjWpJ7d9IFyzZv6TCP34cFTSdiivhcxghFRA-cP6sZSPLdESbOg-6tIk6lEVcEUsvhrO4mkI/s1600/Desert10.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyGcl2PxDJL2CJ88hkUThAwKqvgIgfy18EOL9k5O4jwh-s1VH213R0V9J8l6z8jhDBhhHLjWpJ7d9IFyzZv6TCP34cFTSdiivhcxghFRA-cP6sZSPLdESbOg-6tIk6lEVcEUsvhrO4mkI/s1600/Desert10.jpg" height="640" width="638" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEXtVS3Nl18l7gbiG_q8irM_L9aC0_VBSC0G9zBUgt2xtkH0A__IZPSBdBeR3zMtDvfFwoxogY7tIvyVx3nc8bnSrhkWC1ALxT2_WJ5u5KoL7vZfArobNVpLTKeO1bWh0fPTYRt5LrybA/s1600/Desert11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEXtVS3Nl18l7gbiG_q8irM_L9aC0_VBSC0G9zBUgt2xtkH0A__IZPSBdBeR3zMtDvfFwoxogY7tIvyVx3nc8bnSrhkWC1ALxT2_WJ5u5KoL7vZfArobNVpLTKeO1bWh0fPTYRt5LrybA/s1600/Desert11.jpg" height="640" width="568" /></a></div>
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But what do I do if I want to use some obelisks in other parts of the board? I created some flat pieces and left an area in the center where I can put the obelisk bases so that fit flush to the terrain. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnFRRgtI0DPm2T7DneISJHc-3WWfPuYbDs3EFsKXPzafZyllu9WkWE5Xe0uq5kvR3zTTlYEpL0enzviKViW_M6KFsZf1Z8KE8pcDNq6_eXPvG8coOAli8UtG7R5w0hCbh2nyD49_SBv3I/s1600/Desert12.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnFRRgtI0DPm2T7DneISJHc-3WWfPuYbDs3EFsKXPzafZyllu9WkWE5Xe0uq5kvR3zTTlYEpL0enzviKViW_M6KFsZf1Z8KE8pcDNq6_eXPvG8coOAli8UtG7R5w0hCbh2nyD49_SBv3I/s1600/Desert12.jpg" height="590" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBR4mgHMXEjM1OAr33yaGtoq9dx_ZrhFaViMEaibRbfcQrfbFGz02TzoGYjiu8byCiZSpqvsk7wBXtua1IxsUTVuga0l7t3WmSzs-thQG6c5Oa9gejXpxMiw4u2xEyT_6_cIe36Q_mnp4/s1600/Desert15.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBR4mgHMXEjM1OAr33yaGtoq9dx_ZrhFaViMEaibRbfcQrfbFGz02TzoGYjiu8byCiZSpqvsk7wBXtua1IxsUTVuga0l7t3WmSzs-thQG6c5Oa9gejXpxMiw4u2xEyT_6_cIe36Q_mnp4/s1600/Desert15.jpg" height="586" width="640" /></a></div>
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Plague bearer for scale.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3aG9gX76F-sBH9dwKtrfSsFYb25uRCnYcDZcpaXa2WK7v6KhcoqhVviNDaP-iPoBVqqvwYH0e0uKyFJvgc0GyhW4iw7AZldBWIxzfPFUEqbSvCFRAgS5zOD_nm-8aa1AwQ0d7i9RsAdM/s1600/Desert16.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3aG9gX76F-sBH9dwKtrfSsFYb25uRCnYcDZcpaXa2WK7v6KhcoqhVviNDaP-iPoBVqqvwYH0e0uKyFJvgc0GyhW4iw7AZldBWIxzfPFUEqbSvCFRAgS5zOD_nm-8aa1AwQ0d7i9RsAdM/s1600/Desert16.jpg" height="606" width="640" /></a></div>
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I wanted to create some more pillar structure that were independent from the main temple piece. I also magnetized these pillars as well. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7d5Xh1sz67bWL5c0dCkWaj1UEgtqSh-jiqMqWHEUofKzJtP63RmY2mBkZkc1QMk2iFtDzt1WpT9sdjx1v7QzTeD3LY07UGOKBDy6KIv91rdzVRNF6US4JZbsKfZnzW4ymngxvtQkhI9w/s1600/Desert17.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7d5Xh1sz67bWL5c0dCkWaj1UEgtqSh-jiqMqWHEUofKzJtP63RmY2mBkZkc1QMk2iFtDzt1WpT9sdjx1v7QzTeD3LY07UGOKBDy6KIv91rdzVRNF6US4JZbsKfZnzW4ymngxvtQkhI9w/s1600/Desert17.jpg" height="628" width="640" /></a></div>
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I had one extra cake pillar so I created this lone pillar on a rock formation.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgksiA_sD5mqlgQ9ROkKTxTNyBfSmhQU4SU4pATii90jeJmYmdM7dAa8Fwbqu-bRCGaM_HfwAjtvpVmH6VJY-Iw8FwSacE_sYlxzt_tLR94cOEDlIOM_Mi2ZCvpdMeyaBeq1u2fW1Sxgyk/s1600/Desert21.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgksiA_sD5mqlgQ9ROkKTxTNyBfSmhQU4SU4pATii90jeJmYmdM7dAa8Fwbqu-bRCGaM_HfwAjtvpVmH6VJY-Iw8FwSacE_sYlxzt_tLR94cOEDlIOM_Mi2ZCvpdMeyaBeq1u2fW1Sxgyk/s1600/Desert21.jpg" height="640" width="616" /></a></div>
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Next up a created a series of three different ruins.<br />
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Ruins 1 <br />
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Ruins 2<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz69PscgNRPSDka_sCL2JI6uAnsmXM9JLFGHO1AVlVpMZ3XqGxdQDyGb-KB1_8UHsHK1tSJKpS7BEGCDf1EZrxHhGBUloxM0Hqw_UAZohPAvHWyPZJW5GV87XA0nc29OE1-z_elTxH6kA/s1600/Desert28.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz69PscgNRPSDka_sCL2JI6uAnsmXM9JLFGHO1AVlVpMZ3XqGxdQDyGb-KB1_8UHsHK1tSJKpS7BEGCDf1EZrxHhGBUloxM0Hqw_UAZohPAvHWyPZJW5GV87XA0nc29OE1-z_elTxH6kA/s1600/Desert28.jpg" height="460" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibB-P4SyIbv0WU1LRUmHdV24umF2RSRnlyhONgFggroDaR-NMadRXUmo5hp-Tf6qv9GnLzmFrb5BGCMvc5o6YUIxDnMGTZyHj1ZKJs-8MRy2ZusKcwhxutUEg6cKIYfW-MpK24meMkRMc/s1600/Desert32.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibB-P4SyIbv0WU1LRUmHdV24umF2RSRnlyhONgFggroDaR-NMadRXUmo5hp-Tf6qv9GnLzmFrb5BGCMvc5o6YUIxDnMGTZyHj1ZKJs-8MRy2ZusKcwhxutUEg6cKIYfW-MpK24meMkRMc/s1600/Desert32.jpg" height="640" width="500" /></a></div>
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Ruins 3<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-IltnAUTibHbotNwoe2_fshQrXSRd1Q5hGtJGGsal6MHgi7xyWkQ52EXqRNV6zaIlY595tqHnIq_ADidL5CwoXwy_7Hja9o-4fBcacYzUdfu5tm902rhw4D3mSF1lcT65kyloLUjIjS0/s1600/Desert34.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-IltnAUTibHbotNwoe2_fshQrXSRd1Q5hGtJGGsal6MHgi7xyWkQ52EXqRNV6zaIlY595tqHnIq_ADidL5CwoXwy_7Hja9o-4fBcacYzUdfu5tm902rhw4D3mSF1lcT65kyloLUjIjS0/s1600/Desert34.jpg" height="598" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPkEHLpbx9Z_VhvrE-m-6kUcMhgPgtsS7TLp__wEprxQlWJe5-AqJubQDiGlupsvA6m6xT1nQOYJQOyGpTT3FI9jtjosG03TyqftwLRT4Y8h1XiySvJaRXChvD-z4I5rf0h9c9cchRero/s1600/Desert35.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPkEHLpbx9Z_VhvrE-m-6kUcMhgPgtsS7TLp__wEprxQlWJe5-AqJubQDiGlupsvA6m6xT1nQOYJQOyGpTT3FI9jtjosG03TyqftwLRT4Y8h1XiySvJaRXChvD-z4I5rf0h9c9cchRero/s1600/Desert35.jpg" height="624" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn_JNZbIhPAiUanlRrM3LnDOALvUMBCx3B97HmPzdo2Um4313amvL4jwm91UeCdXrxHuyzYbSiucuqOM840dg11ppzbtAxKnIkzwMaw9K-DW1F_JN9VK18S9YCvfcxDr-csIboaSvACpE/s1600/Desert36.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn_JNZbIhPAiUanlRrM3LnDOALvUMBCx3B97HmPzdo2Um4313amvL4jwm91UeCdXrxHuyzYbSiucuqOM840dg11ppzbtAxKnIkzwMaw9K-DW1F_JN9VK18S9YCvfcxDr-csIboaSvACpE/s1600/Desert36.jpg" height="640" width="626" /></a></div>
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I also created a large ruin that resembles a more "intact" structure.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWNmt179OIxa5FFDNJmH1uoOaCSjmjfj__pRlnC64kHFph1uHxgd8LjwlOcfYa4Wzv2MuDc89HdtsSIVnpwPbmS-nhV7WhfjXpTz_GXFiEGfYljDKHrhgl-Jpxzuy0E1nfEE8FeQuggfY/s1600/Desert37.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWNmt179OIxa5FFDNJmH1uoOaCSjmjfj__pRlnC64kHFph1uHxgd8LjwlOcfYa4Wzv2MuDc89HdtsSIVnpwPbmS-nhV7WhfjXpTz_GXFiEGfYljDKHrhgl-Jpxzuy0E1nfEE8FeQuggfY/s1600/Desert37.jpg" height="640" width="638" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiURoVFgD0kAUorSXUgVbG5ZkGl4kdlOGP7YOHva_FZMaHqLJCOyGZrySsMOEKBEpN14dnj1c2P4A-RndH2klZ0Dig-vHRtCxCj4-awZS5TOiQR_OXBcL1kHjWiibMjJ57KjgcBf0aeL_w/s1600/Desert38.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiURoVFgD0kAUorSXUgVbG5ZkGl4kdlOGP7YOHva_FZMaHqLJCOyGZrySsMOEKBEpN14dnj1c2P4A-RndH2klZ0Dig-vHRtCxCj4-awZS5TOiQR_OXBcL1kHjWiibMjJ57KjgcBf0aeL_w/s1600/Desert38.jpg" height="526" width="640" /></a></div>
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Here is a group shot of all the pieces.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcqRv0VYr0-Poj-JddZU4c7SvtaTMwKzcWupIxmJysye0c1uY9NCmBXtE1Z1jfnhA90ayr7gwAAPPchk4EKaT6kq0fuQpT_pfRA6CLjDfMSaAzso8lchtjXpu7lHSImDxadfF5_qjTqes/s1600/Desert42.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcqRv0VYr0-Poj-JddZU4c7SvtaTMwKzcWupIxmJysye0c1uY9NCmBXtE1Z1jfnhA90ayr7gwAAPPchk4EKaT6kq0fuQpT_pfRA6CLjDfMSaAzso8lchtjXpu7lHSImDxadfF5_qjTqes/s1600/Desert42.jpg" height="480" width="640" /></a></div>
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This nice thing about this project is that it was relatively easy to build since all of the pieces mainly consist of Hirst Arts blocks, Shale, Pink Foam and Foam Board. I can easily see myself going back and creating more pieces for this set over the winter months.<br />
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Here are some work in progress shots.<br />
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The main structure of the temple is built around a pink foam base. <br />
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Originally I was going to have a large structure occupy the center of the temple but I wanted to have the freedom to alter and more thing around on the temple so I decided against adding any permanent structures to the temple. The structure shown below in the center eventually became the larger ruin shown above. <br />
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Building up the walls. <br />
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I hope you all enjoyed looking at these pictures. You can see these pieces in person at the <a href="http://www.beefandwing.com/" target="_blank">Beef and Wing Brawl</a> this weekend and I will be bringing them to the Da Boyz GT in November as well.<br />
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Feel free to shoot me any questions about the materials used in this project or any other terrain questions you may have and I'd be glad to share any tips or ideas that I may have. <br />
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<br />Grubnardshttp://www.blogger.com/profile/17728692210369507337noreply@blogger.com7tag:blogger.com,1999:blog-4260829252124595446.post-39457764900830760432014-09-23T08:00:00.000-04:002014-09-23T08:00:00.634-04:00Swamp Terrain - The Silent Watcher<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjga4x0oRKQ7h2QeGKOZbCA9pDQAwpz3j2ONbVa-zcfwlN3MTwAprDjcLfBT5w2VNUYBxKCcdXYicCILUhPzPe0mLvt8DqGzbb_PkxZlEDYp_Wlqp8LYI6ll1TJkVO7Vz-JUsFnSU9wT84/s1600/swamp_92214_front.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjga4x0oRKQ7h2QeGKOZbCA9pDQAwpz3j2ONbVa-zcfwlN3MTwAprDjcLfBT5w2VNUYBxKCcdXYicCILUhPzPe0mLvt8DqGzbb_PkxZlEDYp_Wlqp8LYI6ll1TJkVO7Vz-JUsFnSU9wT84/s1600/swamp_92214_front.jpg" height="200" width="162" /></a>Here is the latest addition to my swamp board terrain. Like I did with the pillars in last week's blog post I wanted to try my hand at creating the look and feel of the environment slowly reclaiming man made structures. If you google search jungle ruins more than likely you will come across a picture of some ruins with trees growing on top of the structure and like with the pillars I wanted to make a tree growing on top of a giant skull structure. So let take a look at how I created this piece.<br />
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<a name='more'></a>The idea for this piece came while buying food for my dog at a local pet store. I came across this skull with celtic-like engravings on it and figured I could do something with it for terrain.<br />
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First thing I did was pop out the jewel eyes and then with my dremel I removed the celtic symbols from most of the skull. Then I sanded the surface down to make it smooth.<br />
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Next I took a piece of clay and rolled it into a cylinder and put it on top of the skull. Then with smaller strips of clay I fashioned out the tree roots to look like they were snaking down the sides of the skull in order to anchor themselves into the earth.<br />
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I smoothed and blended the joins between the main trunk and the roots with my exacto blade and a wooden stick.<br />
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Then I let the clay dry for 48 hours. Once dried I smoothed out the rough areas with fine grain sand paper and my exacto knife.<br />
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Next I glued the skull to a piece of hard board and added in shale, sand and plaster blocks.<br />
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Before undercoating the piece I applied a couple of coats of water-down wood glue to the clay tree and tiles. Then I started to paint the piece using the same process used in all of the previous swamp terrain.<br />
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Here are some pictures of the finished piece.<br />
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Chaos Warrior for scale.<br />
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<br />Grubnardshttp://www.blogger.com/profile/17728692210369507337noreply@blogger.com4tag:blogger.com,1999:blog-4260829252124595446.post-3670247652578804332014-09-15T08:00:00.000-04:002014-09-15T09:24:41.548-04:00Swamp Board Terrain - The 3 Pillars<div class="separator" style="clear: both; text-align: center;">
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I have completed another piece of terrain to go along with the swamp board theme and I've aptly named it the 3 pillars because, well it has 3 pillars on it. Rather than go into details of how I made the pillars I'll refer anyone who may have missed the post where I created a piece called the Sentinel. You can see how I made the pillar <a href="http://synaps3.blogspot.com/2014/08/swamp-board-larger-terrain-pieces.html" target="_blank">here</a>. This is a much larger piece than the last ones and I've incorporated a tree which has its roots growing out and over the ruins, much like you see in images of temple ruins in Southeast Asia. Recently I purchased some Hirst Arts molds to create blocks and tiles to make it easier and quicker to knock out terrain pieces rather than making the blocks by hand. In this project I've started to incorporate some of those blocks into my terrain. So lets take a look at how I created the 3 Pillars.<br />
