Friday, May 24, 2013
May Tournament Recap
Posted by
hyv3mynd
This month's local event was a 1999pt tournament with an allowance for one forgeworld unit as long as it wasn't superheavy, gargantuan, or a d-weapon. Scoring was battle + painting. One of the cool perks this month was the DaBoyz team from Adepticon brought in their Tau terrain to play on. More pics of their project can be found here.
Wednesday, May 22, 2013
Showcase: Savage Orcs
Posted by
Crispy
Aside from a few touch-ups, here's my newly finished Savage Orc Boyz. I still have a little bit of work to do on the boar boyz, but I thought I'd share these guys. I tried to mix a couple of different tattoo styles. On most of the bodies, I used the standard GW style, doing arm bands and other tribal effects. For the faces I tried to do a few of the common tribals, but I also tried out split faced schemes.
Tuesday, May 21, 2013
Tyranid Terrain: Digestion Pools Pt III
Posted by
Grubnards
In this article I will wrap up the series on a tyranid digestion pool. Looking back at the first two articles I am pretty pleased with how building these pools have gone. As I mentioned in the first article, I was kind of apprehensive about building tyranid terrain as it was something out of my comfort zone. I did a lot of experimentation and there were plenty of trial and error going on during the process but overall I am pleased with the final product and I am ready to move onto the next project. But before I get ahead of myself, let's wrap up the digestion pool tutorial.
In the first article I built up the borders of the digestion pool and in the second article I added the poisoned fronds and the gooey inside walls of the pool. In this article I will be adding the vegetation to the bases and paint up the pool.
In the first article I built up the borders of the digestion pool and in the second article I added the poisoned fronds and the gooey inside walls of the pool. In this article I will be adding the vegetation to the bases and paint up the pool.
Monday, May 20, 2013
Daemon Codex - Troops
Posted by
Calypso2ts
Somehow I feel like reviewing the Daemon book is taking an awful long time, but that is probably a good thing. The book is certainly complex, it has a lot of synergy, varied options and diverse selections. That being said, those things do not really exist in the troops slot.
As a whole, Daemon troops have very few real customization options and each troop choice really has one unique upgrade in the form of a banner. For starters - I do not think it is worth putting Icons on the troops choices for the sake of having an icon to Deep Strike. Troops are never going to be far enough forward to merit the Icon over simply scattering as normal. Second, for troop choices that might be left in reserve it is not bad to bring an Instrument to guarantee units arrive as groups - or at least push up the odds of this happening. It is not worth taking an instrument to avoid/inflict Warp Storm results - that is just a bonus once the unit happens to be in play. If a significant portion of the army does plan to arrive via Deep Strike reserves - just get a Comms relay and skip the Instruments altogether.
I am also only discussing those troops that can score - I will discuss Nurglings separately as they fulfill more of a disruption role.
I am also only discussing those troops that can score - I will discuss Nurglings separately as they fulfill more of a disruption role.
Saturday, May 18, 2013
Warhammer 40k Demo Day
Posted by
Grubnards
Next weekend a group of us will be hosting a warhammer
40k demo day at Millennium Games in Henrietta. If you, or someone you
know, is new to warhammer 40k or have simply been out of the game for
awhile then stop by next Saturday, May 25th to learn about the game.
We will be running small, squad sized demos for those who are brand new to the game and 400-500pt demos for those who are familiar with warhammer 40k but have not played under 6th edition.
We will have multiple armies on display and be available to answer questions about the game, talk about the different armies, painting techniques, modeling, and more.
So stop by next week and see what warhammer 40k is all about.
The important stuff:
Where: Millennium Games http://www.millenniumgames.com/
Date: Saturday, May 25th
Time: From 12:00pm - 4:00pm/5:00pm
We will be running small, squad sized demos for those who are brand new to the game and 400-500pt demos for those who are familiar with warhammer 40k but have not played under 6th edition.
We will have multiple armies on display and be available to answer questions about the game, talk about the different armies, painting techniques, modeling, and more.
So stop by next week and see what warhammer 40k is all about.
The important stuff:
Where: Millennium Games http://www.millenniumgames.com/
Date: Saturday, May 25th
Time: From 12:00pm - 4:00pm/5:00pm
Friday, May 17, 2013
Tyranid Terrain: Digestion Pool Part II
Posted by
Grubnards
Welcome back to part II of building a tyranid digestion pool. My goal was to have this project finished for this week but real life reared its ugly head and I got set back a few days. Plus our blogging scheduled got a bit shuffled with the announcement of our Parkhammer 2013 event. So without putting this off any longer, lets take a look at what I was able to get done in the past week.
Thursday, May 16, 2013
New Table: The Jungles of Nadine Prime
Posted by
hyv3mynd
Wednesday, May 15, 2013
Manglers! & More WIPs
Posted by
Crispy
Just a quick update today. This week has turned into a beast at work, but I'm looking forward to getting in a laid back game of fantasy Wednesday night. Right now I'm a bit brain fried.
Anyway, I've just about finished my two Mangler Squigs. All I have left is a little bit of basing work.
Anyway, I've just about finished my two Mangler Squigs. All I have left is a little bit of basing work.
Monday, May 13, 2013
Thoughts on Latest Daemons vs Necrons Game
Posted by
Calypso2ts
I had the chance to have a friend over last week to catch a game of 40k. He is relatively new to the hobby - just started painting and has a fledgling Necron army. It has a fairly wide variety of models - so it fits well with the kinds of armies I am used to seeing and it might reflect a little of my own bias for diversity.
Since it seems most of my games come during tournaments - I think I have played less than 5 non-tournament games in the last 6 months - I really appreciate the chance to grab a laid back 40k game. This is especially true with my own hobbying stuck in a bit of the doldrums. I have a ton of unfinished models and I am struggling to find time to paint them - when I do have time it is a bit overwhelming. I think a set of 'painting challenge' posts may be necessary to kick start myself a bit.
Regardless, this is about playing a Necron army with Daemons and some thoughts some thoughts on unit performance, strategy and list building. I brought with me the following 1750 list:
Sunday, May 12, 2013
Parkhammer 2013 @ Watkins Glen State Park, June 29th
Posted by
Crispy
For those that can make it down to Watkins Glen at the end of June, The
Grand Strategery is hosting Parkhammer 2013! What is Parkhammer? It’s a family
friendly, laid back gathering of gamers in the Upstate NY region. We’ll have
tables set up for gaming, grills going all day for food, and other activities. In
addition to what we have planned, the park offers multiple playgrounds for
kids, a couple of pools for swimming, and trails for hiking.
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| Hyv3mynd at last year's Parkhammer event |
The way I see it, we have an extensive network of gamer friends that we
only get to see at competitive events like tournaments and GTs. Why
not have a relaxed day at the park, get a few games in, and eat some good food?
On top of that, you get to bring the family with you. Everyone wins.
If you’re interested in coming, shoot me
an RSVP at kommandochrisp@gmail.com.
For more specifics, and to see what events we have scheduled throughout the day,
check below the fold.
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