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<a name='more'></a>First off I cut the template for my ruins out of pink foam.<br />
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Then I cut in grooves and cracks with a hobby knife until I achieved the desired affect.<br />
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Next I glued on the 3 pillars.<br />
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The pillar that is half formed was intentionally left that way so that I could add in a tree.<br />
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In the above image I rolled out a piece of clay and stuck it into the middle of the ruined pillar.<br />
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Here you can see I started to add the tree roots that have overgrown the pillar and spilled out over into the area ruins. I also added in the flagstones from the Hirst Arts mold to make it look like that this section of ruins once might have been part of a temple complex or some other structure. <br />
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I also attempted to carve in a bark-like texture and I broke off the top section of the tree to make it appear as if the tree top snapped off in a wind storm.<br />
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Here you can see some more of the Hirst Arts blocks along the back wall. <br />
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Next I added in pieces of shale and sand to complete the texture for the piece.<br />
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Close up of the roots and flagstones<br />
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Next I primed the piece and started to paint the stonework to match the scheme I used in earlier pieces.<br />
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Once that was done I added the vines like I highlighted in the last swamp ruins post and then I added the grass flocking materials.<br />
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Here is a Warriors of Chaos model added for scale. <br />
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Another close up of the root system.<br />
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I hope you enjoyed this piece. If any of you are planning on attending the <a href="http://www.beefandwing.com/" target="_blank">Beef and Wing Brawl</a> in Buffalo NY next month, I will be bringing all of these pieces plus some new boards that I have been working on as well.<br />
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Next up in the swamp terrain series... The Silent Watcher.<br />
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<br />Grubnardshttp://www.blogger.com/profile/17728692210369507337noreply@blogger.com2tag:blogger.com,1999:blog-4260829252124595446.post-67723896948267194712014-09-11T08:00:00.000-04:002014-09-11T08:00:00.652-04:00Crossroads GT Recap<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY3C_A9VWNZGpCTXfkkQ3rac5yr_Pb-6me3-DMdZB3WUyQ-VdfDrSqeAf8cBMXCzn4sqr5c2wbg7IBlSJGssxV5SqeBkxLDrKXYJCVJZ9FARzk9lKzwpk0g6zQQx3qdb1fQc_i9OqLhcg/s1600/Army_front.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjY3C_A9VWNZGpCTXfkkQ3rac5yr_Pb-6me3-DMdZB3WUyQ-VdfDrSqeAf8cBMXCzn4sqr5c2wbg7IBlSJGssxV5SqeBkxLDrKXYJCVJZ9FARzk9lKzwpk0g6zQQx3qdb1fQc_i9OqLhcg/s1600/Army_front.jpg" height="196" width="200" /></a></div>
This past weekend was the Crossroads GT held in Elmira NY. With just over 100 people in attendance it was a fun, two day event for playing Warhammer Fantasy battles. I played 5 great games and all of my opponents were fun and engaging people. I took many pictures over the weekend but before I get into that I just want to give a shout out as to why this is one of my favorite events. The atmosphere at this event is simply amazing. There are a wide variety of well painted armies in attendance but more importantly its the players that set the mood for the weekend. Everyone just seems to get along and have fun, regardless of how the games are going for them or what armies they are matched up against. <br />
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In many 40k events you hear complaints about meta/net lists, or how this player did that, or how there wasn't enough time to complete the game but I never hear that at this event. Mad props go to Corey Reynolds and his family and Staff for running a truly well organized event. Saturday started out a little ahead of schedule and when dice down was called there were only a hand full of tables with players still trying to finish their turns. The software used to keep track of the scores also posted the next pairings on your smart phones so while you were eating lunch you could check to see where you were going to play next and who it was going to be against. I played against 5 different armies and all of my opponents were great players and fun to play against.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigGWzxBDzm26Eueq0XddkNK-Pb_-HhiFn1OZbbb8Qv0-SosUE4c9hnL9e-6H4GXm5HrwziE-F-x2FEbaDXSoqyNwIeGBnIrWyjGOedh2-uGMXuUmaNebj-r2xhE8JJJZ2sY57U757NUpI/s1600/hall1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigGWzxBDzm26Eueq0XddkNK-Pb_-HhiFn1OZbbb8Qv0-SosUE4c9hnL9e-6H4GXm5HrwziE-F-x2FEbaDXSoqyNwIeGBnIrWyjGOedh2-uGMXuUmaNebj-r2xhE8JJJZ2sY57U757NUpI/s1600/hall1.jpg" height="640" width="596" /></a></div>
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Game 1 was against a Vampire Counts army played by Dave Lenox<br />
Game 2 was versus a High Elves army played by Zach Faucher<br />
Game 3 was against a Dwarf army played by Ryan Meier from NerdHammer.<br />
Game 4 was against Brian Moyer's Warriors of Chaos army<br />
Game 5 was against Nate Schultz and his Ogres<br />
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Onto the pictures. For most of the pictures I did not take down any names but if you want to point out an army you know or if you see your army pictured here feel free to point it out. <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRRLuQ2WQ3yQMhfLrOj-oOa9-A80cQvTRASs_CH0nkS4Xwj7xc8j4PZX-0e2TFXHr0pQGJgJsozxyAjRQhJqDTurEasbPoexFq4pUtaRimgcBjjpa7FXjV4VLcnD5XoJb93DhzmQJdv2I/s1600/army1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRRLuQ2WQ3yQMhfLrOj-oOa9-A80cQvTRASs_CH0nkS4Xwj7xc8j4PZX-0e2TFXHr0pQGJgJsozxyAjRQhJqDTurEasbPoexFq4pUtaRimgcBjjpa7FXjV4VLcnD5XoJb93DhzmQJdv2I/s1600/army1.jpg" height="388" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">1. My warriors of Chaos</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3ADjaFQDxN1YKkZlrCyqDN6hEY_bNJGJfVN7Ru5RhYUxRlUOSSFSwXBI5x3JKeO6HcZX1oEN8jJEAnZbk3CdbG3CSDbPFMsyep6lO0ncacrm0p60t3pdNOe6ASImihBXd1Yj-dea3dag/s1600/army2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3ADjaFQDxN1YKkZlrCyqDN6hEY_bNJGJfVN7Ru5RhYUxRlUOSSFSwXBI5x3JKeO6HcZX1oEN8jJEAnZbk3CdbG3CSDbPFMsyep6lO0ncacrm0p60t3pdNOe6ASImihBXd1Yj-dea3dag/s1600/army2.jpg" height="444" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">2. Dark Elves</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEPLgQ1ZqS-FYhjivDHhW4mAoMJphDwQz45glCVXnM7mwYFBSsz8jIIMqMzya30LERzWeqTuCN4wouC9bHz1sUuRFPAGlQfv4-FngUEbwZ6Lr7QipnPbTfNgnkPaBjyH0pw87g4z1vHsE/s1600/army3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEPLgQ1ZqS-FYhjivDHhW4mAoMJphDwQz45glCVXnM7mwYFBSsz8jIIMqMzya30LERzWeqTuCN4wouC9bHz1sUuRFPAGlQfv4-FngUEbwZ6Lr7QipnPbTfNgnkPaBjyH0pw87g4z1vHsE/s1600/army3.jpg" height="448" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">3. Wood Elves</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLlWNhdPNwVbpSCIqPU5CenOUB8pc5_gL7WTBKymzltrPDpYCXp21NAETVXHWj497_QQ2T0jh3hd_l4xEVJm44nOn4TPbdSqSd_jDfj7BGdCRBxU1aTK71Af1b-mkRk_1V9mLpXjhMUbY/s1600/army4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLlWNhdPNwVbpSCIqPU5CenOUB8pc5_gL7WTBKymzltrPDpYCXp21NAETVXHWj497_QQ2T0jh3hd_l4xEVJm44nOn4TPbdSqSd_jDfj7BGdCRBxU1aTK71Af1b-mkRk_1V9mLpXjhMUbY/s1600/army4.jpg" height="446" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">4. Empire</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicTB36R-JaiwCB9rYqjVTz5CtW5-4b0_WtNvP_E5-sgA2_7Ia_ZMaWB-vCUH9B27IeV8gjgrGtrdZZMJ1c0ZcWBSl6-EAEWJrKZyr16MZ5M4pNy2wlBUhbu0HDWWNmxME2QxixU4b5fos/s1600/army5.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicTB36R-JaiwCB9rYqjVTz5CtW5-4b0_WtNvP_E5-sgA2_7Ia_ZMaWB-vCUH9B27IeV8gjgrGtrdZZMJ1c0ZcWBSl6-EAEWJrKZyr16MZ5M4pNy2wlBUhbu0HDWWNmxME2QxixU4b5fos/s1600/army5.jpg" height="462" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">5. Daemons of Chaos</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLxdau3qLjIXdHwrIg8A7tZGwAnkG8QxRM-QaChTpf62pwyiLqfgAW-FdkODnLDRy1EcgscvXQB8gWN4xPqZYrogHvlKf-oLKhItHCDGkqH50YlUEmP0_sBMH0QfPm-M8Z727b9ynrUDw/s1600/army6.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLxdau3qLjIXdHwrIg8A7tZGwAnkG8QxRM-QaChTpf62pwyiLqfgAW-FdkODnLDRy1EcgscvXQB8gWN4xPqZYrogHvlKf-oLKhItHCDGkqH50YlUEmP0_sBMH0QfPm-M8Z727b9ynrUDw/s1600/army6.jpg" height="456" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">6. Warriors of Chaos</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQFqig2OyuRcdB1h4yOk78BeM-fpLrSIskWAagHzxYnP0YAVeFaIXizYY4qXsBpVbEpxUvI5vBZJvZ-s-xtbOv-EWMsfFiwmRU61d-w43zqYxOvvm-b7zeWpR7eoiDvEtNexCX9g_yW3g/s1600/army7.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQFqig2OyuRcdB1h4yOk78BeM-fpLrSIskWAagHzxYnP0YAVeFaIXizYY4qXsBpVbEpxUvI5vBZJvZ-s-xtbOv-EWMsfFiwmRU61d-w43zqYxOvvm-b7zeWpR7eoiDvEtNexCX9g_yW3g/s1600/army7.jpg" height="468" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">7. Skaven</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA2wSr2Qwb5xxPQiitRXy8Xfx-6H9IMZ9fJ2ObD6pzMlatr2Hz9tQvZf5L8VBCUSMLn6EQjYOVqcWb962Mp4qjtkO1_Gv2qi5DZM_fH9ufpBb2BJczlLBY_EADG-lh7QnHvKaMeK2ryts/s1600/army8.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA2wSr2Qwb5xxPQiitRXy8Xfx-6H9IMZ9fJ2ObD6pzMlatr2Hz9tQvZf5L8VBCUSMLn6EQjYOVqcWb962Mp4qjtkO1_Gv2qi5DZM_fH9ufpBb2BJczlLBY_EADG-lh7QnHvKaMeK2ryts/s1600/army8.jpg" height="432" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">8. Dwarfs</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHThyofw1VdhVXY5WfbH2lnCjwZ2UZKLF8Etb0RGDm4KCoUl1ghyphenhyphenCoLYdBKFoxqyF9RCoiJ2tPrwMRekfmN4G16XtoAtjQfV4OUKHsU_sh-gaFffXtUk4Qd1T2uFHg_tG0ayD4NZr8kHc/s1600/army10.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHThyofw1VdhVXY5WfbH2lnCjwZ2UZKLF8Etb0RGDm4KCoUl1ghyphenhyphenCoLYdBKFoxqyF9RCoiJ2tPrwMRekfmN4G16XtoAtjQfV4OUKHsU_sh-gaFffXtUk4Qd1T2uFHg_tG0ayD4NZr8kHc/s1600/army10.jpg" height="640" width="514" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">10. Chaos Craig's Clan Bling Sprocket (Skaven)</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcown5kUwJp4hEQySL3iUSgxGFgWjIn-llnhlPcKDe4rJLiLi9frLg95RNVebulTyxJpltTiD7U6adw9wi_DfD6NFq7_vhLUFYz2kG3IjBou2dv-V2lUXfxWi8ICV-uEtQyYKJqCueriU/s1600/army11.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcown5kUwJp4hEQySL3iUSgxGFgWjIn-llnhlPcKDe4rJLiLi9frLg95RNVebulTyxJpltTiD7U6adw9wi_DfD6NFq7_vhLUFYz2kG3IjBou2dv-V2lUXfxWi8ICV-uEtQyYKJqCueriU/s1600/army11.jpg" height="458" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">11. Lizardmen</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHqLU33GzjIYNKVNtcc823o43fLJEf9APrleB3tKUcbKliKVyhsa0OMDGvbbiavunB40CTxR1zRYWbm8WHVtQRn7UIDhnaEIeuNpo2zZ1CgTD570T8wlf0IHJcijEZ_cFnYc05YMXmEnM/s1600/army12.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHqLU33GzjIYNKVNtcc823o43fLJEf9APrleB3tKUcbKliKVyhsa0OMDGvbbiavunB40CTxR1zRYWbm8WHVtQRn7UIDhnaEIeuNpo2zZ1CgTD570T8wlf0IHJcijEZ_cFnYc05YMXmEnM/s1600/army12.jpg" height="462" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">12. High Elves</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg_eUZHx-EZJRXfGE5Mb20zkvpXj8bitVP_YN7-goljL1xdMgfTStYYqIWcuWSeCcakk_t6Swj-DXRBkKJlljESRYb8AKdlfrj29xCnNtlOxtQ3Yu3SDYz1kFnj7UmJAEwN6YuG1HACaQ/s1600/army13.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg_eUZHx-EZJRXfGE5Mb20zkvpXj8bitVP_YN7-goljL1xdMgfTStYYqIWcuWSeCcakk_t6Swj-DXRBkKJlljESRYb8AKdlfrj29xCnNtlOxtQ3Yu3SDYz1kFnj7UmJAEwN6YuG1HACaQ/s1600/army13.jpg" height="472" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">13. Empire</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis1KOmOcDv2jHhq60YHtPRJjPRo8hnUj-cRKnCGp4Mee6MAwk1d3y3hRHOkdvrEHjX2zANTRWaAC_21EOXwo6FJJQiDlgrc6kAXf87xw77EOx1tX36u3dpz4JQfX0LhsxxiLsH7ZsvRv0/s1600/army14.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEis1KOmOcDv2jHhq60YHtPRJjPRo8hnUj-cRKnCGp4Mee6MAwk1d3y3hRHOkdvrEHjX2zANTRWaAC_21EOXwo6FJJQiDlgrc6kAXf87xw77EOx1tX36u3dpz4JQfX0LhsxxiLsH7ZsvRv0/s1600/army14.jpg" height="442" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">14. Daemons of Chaos</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1Uxizm2vbikis7wEeKipUMUCGvMnle_G4Yl6_paC4GQuJq3FEMjO-j4ve1KG6xGpLey6thwxb7s6ZVT_-I-qu9d-KEut5EIxXatBdbfwSTSsz71Rxvk_8Shs74V_WqQnvaTYI-sD2nSg/s1600/army15.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1Uxizm2vbikis7wEeKipUMUCGvMnle_G4Yl6_paC4GQuJq3FEMjO-j4ve1KG6xGpLey6thwxb7s6ZVT_-I-qu9d-KEut5EIxXatBdbfwSTSsz71Rxvk_8Shs74V_WqQnvaTYI-sD2nSg/s1600/army15.jpg" height="460" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">15. Vampire Counts</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwvgaOVW2O5XCGS1gejB_yw7UwdlDXAeLIrvH2C3pgEYstfoyw0xvUqz_sfAmPVWrDw4JJDNuK-OT5nbAGouul38Kk2eVjLR7VMjU1HzUX1NXvj29KxlsM_vhLniYgv3_GrLWe4jxb4oE/s1600/army16.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwvgaOVW2O5XCGS1gejB_yw7UwdlDXAeLIrvH2C3pgEYstfoyw0xvUqz_sfAmPVWrDw4JJDNuK-OT5nbAGouul38Kk2eVjLR7VMjU1HzUX1NXvj29KxlsM_vhLniYgv3_GrLWe4jxb4oE/s1600/army16.jpg" height="424" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">16. Daemons of Chaos</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpD5bFC46QJ5zjfDgsft0F6WkClri1gcN_Lh9uX5iQeHcm8sBefkLPt86z9f3q7bKxnQ9CFAvoBJe4FN14DOd49C-LGcwdSj6lDLtXib4EXkeixT7wFFQw0U42eYJO6e2SZcso6GgpcB8/s1600/army17.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpD5bFC46QJ5zjfDgsft0F6WkClri1gcN_Lh9uX5iQeHcm8sBefkLPt86z9f3q7bKxnQ9CFAvoBJe4FN14DOd49C-LGcwdSj6lDLtXib4EXkeixT7wFFQw0U42eYJO6e2SZcso6GgpcB8/s1600/army17.jpg" height="430" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">17. Orcs n' Goblins</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_y6VmtodYco77eHKdEfbadKelXtbrHhlPPWN9VubO4jy_qn9t-O0sxUfzqucbRKydUkR4Y4xvlWWGWMlDOzcNnFGCWfn1PEd4EKQqAnnvAVdZsphXCYQ9Iz8iftFScP0QwUK-xsuz-eo/s1600/army18.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_y6VmtodYco77eHKdEfbadKelXtbrHhlPPWN9VubO4jy_qn9t-O0sxUfzqucbRKydUkR4Y4xvlWWGWMlDOzcNnFGCWfn1PEd4EKQqAnnvAVdZsphXCYQ9Iz8iftFScP0QwUK-xsuz-eo/s1600/army18.jpg" height="432" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">18. High Elves</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZq_cil2sHcF36GwxQ_1OGgoVb8hsEhFN4qfSUgo5gvlLB6vNolzoyCC52SY7TgOZBwvjzkyxv5Qjc5RnPb1aGXhI79uDfOYP7KKBjql8tvMyOxmsy_8xsv0d_HGZpvvFFqrFfAzsmeDo/s1600/army19.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZq_cil2sHcF36GwxQ_1OGgoVb8hsEhFN4qfSUgo5gvlLB6vNolzoyCC52SY7TgOZBwvjzkyxv5Qjc5RnPb1aGXhI79uDfOYP7KKBjql8tvMyOxmsy_8xsv0d_HGZpvvFFqrFfAzsmeDo/s1600/army19.jpg" height="440" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">19. Lizardmen</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheR1roQXGo4FoD_eHn9F7ScDNNujeUD4CGyS8SVNntDegqMVf8RUX90UecJD6ijAyOGQNTigTaCOT8x_RROI7Y7PijCVybbDNin_yLj0A4ZZA0Dn_Q_-nPy-UWSyCa4S4hqj9WZlXMpH4/s1600/army20.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheR1roQXGo4FoD_eHn9F7ScDNNujeUD4CGyS8SVNntDegqMVf8RUX90UecJD6ijAyOGQNTigTaCOT8x_RROI7Y7PijCVybbDNin_yLj0A4ZZA0Dn_Q_-nPy-UWSyCa4S4hqj9WZlXMpH4/s1600/army20.jpg" height="400" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">20. Empire</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_hOKe8Y2_4NJqCovTfgsCguehuoILRoxEMTLYkCf0rOyXmOM1ruReeeDfA4e8XF4B16PhI4azLPE7fP2nX-rk3ctHiqe3Ee3AvbFvdlj-zXZp4N9HZt_usVqmaB6Q1WA34qc4jXRPtBU/s1600/army21.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_hOKe8Y2_4NJqCovTfgsCguehuoILRoxEMTLYkCf0rOyXmOM1ruReeeDfA4e8XF4B16PhI4azLPE7fP2nX-rk3ctHiqe3Ee3AvbFvdlj-zXZp4N9HZt_usVqmaB6Q1WA34qc4jXRPtBU/s1600/army21.jpg" height="418" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">21. Wood Elves</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixtc_s53O34v6_zBsDXrksSiQh0wZPayQtOERkHswbxMH68vFrjLyH9BgLTNdeQaLk1HPLpuKMvChbiymBZV5n2ZIF6ZsjlnIhCLLNmr5EfyK5mGYKOLm8ENMsaif5sVp_n1Mn6wYbLEU/s1600/army22.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixtc_s53O34v6_zBsDXrksSiQh0wZPayQtOERkHswbxMH68vFrjLyH9BgLTNdeQaLk1HPLpuKMvChbiymBZV5n2ZIF6ZsjlnIhCLLNmr5EfyK5mGYKOLm8ENMsaif5sVp_n1Mn6wYbLEU/s1600/army22.jpg" height="438" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">22. Empire</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP20Skmbe_2XlKRdrtbDubq8580Y-tz4JxK8PWEN5sJsdalFrTrVAcV03B8gyJ6UqWcarCjLtFn_PmpU7taducII05f3t3C-x5_Cjc8Zho0pf3nZ2oXiNE9KE1V9h-hCFSz0I_zb3YOrA/s1600/army23.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP20Skmbe_2XlKRdrtbDubq8580Y-tz4JxK8PWEN5sJsdalFrTrVAcV03B8gyJ6UqWcarCjLtFn_PmpU7taducII05f3t3C-x5_Cjc8Zho0pf3nZ2oXiNE9KE1V9h-hCFSz0I_zb3YOrA/s1600/army23.jpg" height="396" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">23. Warriors of Chaos</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcQB3iMYR8nARBrAGqFml44ydLdOGdsNRrGKOvaGkCebluZ0f6gevrCs6KL6SyIVk3s3R0IilrNKoFrv8LlrOV7AuTaKjDxbpEimApo26sYsWj2ZPG5Yz-Z97ofcLCgdXAJPpRFtuC3tc/s1600/army24.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcQB3iMYR8nARBrAGqFml44ydLdOGdsNRrGKOvaGkCebluZ0f6gevrCs6KL6SyIVk3s3R0IilrNKoFrv8LlrOV7AuTaKjDxbpEimApo26sYsWj2ZPG5Yz-Z97ofcLCgdXAJPpRFtuC3tc/s1600/army24.jpg" height="436" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">24. Daemons of Chaos</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmd88rt3L61ESMbLhyphenhyphenDuDoLZuSNSwiemiDPmatST24XTzNxpolq9lQIZc9-9VT43frv5iM2z4sAfm77fxQ6aSKICDNZAbqN5AZaiaRe7kbATJe1kppr9-r9VaXbVDZoPjL58_Ff22MiDU/s1600/army25.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmd88rt3L61ESMbLhyphenhyphenDuDoLZuSNSwiemiDPmatST24XTzNxpolq9lQIZc9-9VT43frv5iM2z4sAfm77fxQ6aSKICDNZAbqN5AZaiaRe7kbATJe1kppr9-r9VaXbVDZoPjL58_Ff22MiDU/s1600/army25.jpg" height="442" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">25. Dwarfs</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGkjTj2KNFDkG4JoER_2EcIADDLg-zcPLFza_WrdmuFoBtGQgfOK5q1J3hxppXvLkAx4fXRq176xHeDI-rfSnO1RnKhiTSGaCVFbKQlrnOe2CTst7hVJN6FL_1vseJ5ki6vhy7wH-z4r8/s1600/army26.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGkjTj2KNFDkG4JoER_2EcIADDLg-zcPLFza_WrdmuFoBtGQgfOK5q1J3hxppXvLkAx4fXRq176xHeDI-rfSnO1RnKhiTSGaCVFbKQlrnOe2CTst7hVJN6FL_1vseJ5ki6vhy7wH-z4r8/s1600/army26.jpg" height="436" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">26. Daemons of Chaos</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3tx0iQKh-FA80yMxUby7ZeJ1sXXTnqJEe9kIzGIjAdC9D31q9pmrQUbRMBkbY-rd75xJ2x_E4ixvKGBCcTlcCupaeNlYz5sRlPD1zpRM592kD0YG4puoFr02edqsiijZTi-63g3HF6ZM/s1600/army27.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3tx0iQKh-FA80yMxUby7ZeJ1sXXTnqJEe9kIzGIjAdC9D31q9pmrQUbRMBkbY-rd75xJ2x_E4ixvKGBCcTlcCupaeNlYz5sRlPD1zpRM592kD0YG4puoFr02edqsiijZTi-63g3HF6ZM/s1600/army27.jpg" height="472" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">27. Warriors of Chaos</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi70poZYAc_Gmh2QgOFMw_jD33OM95I80yMxYIVhjTchjQICw2Ncuv5Lwf0QQPbhvhSscSaVnLUmx4zmMqSrpc2IGWinAYNaC8hHv9fQ4n0lL976baiLZm0WkYy5YnXrCb6IKoqjNdIadQ/s1600/army28.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi70poZYAc_Gmh2QgOFMw_jD33OM95I80yMxYIVhjTchjQICw2Ncuv5Lwf0QQPbhvhSscSaVnLUmx4zmMqSrpc2IGWinAYNaC8hHv9fQ4n0lL976baiLZm0WkYy5YnXrCb6IKoqjNdIadQ/s1600/army28.jpg" height="412" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">28. Dark Elves</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC7X-rubYGC6_NanmdoBJZsDOBe6LVRRc853h9iWqRbQDWvsuJotnj5qVsEPkKUJ-d5EcepAzKvg0ztyU6Gv76ZaiSM-VJa3LisF3ehHgu060eAPC8D4y_HkPWEEOhZis7U2dc3pmVbLg/s1600/army29.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC7X-rubYGC6_NanmdoBJZsDOBe6LVRRc853h9iWqRbQDWvsuJotnj5qVsEPkKUJ-d5EcepAzKvg0ztyU6Gv76ZaiSM-VJa3LisF3ehHgu060eAPC8D4y_HkPWEEOhZis7U2dc3pmVbLg/s1600/army29.jpg" height="430" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">29. Orcs n' Goblins</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC_Z7YJUSM5g47H3XF9W_BZdksCrKjSnE4LUwdRNdvq48qP99A1a-rJRt5Sasfx_FjJgw7l3Mtls9GcFSduhiz9YnOnnS8yUbVCAKsiY_f8xcgqHnqwQR5MFHI0CiQB3X88m22jO6feVI/s1600/army30.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC_Z7YJUSM5g47H3XF9W_BZdksCrKjSnE4LUwdRNdvq48qP99A1a-rJRt5Sasfx_FjJgw7l3Mtls9GcFSduhiz9YnOnnS8yUbVCAKsiY_f8xcgqHnqwQR5MFHI0CiQB3X88m22jO6feVI/s1600/army30.jpg" height="420" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">30. Goblins</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjECuPaldW47DvRqFfyrEdjuArNzhkDAgcgCpNrXYbdFDlc10WQg-5IZDfv4qL4uuVstCxx3wFWFlofqX213IJ0rfAZ68j2Cqro63Miw1ujXtHKGDvunkoQs7L5jenCVdE6D0sB5NBeV9Q/s1600/army31.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjECuPaldW47DvRqFfyrEdjuArNzhkDAgcgCpNrXYbdFDlc10WQg-5IZDfv4qL4uuVstCxx3wFWFlofqX213IJ0rfAZ68j2Cqro63Miw1ujXtHKGDvunkoQs7L5jenCVdE6D0sB5NBeV9Q/s1600/army31.jpg" height="454" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">31. Empire</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbDJ5AU1c4IVRtFJRuAabQRL6AmZ_nGbF08gV-kn6HKlsuRt6PW5jfEo0y8XcNJgnBu_1rDC-db0v2nIXIW2nRMbnfYByzbCpwhWTjq9NVKmLdL5iqVwwue6PNJrHScMO9kPq1dTdTCGs/s1600/army32.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbDJ5AU1c4IVRtFJRuAabQRL6AmZ_nGbF08gV-kn6HKlsuRt6PW5jfEo0y8XcNJgnBu_1rDC-db0v2nIXIW2nRMbnfYByzbCpwhWTjq9NVKmLdL5iqVwwue6PNJrHScMO9kPq1dTdTCGs/s1600/army32.jpg" height="448" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">32. Brettonians</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjveQoeOay96LFiIIxPNToCyKFAzAd9ft6CUBga9RYKwia0T9PKBc62rIP49srpDpC1e5V2eF-k0yNdl_Y3xK4q4Nkbf_pQCzgtX0vDs8FEqL2trtGJ3Z1gt6urBKn7qhElAHrwr4GnF3Y/s1600/army33.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjveQoeOay96LFiIIxPNToCyKFAzAd9ft6CUBga9RYKwia0T9PKBc62rIP49srpDpC1e5V2eF-k0yNdl_Y3xK4q4Nkbf_pQCzgtX0vDs8FEqL2trtGJ3Z1gt6urBKn7qhElAHrwr4GnF3Y/s1600/army33.jpg" height="474" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">33. High Elves</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNnZkIxZ2jT-KYy2BSXxrnhdL7ltTF2FLZDOmU6fPDhmI0gw2CFYFrLLNPGSHxo4EdTSwGv5Rxj-N7egeUHcwAlcetFmEnl5iJVCEuiOsI1isTxVlTxtdJL4kNpQsnwa0W3leZqnU-ans/s1600/army35.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNnZkIxZ2jT-KYy2BSXxrnhdL7ltTF2FLZDOmU6fPDhmI0gw2CFYFrLLNPGSHxo4EdTSwGv5Rxj-N7egeUHcwAlcetFmEnl5iJVCEuiOsI1isTxVlTxtdJL4kNpQsnwa0W3leZqnU-ans/s1600/army35.jpg" height="430" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">34. Empire</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLDupLkvNdMgot1-DxirIn53jsjzRnP1L9OL2VWFDWCSifkW8nNmEulTVvjHgbYQdaSw_D2npkENLSysoku1WlmfUhjf_3VraJzVtgTSpQphnVOGBKBhHM9ZXdEGwN5XMy3fXDYjBdsJA/s1600/army36.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLDupLkvNdMgot1-DxirIn53jsjzRnP1L9OL2VWFDWCSifkW8nNmEulTVvjHgbYQdaSw_D2npkENLSysoku1WlmfUhjf_3VraJzVtgTSpQphnVOGBKBhHM9ZXdEGwN5XMy3fXDYjBdsJA/s1600/army36.jpg" height="452" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">35. Orcs n' Goblins</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilQ4t1Q3C9YJHx_LeEkuwpMqommt9yVXMbSInPJmtpe1bhT6JF5INukJUI9aXKcB2ZwL2z08hjiETJ8xpAn9_nc5lbTG07AiywbCp0vhh8gKlPUFSGgHZVxZn0MLcZUJckieIe0dBUdeA/s1600/army37.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilQ4t1Q3C9YJHx_LeEkuwpMqommt9yVXMbSInPJmtpe1bhT6JF5INukJUI9aXKcB2ZwL2z08hjiETJ8xpAn9_nc5lbTG07AiywbCp0vhh8gKlPUFSGgHZVxZn0MLcZUJckieIe0dBUdeA/s1600/army37.jpg" height="414" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">36. Vampire Counts</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEoeHVE4sNnJSu3oHGj8CshnB9wFZyjqQuhwoUxCNhKFhi9SQL9YjbrfV_pu7-fmJU5HQZioCs3rouNQP7f3Jq6t4Xkpqe4RPGab0Uv7Q9DEdUVXFKapNoizcnLV6HhklBm_ByKwma5yc/s1600/army38.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEoeHVE4sNnJSu3oHGj8CshnB9wFZyjqQuhwoUxCNhKFhi9SQL9YjbrfV_pu7-fmJU5HQZioCs3rouNQP7f3Jq6t4Xkpqe4RPGab0Uv7Q9DEdUVXFKapNoizcnLV6HhklBm_ByKwma5yc/s1600/army38.jpg" height="400" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">37. Warriors of Chaos</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0zQ4KI0TJPZ3jak7TlIT3fnQBfFGMF_FOjhj7ANCARpvRuSuck8TY4_1E1IsxCIMS2NlWWJlXrKt7Ec2hU6fVHhUqdFi0-BjM0HTDWENWJYZ4l6r70zy7SuTQSxINBhx9UI_J2hR10Mg/s1600/army39.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0zQ4KI0TJPZ3jak7TlIT3fnQBfFGMF_FOjhj7ANCARpvRuSuck8TY4_1E1IsxCIMS2NlWWJlXrKt7Ec2hU6fVHhUqdFi0-BjM0HTDWENWJYZ4l6r70zy7SuTQSxINBhx9UI_J2hR10Mg/s1600/army39.jpg" height="458" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">38. Empire</td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimpompsesqOEdLwkBfux7qYuz1_YPhYahMPz_4HyDGkneu_ZCJmiYCNunZ_oUExFoH_FkwQl6AE-0shzes-E3I2VzdXy_p5J8JlCyGmbzDBFxmPU1JIBPZ7gvS1eshVB5-F3OfCyJ69Qw/s1600/army40.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimpompsesqOEdLwkBfux7qYuz1_YPhYahMPz_4HyDGkneu_ZCJmiYCNunZ_oUExFoH_FkwQl6AE-0shzes-E3I2VzdXy_p5J8JlCyGmbzDBFxmPU1JIBPZ7gvS1eshVB5-F3OfCyJ69Qw/s1600/army40.jpg" height="464" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">39. Empire</td></tr>
</tbody></table>
For a full breakdown of the event go to: <a href="http://www.crossroads-gt.com/">http://www.crossroads-gt.com/</a><br />
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<br />Grubnardshttp://www.blogger.com/profile/17728692210369507337noreply@blogger.com1tag:blogger.com,1999:blog-4260829252124595446.post-28493563988572503202014-09-04T08:00:00.000-04:002014-09-04T09:29:36.246-04:00Throwback Thursday and Upcoming GTs<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOYJyeJZDE47cqYNaVasmQZ_fG-fdbSCEsJA2WcwX5ts0j2oKZuZ8WdBcpogK20X1b56EH6qpXptGPvP9-bK9uKKV8gEH2DGXWMCwvZnEvzY2I4AvugkmEm1VX1E7sPUnPbmnzyEm1hFI/s1600/TBT2_1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOYJyeJZDE47cqYNaVasmQZ_fG-fdbSCEsJA2WcwX5ts0j2oKZuZ8WdBcpogK20X1b56EH6qpXptGPvP9-bK9uKKV8gEH2DGXWMCwvZnEvzY2I4AvugkmEm1VX1E7sPUnPbmnzyEm1hFI/s1600/TBT2_1.jpg" height="200" width="140" /></a></div>
In my last post on Throwback Thursday - Gaming Style I touched upon my roots with role playing and how it kick started my interest in gaming. This week I want to touch upon another game that had a huge impact on my gaming during my teenage years, however it wasn't a board game or a role playing game, it was a computer game. Back in either 1986 or 87 I purchased my first computer, an Atari 800XL and one of there very first games I picked up for it was OGRE. Now I know that this game originally started as one of Steve Jackson's Pocket Games but up to that point I had only heard of OGRE and CarWars but had not been able to find a copy of either game or play them. I remember seeing the cover of the box, was intrigued and quickly bought it.<br />
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<a name='more'></a>The Atari 800XL was a 64 bit computer and as most systems back then, had very little for graphics.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXpXyTxDrgCjMs2hXzk_GRcHcQCARRBraUHuUKQuyfSfJBguIpVCgcOylS2YtyxiUBCzcc1Y_HqTH1PKjDN9fQHppeb2oCB90k3EEkUMtPwchf4w_hCRxRP-7kRPA8tkjx4GuwzZZ0VSI/s1600/TBT2_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXpXyTxDrgCjMs2hXzk_GRcHcQCARRBraUHuUKQuyfSfJBguIpVCgcOylS2YtyxiUBCzcc1Y_HqTH1PKjDN9fQHppeb2oCB90k3EEkUMtPwchf4w_hCRxRP-7kRPA8tkjx4GuwzZZ0VSI/s1600/TBT2_2.jpg" height="430" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5qYJ95QBfg0ELRoLUmtR1TxFk-aFdv9WdUgRzx8jFnD29oqJywIEc0VpTOeSiG-K8ldiWVUFCmtKu9stRbQNa0fYwv0HWcnCGdf0L6M2vJ4k6eGsEMxI5pwlYVqfaw_XjIfu8LSfe86A/s1600/TBT2_3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5qYJ95QBfg0ELRoLUmtR1TxFk-aFdv9WdUgRzx8jFnD29oqJywIEc0VpTOeSiG-K8ldiWVUFCmtKu9stRbQNa0fYwv0HWcnCGdf0L6M2vJ4k6eGsEMxI5pwlYVqfaw_XjIfu8LSfe86A/s1600/TBT2_3.jpg" height="456" width="640" /></a></div>
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As you can see from the above pictures, the game is simply a hex-based map where a giant tank of the future is trying to destroy your command post with an awesome array of fire power and you must stop it with your futuristic army of heavy tanks, missile tanks, GEVs, howitzers and infantry. The mechanics are simple and are based off of ratios of attack values vs defense values.<br />
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I must have spent countless hours playing this game over and over again on my computer for 2-3 years before I sold off the Atari. Eventually I found a copy of the physical game and played that until the map fell apart and I lost many of the chits over time.<br />
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Much to my surprise I caught wind that Steve Jackson Games re-released a throwback edition of OGRE this summer and I raced to my local game store and picked up a copy and started to teach my son to play.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV3hjIVxBOO9jjpnW1bFVEI26nRfq2_71T_krkOTKFGsUL0sQo702LsVuXTTgDyR3hBBUVKdNwJHu1tuM_UCFnNtNEInszBqcAVSmalDcR9FqfqzgcghU_sQ3qVGFWEPOGaLwvDRXDJN8/s1600/TBT2_4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV3hjIVxBOO9jjpnW1bFVEI26nRfq2_71T_krkOTKFGsUL0sQo702LsVuXTTgDyR3hBBUVKdNwJHu1tuM_UCFnNtNEInszBqcAVSmalDcR9FqfqzgcghU_sQ3qVGFWEPOGaLwvDRXDJN8/s1600/TBT2_4.jpg" height="640" width="480" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc41IuEruSnPz95UabSAVSi-peeSdpc9XTQbmaYF1jOMCBy_Qzl2l5Kq08AYVbiDOOrbimfbQZIBDLg20ln_b8s5UeN7xI11Y4CplF6668s-_H3aALC4C_BCdUFacn_fhF2LlrQ8_jDvc/s1600/TBT2_5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc41IuEruSnPz95UabSAVSi-peeSdpc9XTQbmaYF1jOMCBy_Qzl2l5Kq08AYVbiDOOrbimfbQZIBDLg20ln_b8s5UeN7xI11Y4CplF6668s-_H3aALC4C_BCdUFacn_fhF2LlrQ8_jDvc/s1600/TBT2_5.jpg" height="640" width="480" /></a></div>
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The best thing about this re-release is that nothing changed from when it was first released. The map, rulebook and counters are all as I remembered them and I quickly fell in love with the game again. If you have never played OGRE or used to play it then I would highly recommend that you find a copy of the re-released pocket game at your local store. The best thing about it is that it sells at the price it originally did back in the 80's, $2.95!!!!<br />
<h3>
Upcoming GTs</h3>
In the next couple of months there will be three large tournaments coming up in the Western NY region that I will be attending and I wanted to touch on them quickly.<br />
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<u><b>Crossroads 2014 GT - September 6-7, 2014</b></u><br />
This event is one of the largest Warhammer Fantasy events in the region and repeatedly sells out year after year. I attended the 2012 event but missed last year's so I am really excited to go again this year. This year I will be playing my Warriors of Chaos list.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmZjzt1vxvbgh8WcgbR4SarAQVqe_LCD5QgUV3Ty2XK4OGbtK1OrFcHL_QKDWndM16f5Mq3gjiRxeIE3i7IDO1J9wpa2lkxR0SHUVvGyox-KVw9G3GYhgu89_I-rQLnnOT_2FllYXx3To/s1600/armyshot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmZjzt1vxvbgh8WcgbR4SarAQVqe_LCD5QgUV3Ty2XK4OGbtK1OrFcHL_QKDWndM16f5Mq3gjiRxeIE3i7IDO1J9wpa2lkxR0SHUVvGyox-KVw9G3GYhgu89_I-rQLnnOT_2FllYXx3To/s1600/armyshot.jpg" height="396" width="640" /></a></div>
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Here are some shots that I took of some armies in 2012.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQg0jqdgFwP1O0eV872HGXXcsKOmfyl766F4p5qCBMf6FtiQ73owukkCP4GiaozadlPyNM_wMNFJK1KbULUiHXO5hp7QbbozuKA-qiXcP3-yyn2XGy2zVUdU4FYEf2e9qkQmgdyO2jeGA/s1600/TBT2_6.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQg0jqdgFwP1O0eV872HGXXcsKOmfyl766F4p5qCBMf6FtiQ73owukkCP4GiaozadlPyNM_wMNFJK1KbULUiHXO5hp7QbbozuKA-qiXcP3-yyn2XGy2zVUdU4FYEf2e9qkQmgdyO2jeGA/s1600/TBT2_6.jpg" height="482" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">An Orc n' Goblin pumpkin themed army</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_X-tXb0vrCbauGypAiovAjOhy5rGE6Gv-I-7Dk7DjDzMzWrr_B0vFA6sDniIB2a5T6Gp_94LwX3xXhI1WejSOiD0NizhS2Hkq4LPY2Dbn62mc5PiUDTg8yh7mc5hVc6_ZMn9QsrAypw0/s1600/TBT2_7.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_X-tXb0vrCbauGypAiovAjOhy5rGE6Gv-I-7Dk7DjDzMzWrr_B0vFA6sDniIB2a5T6Gp_94LwX3xXhI1WejSOiD0NizhS2Hkq4LPY2Dbn62mc5PiUDTg8yh7mc5hVc6_ZMn9QsrAypw0/s1600/TBT2_7.jpg" height="478" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My friend Evan's Zelda themed Wood Elves army</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgScyJsHfmuaJlxiJ8zUxiZcklSetBAfcxMZ_dYYqU5ArDuhJUth4RZ59hAgByDhf7E8ZLw5PuB9j5pb9scZNx5DzBDtKvm00S2hZ_HEGmSgtEvSVzRPQJNWIRjxuhrQq1rlwIpo8dhMhQ/s1600/TBT2_8.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgScyJsHfmuaJlxiJ8zUxiZcklSetBAfcxMZ_dYYqU5ArDuhJUth4RZ59hAgByDhf7E8ZLw5PuB9j5pb9scZNx5DzBDtKvm00S2hZ_HEGmSgtEvSVzRPQJNWIRjxuhrQq1rlwIpo8dhMhQ/s1600/TBT2_8.jpg" height="356" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A view of the hall from 2013. (Picture borrowed from www.nerdhammer.net)</td></tr>
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I plan on taking a lot of pictures during the weekend and plan on recapping the event in a future post.<br />
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The next event I want to discuss is the Beef n' Wing Brawl<br />
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<h3>
<u>Beef and Wing Brawl - October 4th, 2014</u></h3>
This is the first 40k GT being run by my friends and Buffalo area gaming group known as Beef and Wing. Some of you from outside of the area have probably run into them at Adepticon where they have ran a Emperor's Children list for the past couple of years. Buffalo has been sorely lacking a gaming scene for the past few years and these guys have decided to pool their resources to put together a kick-ass GT.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin9KL9SvNXYOetUrPBgjeYv6LvwYeN19F0Qj0J0i4znqpbnV7H7YUhqbeqXIxguLOXEmMk2j9zzCV3zTjP6hg6lxYsXWX72u7-Z6ZGcyBYJTlTdVsKyDpDv7JqHtEmCZbvO1mI4FN52NU/s1600/TBT2_9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin9KL9SvNXYOetUrPBgjeYv6LvwYeN19F0Qj0J0i4znqpbnV7H7YUhqbeqXIxguLOXEmMk2j9zzCV3zTjP6hg6lxYsXWX72u7-Z6ZGcyBYJTlTdVsKyDpDv7JqHtEmCZbvO1mI4FN52NU/s1600/TBT2_9.jpg" height="482" width="640" /></a></div>
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The format for this event is 1250 points over 5 rounds and a big emphasis will be placed on painting and sportsmanship. These guys are great gamers and really care about all aspects of the hobby. Many of the area players will be supplying terrain for the event so expect to see some really nice tables. If any of you have attended the Da Boyz GT or have seen Chris Courtney's Tau table at Adepticon then you will know what to expect. The guys of Beef and Wing are also offering an open bar and free pizza and wings during the day. Prize support for this event will be huge as well. Last I have heard they have well over $1,000 in prize support. <br />
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Here are some of the types of tables you can expect to see. <br />
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I am currently working on three tables for the GT as well.<br />
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There is still space available for the event so if you are interested in learning more please visit their site at: <a href="http://www.beefandwing.com/">http://www.beefandwing.com/</a><br />
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<h3>
<u><b>Da Boyz GT - November 14, 15, and 16th - 2014</b></u></h3>
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I've attended this event for the past 5 to 6 years and it has always been my most anticipated event to attend. However, this year I am volunteering my services to help run the event so you won't see me playing any games except for the team event on Friday. This event is a huge draw and brings in some of the top players from around the country. <br />
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You can learn more about the event at: <a href="http://daboyzgt.com/">http://daboyzgt.com/</a><br />
<br />Grubnardshttp://www.blogger.com/profile/17728692210369507337noreply@blogger.com5tag:blogger.com,1999:blog-4260829252124595446.post-65665238154838536642014-08-28T08:00:00.000-04:002014-08-28T08:00:00.542-04:00Swamp Board Larger Terrain Pieces<div class="separator" style="clear: both; text-align: center;">
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<h3>
The Gateway and Sentinel</h3>
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I finished up the next two pieces of terrain for the swamp board. These two pieces are the largest built for the board to date but by no means the largest I am building. Earlier pieces of terrain I created fell under the category of either simple ruins or area terrain but these next pieces (and future ones) will have a specific look and feel for the board so I decided to name them accordingly. So let's take a look at the steps I used in creating these ruins.<br />
<a name='more'></a>Back when I created the simple ruins I showed you how I created small blocks out of air-hardening clay. I used the same process to create more blocks for the next two pieces except on a larger scale. Using nearly an entire block of clay I was able to cut, shape and sand over 400 pieces of clay blocks.<br />
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<tr><td class="tr-caption" style="text-align: center;">Just a portion of the blocks I made.</td></tr>
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First, I sorted the blocks so that I had piles of similar shape and size. Then I started working on the "Sentinel" or a block tower. I basically glued 6 blocks together in successive layers until I created a tower.<br />
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Then I took my exacto knife and cut into the blocks to create a weathered and aged look.<br />
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Next I cut a shaped piece of hard board and glued down a layer of cork. Then I glued on a piece of pink foam that I had carved to look like a layer of flagstones. I put the tower on top of the foam and then started to add various shapes and sizes of blocks to create an extension off of the tower so that it looked like other structures, at one time, were a part of a larger complex. Once those pieces dried I added pieces of slate and sand.<br />
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Next up I started to paint the pieces.<br />
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**** Note, I did take initial images of the "Gateway" but those images seemed to have disappeared into cyberspace. ****<br />
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After I had painted the stone blocks and sand I wanted to try adding in realistic looking vines. A few years ago I tested a method of using baling twine soaked in wood glue and then draped it over my structures but that proved to be both messy and time consuming to get the vines to lay correctly and look natural. This time I went to Michael's Arts and Craft store and bought twine for making beaded necklaces and bracelets. For only $1.99 I got more twine than I can possible use plus it has a waxy coating so that as I braided the pieces they held their shape. I used superglue to attach the twine to the blocks and it stuck without any issues.<br />
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Next it was time to add the plastic plants and flock to finish up the pieces.<br />
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Here are some close ups and some pics with a model for scale reference.<br />
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<br />Grubnardshttp://www.blogger.com/profile/17728692210369507337noreply@blogger.com0tag:blogger.com,1999:blog-4260829252124595446.post-41004515706141088122014-08-25T06:00:00.000-04:002014-08-25T06:00:00.802-04:00Beef and Wing Brawl Preparation<div style="text-align: justify;">
This year marks the inaugural Beef and Wing Brawl held in Buffalo New York. True to the nature of the club, the event has a strong emphasis on painting and sportsmanship with the games themselves following a narrative style campaign (30/30/40 breakdown). I am not sure if spaces are still available, but it looks to be an awesome event - if you have a chance to make it down I would recommend doing so. (link to their site http://www.beefandwing.com/ )</div>
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<tr><td class="tr-caption" style="text-align: center;">Beef and Winger in their natural environment</td></tr>
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Keeping the soft scores in mind - and the two hour open bar after the first round of the tournament - I need an army that will be fun, competitive, painted and does well with respect to composition/sportsmanship rules.</div>
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The Beef and Wing Brawl (BnBW) set a 1250 point limit for the tournament and restrict lists to at most 2 'sources.' Furthermore, the forces must be battle forged. One mission is a Kill Point mission - modified to penalize excessive Warlords/Knights and the others revolve around mobility and aggressive play. The real challenge at 1250 with Daemons, is that it is not really possible to address every possible threat. Knights do not have a good counter for a Daemons list and Flyers are difficult to deal with in general short of FMC (namely Lash of Despair princes). However, summoning does allow for some strong objective scoring abilities with the hopes of weathering the storm of flyers or Knights.</div>
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I really have two ways to go with the list - either a Monster Mash style list with 2 Greater Daemons, Soul Grinders and maybe a Helbrute Murderpack or a fast assault oriented list with T3/4 models. I generally prefer the second list and here is my first shot at it (note I love Seekers but I am not bringing them because they need too much work for painting to finish and after 3 or 4 beers I have a good feeling I am going to start breaking them).</div>
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Proposed List:</div>
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<b><span style="font-size: large;">HQ</span></b></div>
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Herald of Khorne on Juggurnaut w/ Lesser Gift, Locus of Wrath</div>
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Herald of Khorne on Juggurnaut w/ Lesser Gift (Warlord)</div>
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The Blue Scribes</div>
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<b><span style="font-size: large;">Elites</span></b></div>
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6x Flamers of Tzeentch</div>
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<b><span style="font-size: large;">Troops</span></b></div>
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10x Horrors</div>
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10x Horrors</div>
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10x Plaguebearers</div>
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<b><span style="font-size: large;">Fast Attack</span></b></div>
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9x Screamers of Tzeentch</div>
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18x Flesh Hounds of Khorne</div>
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<b><span style="font-size: large;">Heavy Support</span></b></div>
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I decided to skip out on the Grinders since I am trying not to replicate selections - although I am notably doing so with the Heralds of Khorne The core of this list is once again an assault army with some potential buffs from The Blue Scribes and extra troops or 'hard hitting' units through Summoning with the Horrors. With the fast screeamers and hounds, there should be significant pressure on my opponent to protect my more fragile troop selections. The Flamers are there to encourage my opponent to spread out and to disperse their firepower a bit through that threat.</div>
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I would really like to bring 2 units of hounds - but from a sportsmanship perspective I know that would be over the top. The real question is whether to lose the second Khorne Herald and bring along some Plague Drones to eat overwatch and tie up units. The changes to smash have really made the drones better and it would be a chance to practice some additional airbrushing.</div>
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Another option is the inclusion of Karanak - since his Collar REALLY punishes psykers with a perils on any double and the dangerous nature of the new perils table. His scout rule is a bit wasted though - as there are not any really good Khorne units to scout up or outflank that he can join.</div>
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Critiques welcome - I would really like to have a chance to add in an Aegis line now too with the elimination of Focus Fire - but there is only so much that can fit in 1250.</div>
Calypso2tshttp://www.blogger.com/profile/05245702599694373835noreply@blogger.com5tag:blogger.com,1999:blog-4260829252124595446.post-85880511225419620722014-08-21T08:00:00.000-04:002014-08-21T08:00:00.532-04:00Throwback Thursday - Gamer Style<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimc3ieOiu8ZqFZ6L2jN-3eVjYlsoP2b0O-GW6MF3jM6TGHGd8I-g03_QJiEcMwt-sLkyVvtJjQTOnexML9BzfeK0n3EJclFCx5kTX547laZZ6Z0oTwGQvPsabopI3s7CMHhh3wLR4pLUU/s1600/TBT_1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimc3ieOiu8ZqFZ6L2jN-3eVjYlsoP2b0O-GW6MF3jM6TGHGd8I-g03_QJiEcMwt-sLkyVvtJjQTOnexML9BzfeK0n3EJclFCx5kTX547laZZ6Z0oTwGQvPsabopI3s7CMHhh3wLR4pLUU/s1600/TBT_1.jpg" height="198" width="200" /></a></div>
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Or how it all started for grubnards....</h3>
Recently I was moving some boxes around in my basement and as I was going through them I found some old books and games that I still have in my possession from 30 some odd years ago. Like many of you out there, my lifestyle of gaming goes way back to my early teenage years. I was born in 1970 and growing up in the mid to late 70's really didn't have much to offer us kids, in terms of gaming, other than established board games like Monopoly, Stratego, Battleship, and of course Hungry Hungry Hippos. In my pre-teens and early teens I was captivated by anything Sci-fi or Fantasy. My favorite books at the time was the Lord of the Rings, Conan the Barbarian, the Dune series, and of course Star Wars, Battlestar Galactica and Alien/Aliens rebooted the whole science fiction genre for a new generation. We used to visit a local book store in a nearby town that carried a huge selection of books, art supplies and gaming material. The book store was in a college town and that was probably the only reason they carried anything to do with gaming. Whenever I would visit the store I would spend some time looking over the novels but I always seemed to find my way wandering over to the gaming section and looking at all of the cool looking RPG game boxes, book covers, and miniatures.<br />
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I vividly remember walking in one day and seeing a display for the Red Box Dungeons and Dragons Basic Set and I begged my mom to buy it for me. At that time I've never really heard of the game but the artwork on the box and the description caught and held my attention. <br />
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I remember opening the box and flipping through the rule book and looking at all of the weird and wonderful artwork. Not only was the artwork exciting to look at but the maps included in each module grabbed my attention as well. I would spend countless hours pouring over the maps, and generating character sheets. Finally, here was a game that appealed to me on all levels, cool artwork, large maps, a sword and sorcery background that could all be played out in my head.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYXdDSLqyK1PDe1kpHtwuo63cLEekgQWwXAgYAj11ubBeHc7NyVsZhCSjHBwUTs-SNjTqJIwp661rUpdcga46mV1xG3-CFQNbJ8FP5jaji8IESxyK7E4ZPdx8H1Am8f8f30KfoorFFTf8/s1600/TBT_3.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYXdDSLqyK1PDe1kpHtwuo63cLEekgQWwXAgYAj11ubBeHc7NyVsZhCSjHBwUTs-SNjTqJIwp661rUpdcga46mV1xG3-CFQNbJ8FP5jaji8IESxyK7E4ZPdx8H1Am8f8f30KfoorFFTf8/s1600/TBT_3.jpg" height="640" width="586" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yes, at some point I must have thought it would be cool to color the pictures.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZKiTEC3OG959CamL1sqsfjqYcUJormfGjKygj8XSvGqT8EjM_fGs5QyUUlkIH9X4nXIpwHiS-yuECQIiSYppP11I7iaG_HcHaMFCOgYwfIFfdChJ4FEXOU4owurc0y0fnFcdy9BXRB88/s1600/TBT_4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZKiTEC3OG959CamL1sqsfjqYcUJormfGjKygj8XSvGqT8EjM_fGs5QyUUlkIH9X4nXIpwHiS-yuECQIiSYppP11I7iaG_HcHaMFCOgYwfIFfdChJ4FEXOU4owurc0y0fnFcdy9BXRB88/s1600/TBT_4.jpg" height="640" width="518" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A much loved weapons and equipment table</td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb-64_nhSvW5x5he2m8RM-hXcAyZSlCi6y5A2XZinF8iJm5fwB4QxNtdQ9rYfFhRzRLhjV8t1DtEgRD7VSffo0iGG9jTFmi5DCzlNp_dKiGBSW9RrIJtOQpxzV1Pfk7vSBprwkI-Xogic/s1600/TBT_5.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgb-64_nhSvW5x5he2m8RM-hXcAyZSlCi6y5A2XZinF8iJm5fwB4QxNtdQ9rYfFhRzRLhjV8t1DtEgRD7VSffo0iGG9jTFmi5DCzlNp_dKiGBSW9RrIJtOQpxzV1Pfk7vSBprwkI-Xogic/s1600/TBT_5.jpg" height="572" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ha, my version of Cliff Notes for remembering the rules.</td></tr>
</tbody></table>
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At first I, finding someone to play with proved to be difficult as all my friends who did play lived far from my home but we managed to squeak out gaming sessions on various weekends plus during the summer we would have sleep overs and play outside on a picnic table into all hours of the night eating tons of M&M's and drinking massive amounts of coke. Between all of us we had most, if not all of the basic modules. Then a year later I ended up getting the Expert Set.<br />
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The basic set allowed you to create character classes for levels 1-3 but the expert set allowed you to run charcaters at levels 4-14. Plus they had more modules to go with the set.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLSiZ9ht665VnMwYxpvPREfrlGZqRbk-7DDMXMrxcgMtk2A6Yki3nYUYMYTnzMehXSdc9r82aGB_BNR2Gvsf-Q-ytMq_0Dr2CokVIUjsKtHwi3VkqjdIu4YoC0nY-WbUUJiBxYhi5_tb4/s1600/TBT_10.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLSiZ9ht665VnMwYxpvPREfrlGZqRbk-7DDMXMrxcgMtk2A6Yki3nYUYMYTnzMehXSdc9r82aGB_BNR2Gvsf-Q-ytMq_0Dr2CokVIUjsKtHwi3VkqjdIu4YoC0nY-WbUUJiBxYhi5_tb4/s1600/TBT_10.jpg" height="640" width="494" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Map from the Isle of Dread</td></tr>
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<br />
The Desert Nomad series was one of our favorites as it opened up the adventure from a simple dungeon exploration to exploring whole new lands.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfGsRHEFPDv5YXZchGTNYNFAgaBvb3-BLtcELoGI_DweGqPbeBqeZjd4iSorz-2wF61MFlZ8OkPqXxIsc2fyxn14zZWrEAozedGHhQd-CGXU7xE9YKUgF8XiEdBDP2mMhwkbg2QeWs4f8/s1600/TBT_12.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfGsRHEFPDv5YXZchGTNYNFAgaBvb3-BLtcELoGI_DweGqPbeBqeZjd4iSorz-2wF61MFlZ8OkPqXxIsc2fyxn14zZWrEAozedGHhQd-CGXU7xE9YKUgF8XiEdBDP2mMhwkbg2QeWs4f8/s1600/TBT_12.jpg" height="640" width="596" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Rock has nothing compared to this Scorpion King.</td></tr>
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After the Expert Set came the Companion Set which allowed you to run characters from levels 15-25!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBqMVQkugUM8JeLYduuygTgl3RmRiP5xOmKIAFZKcuLwcu2yEvc1TeRIN3NMdd9Wjl1a4aCPJem1QMi6302D1ZsJ1E04tAq1ihi1bQoiJNlQH3LcGgcLBAfFBFjZwjJyD2oI7lx0kO4VM/s1600/TBT_16.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBqMVQkugUM8JeLYduuygTgl3RmRiP5xOmKIAFZKcuLwcu2yEvc1TeRIN3NMdd9Wjl1a4aCPJem1QMi6302D1ZsJ1E04tAq1ihi1bQoiJNlQH3LcGgcLBAfFBFjZwjJyD2oI7lx0kO4VM/s1600/TBT_16.jpg" height="630" width="640" /></a></div>
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What I liked the most about this game was that it allowed me to run and create whole new worlds. No longer did I just have to read about characters in a book. I could now actually be a part of that world and explore strange new lands and monsters. Of course, just like I am addicted to plastic miniatures now, I was addicted to all of the modules they released for D&D.<br />
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The Hidden Shrine of Tamoachan immersed the Aztec/Mayan world into the D&D universe.<br />
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One of my favorites was the Against the Giants series.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu_cr8uWYjiqI-4c1FFjpoYAQ66PEreXl1W_8Wc8CugTTCMdHLdKj18KCzT28CqWxpwXck4119oO0DD1InpTsidsna97MfyzFMMm3eWStm-674cvztOdrY9EY8Mi4S-dRDsn00SehA9gQ/s1600/TBT_21.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhu_cr8uWYjiqI-4c1FFjpoYAQ66PEreXl1W_8Wc8CugTTCMdHLdKj18KCzT28CqWxpwXck4119oO0DD1InpTsidsna97MfyzFMMm3eWStm-674cvztOdrY9EY8Mi4S-dRDsn00SehA9gQ/s1600/TBT_21.jpg" height="640" width="438" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I always loved this drawing of the guy hiding in the fur capes.</td></tr>
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The Lost Caverns of Tsojcanth was another favorite of the group<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSMSJatbHNMcBeKzuI9dLecF_khgNV_hSI3oCe-jKOUnAG2b2MVceEhYNhAr6QSbLgRwdQT_ODvIVWbCEpT47okkC616L-pyJDdVDxcQyUODjx8EVNXcHdStCtRJUXFWZb5iSQwcex178/s1600/TBT_23.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSMSJatbHNMcBeKzuI9dLecF_khgNV_hSI3oCe-jKOUnAG2b2MVceEhYNhAr6QSbLgRwdQT_ODvIVWbCEpT47okkC616L-pyJDdVDxcQyUODjx8EVNXcHdStCtRJUXFWZb5iSQwcex178/s1600/TBT_23.jpg" height="640" width="378" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">For some reason the illustration of this guy getting turned to stone always disturbed me.</td></tr>
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The above module was part 3 of a series. My buddy had 1 and 2 and I bought 3 but sadly we never got around to playing this book. <br />
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As I was nearing 11th grade the Dragonlance series hit.<br />
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What I liked about this series was that it was a whole new world unto itself and was run using pre-made characters that you could use. The artwork and maps in these books blew away the older style maps of flat dungeons. Now they started pushing 3-D looking maps and creating a rich background for the world.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV06hyphenhyphenE4X-SPW_sNVaeWKPKBERJxRKzxtuNinEVPbe-nt0yxj2xTy98bOLceDpNuBjkWYNBt_hX93sF27gudjcnx_d-e1GTs1FIU7pOhDHAxFMVlsG_3iUgDsMiSU77FOHVXfM3i4lR5w/s1600/TBT_30.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjV06hyphenhyphenE4X-SPW_sNVaeWKPKBERJxRKzxtuNinEVPbe-nt0yxj2xTy98bOLceDpNuBjkWYNBt_hX93sF27gudjcnx_d-e1GTs1FIU7pOhDHAxFMVlsG_3iUgDsMiSU77FOHVXfM3i4lR5w/s1600/TBT_30.jpg" height="640" width="560" /></a></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG8F4G4SQ8ZwhyFW6lyxdL2XGhBDIc375stdzlWJbO9Qj-U9XXDEk9lxuOW-an-8vaVscxiL3YrjtduLOs8COmCE9HVhUIVIm2wvPjJHmSJrlnixTAZUWHcj2LwtLHEXoALY13ICxsm_U/s1600/TBT_26.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiG8F4G4SQ8ZwhyFW6lyxdL2XGhBDIc375stdzlWJbO9Qj-U9XXDEk9lxuOW-an-8vaVscxiL3YrjtduLOs8COmCE9HVhUIVIm2wvPjJHmSJrlnixTAZUWHcj2LwtLHEXoALY13ICxsm_U/s1600/TBT_26.jpg" height="640" width="448" /></a></td></tr>
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See what I mean about the maps!<br />
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Awesome artwork that, for some reason, I felt compelled to color.<br />
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TSR even added music to the Dragonlance modules. How cool was that. Now, to be honest, I was never musically inclined so I have no idea how this would have sounded.<br />
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In this module they revealed the bad guy for the series. I imagine that he was based off of Darth Vader and I always envisioned him talking in James Earl Jone's voice.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi79muDkm2Z_rfQsTgfcL2BkPNChb8qD-cH7fG49YP6P-owSBCvtkdvbtz38ED0xlB1hw9lfspvj3R2tW0JocAgiyPlQyAm4d8v6bA-X6m8mPG6Xcf_7hfdu7147_CKwzBdQ5kK1lmNnVo/s1600/TBT_32.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi79muDkm2Z_rfQsTgfcL2BkPNChb8qD-cH7fG49YP6P-owSBCvtkdvbtz38ED0xlB1hw9lfspvj3R2tW0JocAgiyPlQyAm4d8v6bA-X6m8mPG6Xcf_7hfdu7147_CKwzBdQ5kK1lmNnVo/s1600/TBT_32.jpg" height="480" width="640" /></a></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCYiPz9pDZyplArQl6sRRV81eRaeV5gJbU49Iq1ofWkF8vEwu9prCKrTSMUP9y-akWQGZyXzplvukb970J1deGQsi0ikkxe6moBSD33H9L-vwX1tf3FJpPyqevwCQoxDnU_CD6kHcK0UY/s1600/TBT_33.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCYiPz9pDZyplArQl6sRRV81eRaeV5gJbU49Iq1ofWkF8vEwu9prCKrTSMUP9y-akWQGZyXzplvukb970J1deGQsi0ikkxe6moBSD33H9L-vwX1tf3FJpPyqevwCQoxDnU_CD6kHcK0UY/s1600/TBT_33.jpg" height="640" width="512" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yup, more music</td></tr>
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Above is a shot of the character cards include in the 3rd module on card stock. In the previous two they were printed on paper.(see below)<br />
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Here was the last book in the first series. Sadly I never collected any more of the series as our thoughts turned towards girls, work, and applying for college.<br />
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Talk about maps!!! The above image is a giant fold out poster included with module 4. <br />
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Larry Elmore did a lot of illustrations for the Dungeons and Dragons universe and his drawings were hands down some of my favorite.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTBCcmU1LappNQJxEcTmeBarzvnKAmJya6BU2xO2oDQTL1N2rminn5cuyw2PHAfqzUzoj4hht6u7qw5WaAXCPrGORClDMXCoHVZovZOAiB8FoetSjdfyipvrv9PPFGDmVJyvsJLCH_BaY/s1600/TBT_42.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTBCcmU1LappNQJxEcTmeBarzvnKAmJya6BU2xO2oDQTL1N2rminn5cuyw2PHAfqzUzoj4hht6u7qw5WaAXCPrGORClDMXCoHVZovZOAiB8FoetSjdfyipvrv9PPFGDmVJyvsJLCH_BaY/s1600/TBT_42.jpg" height="460" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This is Sparta...whoops</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh8uMlfD0icZMxGqAZ9yufxxtYthLychQeAQczZRDM-zOegoCpQT2JGxNJ3yOJa9DLECRcTrMrhQM_miEtnNnc-hCsxzKAD4ohF4wB_zz-TQwFQTcvXWwntL2A7UoO8TmnzJGLq_EQ-Xk/s1600/TBT_43.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgh8uMlfD0icZMxGqAZ9yufxxtYthLychQeAQczZRDM-zOegoCpQT2JGxNJ3yOJa9DLECRcTrMrhQM_miEtnNnc-hCsxzKAD4ohF4wB_zz-TQwFQTcvXWwntL2A7UoO8TmnzJGLq_EQ-Xk/s1600/TBT_43.jpg" height="640" width="512" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">WTF, a wedding song?1?!</td></tr>
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I have more books and systems that I'll cover in future Throw Back Thursday posts but I am glad you have taken the time to look back with me and revisiting my first foray into my gaming experience. If it wasn't for Dungeons and Dragons kick starting my imagination and igniting my love for gaming who knows where I would be at today in regards to this hobby. Thank you Gary Gygax for creating this wonderful universe for all of us gamers. Let's hope you are still rolling d20's in the big gaming hall in the sky.<br />
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Feel free to share your thoughts and experiences with what got you into gaming and look for future Throw Back Thursday gaming posts -- grubnards style -- in the near future. <br />
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<br />Grubnardshttp://www.blogger.com/profile/17728692210369507337noreply@blogger.com5tag:blogger.com,1999:blog-4260829252124595446.post-54891315575925609202014-08-13T08:00:00.000-04:002014-08-13T08:00:01.763-04:00Swamp Board Area Terrain<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNB1n7i9R4_PgYamIVR3H_MYxnnIMkp9My7qbkMynpUcyPh7hystZc6gB_OKxyDyPwRDYH9H6TnOr0IoQL4DT7nrziHDeHHuAwat2o9w_rDCTy26w-VIDFSDQxcUNZm7ZWAuLXzt9lLzY/s1600/swamp22_812.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNB1n7i9R4_PgYamIVR3H_MYxnnIMkp9My7qbkMynpUcyPh7hystZc6gB_OKxyDyPwRDYH9H6TnOr0IoQL4DT7nrziHDeHHuAwat2o9w_rDCTy26w-VIDFSDQxcUNZm7ZWAuLXzt9lLzY/s1600/swamp22_812.jpg" height="191" width="200" /></a></div>
<h3>
Realistic Area Terrain</h3>
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In my last post I had created some simple ruins to use as area terrain, obstacles, and areas of cover. As a continuation of that theme I have finished up working on areas of vegetation, fallen logs, and large boulders that infantry sized models can hide behind for cover and also add to the overall aesthetic of the board. So lets look at the steps involved in creating the areas of vegetation terrain.<br />
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<a name='more'></a>Back in the spring as I was cleaning up my yard I had a rather large pile of branches and twigs that fell down over the winter and some of them had unique moss shapes on them that I knew would fit into some of my terrain items so I put them down in my basement to dry out. Once they were dried, I broke the branches up into small sections and soaked them in a mixture of wood glue and water.<br />
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I let each piece soak for a good 24 hours or so then placed them in a tray to dry out while I soaked the next batch. I repeated this process 3 times to ensure that the wood glue absorbed into the wood to create a protective seal.<br />
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Next I glued the branches onto some pre-cut hard board<br />
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Next I added in bits of shale and cork board that will eventually be the base for the foliage that will be added in at a later stage.<br />
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Once the glue dried I added sand to the base and then painted up up the pieces using the same paints and style that I used for the simple ruins. Then I added in the plastic floral pieces to finish up the area terrain.<br />
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Here is a group shot of all of the pieces together.<br />
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Here are the pieces mixed in with the simple ruins.<br />
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The "logs" provide cover to troops behind them.<br />
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Here is a quick picture of the larger ruins that I am working on. Look for a full article and more pictures in the next couple of weeks.<br />
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<br />Grubnardshttp://www.blogger.com/profile/17728692210369507337noreply@blogger.com2tag:blogger.com,1999:blog-4260829252124595446.post-81350777666888377062014-07-21T06:00:00.000-04:002014-07-21T06:00:00.842-04:00Parkhammer Grudge Match: Daemons v Eldar/GK<div class="separator" style="clear: both; text-align: center;">
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Like a good wine, good stories only improve with age. This story is not so old as to have gone stale, but it is also not so new as to be considered breaking news. A few weeks ago, I had a chance to play my first (and only this far) game of 7th edition. Similar to 6th edition, that game was with Hyv3 and we both constructed 1250 point highlander armies. The core construction tenet for highlander is straightforward: There can only be one (of each unit). We also placed the additional stipulation that the armies must be painted and played on a smaller 4x4 board.</div>
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To keep it interesting, and put something on the line - since Hyv3 and I somehow have never faced off in tournament play - was a central crystal based terrain piece from Hyv3 for me or an LED wiring job from me for him.</div>
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I wanted to try out the new Daemonology table for this match and to bring out the fancy toys that I tend to ignore for tournaments.</div>
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<b><span style="font-size: large;">HQ</span></b></div>
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Khorne Herald on Juggurnaut w/ Lesser Gift, Locus of Abjuration</div>
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Keeper of Secrets w/ Mastery 2, 2x Greater Gift</div>
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<b><span style="font-size: large;">Elites</span></b></div>
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<b><span style="font-size: large;">Troops</span></b></div>
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18x Pink Horrors</div>
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18x Daemonettes</div>
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<b><span style="font-size: large;">Fast Attack</span></b></div>
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16x Flesh Hounds of Khorne</div>
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<b><span style="font-size: large;">Heavy Support</span></b></div>
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1x Skull Cannon of Khorne</div>
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1x Soul Grinder of Slaanesh w/ Baleful Torrent</div>
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In opposition to the daemonic incursion, Hyv3 brought an Eldar/GK alliance with a strong psychic presence.</div>
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<b><span style="font-size: large;">HQ</span></b></div>
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Spirit Seer</div>
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Inquisitor</div>
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3x Henchmen in Chimera w/ Heavy Bolter</div>
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Troops</div>
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5x Wraithguard in Wave Serpent w/ Scatter Laser, Shuriken</div>
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3x Guardian Jetbikes w/ Shuriken Cannon</div>
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5x Strike Squad w/ Psycannon in Rhino</div>
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Wraithknight</div>
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Dreadknight w/ Personal Teleporter, Heavy Incinerator</div>
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<b><span style="font-size: large;">Mission:</span></b> Maelstorm of War - Spoils of War</div>
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<b><span style="font-size: large;">Deployment:</span></b> Dawn of War (no night fight)</div>
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<b><span style="font-size: x-large;">Psychic Powers/Warlord Traits</span></b></div>
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(From memory, I might have swapped a power here)</div>
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<b>Keeper of Secrets</b>: Lash/Psychic Shriek/Mental Fortitude :: Unbreakable Hide/Daemonic Resilience :: Death Incarnate</div>
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<b>Horrors</b>: Flickering Fire/Possession</div>
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<b>Spiritseer</b>: Dominate/Prescience :: Tactical Warlord traits allows additional objective discard</div>
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<b>Inquisitor</b>: Psychic Shriek</div>
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<b><span style="font-size: large;">Deployment</span></b></div>
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I deploy across a broad front with the goal of using the hill for some additional cover and scouting the hounds away from the Dreadknight - which can make a mess of that unit. With the speed of the hounds, there is a good chance to flank the opposing army.</div>
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This makes me miss the days when I used vehicles. The Dreadknight in the center can do a lot of work protecting the other units from my hounds.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY1qXVekiIabalMNU4pMhk7-uipuTyiKyJ_b-5oiSu_Jo85uMW42wwp-IXsJuPrCN1a1pChoXi8TKQ6fxRw7s2G0IuSoc7NhEo-F91p0PPohZceYFn685iA7OkT6aeAPR95Is92Njflzg/s1600/IMG_20140628_115356314.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY1qXVekiIabalMNU4pMhk7-uipuTyiKyJ_b-5oiSu_Jo85uMW42wwp-IXsJuPrCN1a1pChoXi8TKQ6fxRw7s2G0IuSoc7NhEo-F91p0PPohZceYFn685iA7OkT6aeAPR95Is92Njflzg/s1600/IMG_20140628_115356314.jpg" height="358" width="640" /></a></div>
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With my scout I grab an additional objective to enable me to generate an additional tactical card.</div>
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I am going to generalize the scoring of the tactical objectives - it is hard to keep track with so many flying around the table.</div>
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<b><span style="font-size: large;">Turn 1</span></b></div>
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I am able to get 1 tactical objective for the one taken by my Daemonettes - but my others cards are all for objectives in Hyve's deployment zone. I advance with all my units, and throw a Skull Cannon shot into the GK Rhino to score a 'Stun'. The Flesh Hounds are about 20" away from the Dreadknight to avoid eating a charge. In the psychic phase, I have nothing meaningful to cast.</div>
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Hyv3 gets an early lead and scores 2 objectives on his turn. Shooting is minimal as I make my saves on the Keeper of Secrets and lose a few wounds to the Dreadknight heavy incinerator and the Wave Serpent. I lose a few Horrors to psychic powers, but in a unit of 18 the impact is minimal.</div>
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<b><span style="font-size: large;">Turn 2</span></b></div>
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Reinforcements arrive via Drop Pod (courtesy of Hyv3) and we crack open a pair of beers. I am in good position to launch assaults this turn and advance with the hounds into Hyv3's backfield. </div>
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The Daemonettes are targeting the Wraithknight, the Keeper the Dreadknight and the hounds the GK Rhino. I setup the Keeper with a Skull Cannon shot for grenades....</div>
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...and then I fail my ~4" charge in spite of having fleet. I elect to charge the Skull Cannon in - but Hyv3 lets me take it back when I realize the Knight is not S6, he is S10.</div>
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To make up for it, the Daemonettes make the charge into the Wraithknight and do a few wounds. Their rending attacks start to tear down the Eldar war construct...</div>
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From an objectives standpoint, I continue to amass objectives, but am unable to score any. Hyv3 does some maneuvering, snags some objectives with his Jetbikes and Dominates my Flesh Hounds - which I realize is super annoying as a ld7/8 army!</div>
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<b><span style="font-size: large;">Turn 3</span></b></div>
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I finally have a shot to score a few objectives as the Keeper snags the left hand objective and gets ready to assault. The Flesh Hounds have been wittled down, fail their Dominate check to move but...</div>
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Make their check to assault. They then execute operation miss city and I end up losing combat against the GK's. I take an additional 3 wounds from instability on my Keeper and the hounds are further reduced. All I needed was 1 wound from the Instant Death dealing keeping, but Slaanesh abandons me. Also unfortunate, the Daemonettes decide to finish the Wraithknight on my turn and are exposed.</div>
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The Soul Grinder breaks the bikes in combat, but they rally to continue being annoying. I am able to finally finish off the GK during Hyv3's turn and am free to maneuver and assault - although I lose every single Daemonette and Hyv3 gets another tactical. I believe he is up by 2 or 3 on me at this point.</div>
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<b><span style="font-size: large;">Turn 4/5</span></b></div>
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I still have a pile of unscored tactical objectives in my possession and go about accomplishing some of them.</div>
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I use the Skull Cannon to take the far objective, then the Keeper gets ready to assault the Wraithguard. The Flesh Hounds finish a lingering GK Strike Squad member. The coup d'etat is I get a d3 points card for holding 3 objectives and score a 6 on the roll to give me a 5 point lead at the end of the turn. For good measure I summon another Keeper with my Horrors and it gets survivability gifts to make it a hard target.</div>
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Hyv3 takes down my warlord, but it has already done too much damage and eaten his Wraithguard and Warlord. I have First Blood, Slay the Warlord and Linebreaker plus a 5 points objectives lead. Hyv3 has barely run out of gas and can only tie it back up</div>
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We did make one mistake with the Skull Cannon this game - it should have only suffered a glancing hit for failing a Dangerous Terrain test instead of a Stunned result. It did not end up mattering, but I was hoping to use it to open up the Rhino bearing the Inquisitor.</div>
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Overall it was a long game as Hyv3 and I both got acquainted with the psychic phase, Maelstorm of War and the new psychic powers.</div>
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<b><span style="font-size: large;">Game Summary</span></b></div>
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Hyv3 is always a great opponent and it was nice to have a relaxed first game of 7th ed. I think the psychic phase is actually a pretty big nerf to psychic powers compared to the way they used to operate. Deny the Witch is much easier than it used to be overall - and psychic powers are much less reliable. One aspect I dislike, is I wish Mastery level had an impact on the ease of casting the powers themselves.</div>
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I really think Khorne units like Flesh Hounds with significant Deny bonuses are going to be strong this edition and the Skull Cannon actually improved with the changes to chariots and vehicle damage table. In particular, I am looking forward to running Karanak who can inflict perils on any doubles - since the Perils chart is pretty punishing.</div>
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In spite of my limited exposure to 7th ed, I think I am going to like this edition overall. There is a lot of flexibility for list builders and this area tends to self limit obnoxious behavior when it comes to list building. I definitely felt like the edition has much more complexity with all units scoring and it provides a boost to survivable units and makes assault a very viable strategy to dig out troops or backfield objective scoring units.</div>
Calypso2tshttp://www.blogger.com/profile/05245702599694373835noreply@blogger.com1tag:blogger.com,1999:blog-4260829252124595446.post-74831898053306207992014-07-05T00:34:00.001-04:002014-07-05T00:34:31.451-04:00ParkHammer 2014 RecapParkHammer 2014 was held last weekend in Watkins Glen State Park and it went great. The weather was perfect and plenty of people showed up for the day with a ton of food, beverages, and of course, plenty of delicious chocolate courtesy of hvy3mynd. <br />
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There were plenty of games going on throughout the day including: Warhammer 40k, Warhammer Fantasy, Zombicide, X-Wing and a few other card games and outdoor games such as can-jam.<br />
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<tr><td class="tr-caption" style="text-align: center;">Here Hyv3mynd's daemons squared off against Crispy's Crons.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">A game of zombicide in mid-action</td></tr>
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And of course, the 2nd annual Wizard Staff competition. Last year, Nogle took the Grand Wizard spot (See above pic of Nogle in his wizard hat) so he got to dictate the rules for this year's event.<br />
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For those of you who have never heard of Wizard Staff the basic premise is that as you finish your beer you start to duct tape your next full can of beer onto the top of the existing empty cans. Once a player reaches 10 cans high they become the Grand Wizard. As soon as another person reaches a 10 can staff then they must challenge the Grand Wizard to a duel (basically beating each other with their staffs until one breaks.) Whomever's staff stays intact become the Grand Wizard until someone else steps up to issue a challenge.<br />
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<tr><td class="tr-caption" style="text-align: center;">Last year's champion (Nogle) facing off against ChaosCraig.</td></tr>
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There were many challenges throughout the afternoon and well into the evening but as they say in Highlander, there can be only one... and this years winner was ChaosCraig from the Beef n' Wing Gaming Club out of Buffalo NY.<br />
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Congrats to Craig and all of the other contestants for providing the rest of us with an afternoon of entertainment! Thanks to everyone who stopped out for the day and we hope you all had fun. <br />
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On another note, the Beef n' Wing Club out of Buffalo is holding their very first annual Beef n' Wing GT. Spots are limited to 40 players and the prize support is huge. Please check out their website at <a href="http://beefandwing.com/">http://beefandwing.com/</a> and consider attending the event. Many of the players in our club and those who run the Da Boyz GT will be attending as well so we hope to see this event kick off another great series of 40k events being held in Western NY. <br />
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<br />Grubnardshttp://www.blogger.com/profile/17728692210369507337noreply@blogger.com1tag:blogger.com,1999:blog-4260829252124595446.post-47933819385010463712014-07-03T08:00:00.000-04:002014-07-03T08:00:05.271-04:00Swamp Terrain - Simple Ruins<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTGj88W9EPLMx1IJmjy_9BdMqvxUVruqjrvVvaFdnIRQSW3MmPkouDsQbG-AFWlv3teijhDuXEoWLqjeoP-VHb0HRR_tV9rDEjsKaGpA9p9BXbXj14r9BoYh7Ttye2G_KZZEQ_YP2JV2A/s1600/swamp702_front.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgTGj88W9EPLMx1IJmjy_9BdMqvxUVruqjrvVvaFdnIRQSW3MmPkouDsQbG-AFWlv3teijhDuXEoWLqjeoP-VHb0HRR_tV9rDEjsKaGpA9p9BXbXj14r9BoYh7Ttye2G_KZZEQ_YP2JV2A/s1600/swamp702_front.jpg" height="223" width="320" /></a></div>
Now the that bulk of the playing surface is finished I have started working on the modular terrain pieces that will inhabit the playing field. Since I will be working on multiple projects at the same time I figured it would be easier to document and create the step-by-step instructions for each theme rather than throw a whole slew of different projects into on post. So in this series I wanted to create a "simple" set of ruins. What I mean by that is that these will be just a series of small walls that may have once been a part of a wall or a series of small structures that have fallen apart over time and suffered the ravages of time. So without making you wait anymore, let's see how I went about creating the simple ruins.<br />
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The first step was to create the "blocks" that will eventually become the ruined walls. I cut some layers of air-hardening clay into sheets about a 1/2 inch thick and then rolled them out with a rolling pin so that each layer was smooth and uniform. Then I took a strip of cardboard about 1/4 inch wide by 8 inches and marked off lines every 1/2 inch on the strip. While the clay was still wet, I cut the clay into 1/4 inch strips.<br />
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Once the clay hardened, I marked off the 1/2 inch increments and then cut the pieces with a utility knife (razor blade). It didn't matter if some of the pieces broke off or were a little uneven since these are supposed to look like aged and broken stones.<br />
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Once a had a couple of hundred pieces, I sanded down each block so that they were somewhat of uniform shape and size. Any that were defective I simple broke in half and/or whittled down sections to look like the block had broken apart over time.<br />
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Once the blocks were ready I took some left over pieces of hard board that I had from previous projects and I cut out various shapes and sizes and then sanded down the edges so that there were beveled to prevent "wobbly" model syndrome. Then I started to arrange the blocks on the board until the shapes of the walls started to appear. Then I glued them in place with a mixture of wood glue and black acrylic paint.<br />
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The reason I mixed in the black paint was so that it basically primed all of the tiny, hard to reach nook and niches that would be hard to reach once the walls were fully built. Another thing you will see is that I purposely staggered some of the blocks so that they looked like they are over hanging other bricks due to shifting land, flooding, war, etc...<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDlO_qhG0iMXHCqgvou3m-0oxXXbNaBb7AuBiXPLA29wVbXhFx5OB8lYnCIUfYxn-37l77JfHbtcWO4NNE3TFZ4z6zr8P8aT9PZLNGaakBnauQ6JMwy6Dk1pfEicGHjrN-HQLuFcNGmEc/s1600/swamp702_4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDlO_qhG0iMXHCqgvou3m-0oxXXbNaBb7AuBiXPLA29wVbXhFx5OB8lYnCIUfYxn-37l77JfHbtcWO4NNE3TFZ4z6zr8P8aT9PZLNGaakBnauQ6JMwy6Dk1pfEicGHjrN-HQLuFcNGmEc/s1600/swamp702_4.jpg" height="578" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Evil Commissar Hank is overseeing the construction of the walls. </td></tr>
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Once the walls were built and the glue dried, I primed the walls with the same glue/paint mixture.<br />
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In the above image I added in a piece of dead wood that was modeled with the wall to give the effect that at some time in the past a section of a nearby tree broke off and crashed down on the wall, causing a section of it to crumble away.<br />
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Next I glued on bits of shale to resemble pieces of the walls that have fallen off. I also added sections of cork board that will eventually be the base for foliage growing around the walls.<br />
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Next up I painted all of the blocks in a terra-cotta color like I originally did for the tiles on the base of the board and then I added sand over the wooden base. <br />
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Next I painted the sand black before I started painting the walls. For the walls, I basically used the same color palette that I used for the tiles on the base board so that they all look like they belong together on the board. The only difference is that I painted raised high-lights to give the walls a more marbled look and feel.<br />
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Once the walls were done I gave them a couple of coats of Earthshade Agrax to sink into all of the cracks and joints between the blocks. Then I painted to sand surface to resemble the base of my board.<br />
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Next I started to work foliage into the cork board pieces. Also note that I dry brushed certain parts of the wall with a green paint to represent moss growing up the side of the walls.<br />
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In the above pic you can see that I started to work static grass to help give the illusion that vegetation is slowly growing over the walls. (plus it helps to hide any sections that did not fully mesh between the sand and the blocks.)<br />
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Finally, I glued on some of the small green flock to the sides of the walls to give the illusion of moss growing. Then I took the finished pieces down to the table so that you can see how it all looks.<br />
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Here are some shots of all the pieces arranged together to form a basic ruined structure.<br />
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Well, how do they look with models for size comparison? Glad you asked...<br />
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A rhino can easily claim a 25% obstruction on most of the pieces. While for troops... <br />
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This corrupted follower of Logar can easily claim a nice 4+ cover save from the walls.<br />
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Well, this project took a couple of weeks but I think the efforts were well worth it. In the next week or so I should have images of a larger temple structure well under way to start showing you the pictures. I hope you all enjoyed this post on building simple ruins. <br />
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Grubnardshttp://www.blogger.com/profile/17728692210369507337noreply@blogger.com4tag:blogger.com,1999:blog-4260829252124595446.post-25687474642400191632014-06-27T10:46:00.001-04:002014-06-27T10:48:32.892-04:00Park Hammer 2014<div class="separator" style="clear: both; text-align: center;">
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That's right, the 3rd Annual ParkHammer kicks off this weekend at Watkins Glen State Park. This event was started three years ago by our good friend Chris (aka Crispy) as a way for all of us in the Western NY region to get together for a day of cooking out, hiking the gorge, and of course, gaming.<br />
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<a name='more'></a>Our first year was held in an outdoor area and we were lucky that it did not rain that day. We had about a dozen or so people show up and it was a nice, relaxed day with our family and friends. Last year we reserved a pavilion and kicked things up a notch by holding a chili cook-off contest, a painting contest, and of course, our wizard staff competition in which Mike Nogle walked away as the Grand Wizard. Our attendance almost tripled that of the first year as more people and their families attended. There was a ton of great food, beer, and games. <br />
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This year we are holding a Mac and Cheese cook off, another painting competition, gaming and beer. I am looking forward to seeing all of my friends and club members, some whom I have not seen in a few months due to work and family. I plan on playing a lot of x-wing and zombicide this weekend plus eating and drinking vast amounts of food and beer.<br />
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Check back next week to see pictures and a recap of the event. If anyone reading this post lives in the area, feel free to come down to the park for a day of fun and games. All we ask is that you bring a dish to pass and a big appetite. Details and directions can be found at: <a href="http://thegrandstrategery.proboards.com/thread/314/parkhammer-2014-june-watkins-state">http://thegrandstrategery.proboards.com/thread/314/parkhammer-2014-june-watkins-state</a><br />
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~Grubnards<br />
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<br />Grubnardshttp://www.blogger.com/profile/17728692210369507337noreply@blogger.com0tag:blogger.com,1999:blog-4260829252124595446.post-15583643575855505002014-06-20T08:00:00.000-04:002014-06-20T08:00:00.178-04:00Swamp Board - Base Complete!<div class="separator" style="clear: both; text-align: center;">
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As the title says, I pretty much have finished with the base board of the project with the exception of adding the water. (That will come once all of the flock finishes drying) So at this point I think it's safe to say that I can now move onto the stage of building out the modular terrain pieces that will be going on top of the board and provide cover and obstacles for the armies. So let's take a look at the final steps for creating the base of the board.<br />
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In my last post about the swamp board I had left off with the finishing coats of dry brushing the earth tones on the board. Now it is time to address the tiles that cover the surface of the board. (see below)<br />
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The first thing I did was paint each tile in a terra cotta or brick orange for the base of each tile. This step took awhile as I hand painted each tile, one at a time to ensure that I did not smudge the orange color onto the surrounding earth.<br />
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I watered down the orange so that some of the black below would still be visible, giving it a realistic look.<br />
Next I mixed up some light brown with a small amount of the terra cotta and dark brown to get a Sandstone look. As with the orange, this was done a square at a time with various amounts of paint so that underlying colors would bleed through.<br />
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Next, I took a tiny drop of dark brown and black and mixed it with a lot of water and generously gave all the tiles a wash with a large brush. Since I wanted to make it look like this area has been flooded over numerous times, I applied the wash 4 times over different days to build up dark layers. Once that was done I applied Earthshade Agrax in the deepest areas to give it a dirty and grimy look.<br />
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Once that was done I started to apply flock to random parts of the board and tiles to give the impression that there is moss and tiny vegetation growing on the ground. This was a simple process of painting wood glue in random patterns along the board and tiles.<br />
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Here is a Crisis Suit in the center area to give a scale reference. <br />
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The next step is to vacuum up any lose flock from the board and then I'll start pouring the water effects. Since that process will probably take a few weeks due to the time to cure and the amount I'll be using, I will also start working on the modular pieces. Here is a sneak peak of some of the material I'll be using.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixT2Sr4JC5dJo5kMTpLIdvju9KgdyxI_pbaWXI3mNs3Utt19FBNPNi3hg3feRGBSdnaPYeX-dVvS7Uo9vaScbSI14WFnlHwqxWs1w1_O5chbRh-hk85dvePvKBONPndn1u28E7t6vaTho/s1600/swamp619_13.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixT2Sr4JC5dJo5kMTpLIdvju9KgdyxI_pbaWXI3mNs3Utt19FBNPNi3hg3feRGBSdnaPYeX-dVvS7Uo9vaScbSI14WFnlHwqxWs1w1_O5chbRh-hk85dvePvKBONPndn1u28E7t6vaTho/s1600/swamp619_13.jpg" height="548" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tiny bricks made up from air-hardening clay</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPfcsklohP2T3e4Dl_cIMAolYLHRPCuwgqMfRHUdqnlT_Jh8ABBmxpIAYcmQhaSo_bZp39XjGSyYR9C9UTQWaM8-CtlQHbHzsqKcUcuW4qPqH9gyjIYECSmUoPbLyrq71U2PIWt2WbKMQ/s1600/swamp619_14.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPfcsklohP2T3e4Dl_cIMAolYLHRPCuwgqMfRHUdqnlT_Jh8ABBmxpIAYcmQhaSo_bZp39XjGSyYR9C9UTQWaM8-CtlQHbHzsqKcUcuW4qPqH9gyjIYECSmUoPbLyrq71U2PIWt2WbKMQ/s1600/swamp619_14.jpg" height="640" width="624" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tree branches soaking in watered down wood glue.</td></tr>
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While I have been working on the board I was also able to finish up my daemon prince. The model is designed to fit in with both my 40k and Fantasy army so the glued magnets to the base and it's feet so that I can switch from a round base to a square base.<br />
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