Our monthly event for July was a "Welcome to 6th" event. Players were allowed to bring up to 3 different 1500pt armies to try out as many of the new rules as possible. Allies, fortifications, and player set terrain were all in use. Prize support was raffled off randomly at the end to discourage WAAC lists/behavior for the first event under the new rules.
My third opponent was "Courtney" and his newly fleshed out Necrons.
His list (approx):
Overlord + weave, shifter, scythe, scarabs, tesseract labyrinth, command barge
Court - lance-tek x1, tremor-tek x1 + harp
Warriors x9 (lance-tek here)
Warriors x9 (harp-tek here)
Wraiths x6 + whips x2
Spyders x3 + prism
Aegis Defense Line + Quad Gun
I actually brought 2 lists and I hadn't played the second list yet so I decided to give it a whirl.
Tyranid Prime (warlord) + whip/sword, toxins, regen
Tyrant + wings, devourers, old adversary, regen (bio)
Hive Guard x3
Termagants x10 + devourers, mycetic spore
Termagants x10 + devourers, mycetic spore
Tervigon + claws, toxins, 3 powers (bio)
Tervigon + claws, toxins, 3 powers (bio)
Carnifex + devourers x2 (prime here)
The mission was The Scouring which also made his wraiths a scoring unit. Deployment was Vanguard Strike. Courtney deployed his aegis and we set up terrain and objectives. Courtney's 3 objectives were each 6" from his table edges and 12" apart. Mine were in a triangle a bit less castled than his. My warlord got the 12" share leadership bubble. I don't recall his. Tyrant got Iron Arm. One tervigon got Enfeeble/Warp Speed. The other got Endurance/Life Leech.
Courtney deploys both warrior units behind the aegis on 2 objectives. Immortals are behind the right ruin on the 3rd objective. This is my right flank.
On the left peak of his triangle goes the wraiths and surflord.
Prime/fex go in my left ruin. Hive guard go in the right ruin. Tyrant is at a safe distance thanks to pre-measuring. This is what terrain looks like when you run out of provided pieces before you place all your d3's. We flip the random objectives and Courtney's are 4,3,2. Mine are 3,2,1. This means Courtney is winning the game by 3 points right now and literally doesn't have to do anything except keep me out. One of his mysterious objectives is also +1 cover (behind the aegis).
+3 scarabs. Spyders and immortals move towards the center a bit.
Wraiths stay put. Surflord moves up 6". Combined shooting kills 1 hive guard.
Tyrant gets endurance and swoops up the far left flank (OOR of the quad gun). One tervigon spawns gaunts (no doubles) which fall back to hold one objective (2 of mine are grav fields, one is nothing). Hive guard pen the command barge, immobilizing it but he takes the wound on the overlord instead.
No doom scythe yet. +3 scarabs. Nothing on the right moves.
Command barge comes up 6" and dumps the overlord out 6". Shooting kills another hive gaurd. The overlord makes his assault distance on the fex/prime. He challenges, I decline, the fex punches itself and the overlord finishes it.
Tyrant gets iron arm and endurance. Enfeeble fails on the overlord. Both spores drop in and I go balls deep in necron territory as it's my only chance to threaten his objectives. Gaunts on the left kill 6 warriors and 5 stay down. They pass morale. Gaunts on the right kill 3 warriors and they pass morale. I was really hoping to get one unit to run off the table.
+ 2 more units of spawned gaunts (both doubles). One small unit falls back to hold another objective. The other surrounds the overlord and both tervigons move up. The one on top is supposed to be in the ground floor. The tyrant swoops up to the ruin the wraiths are hiding behind and shoots one down. Hive guard take another hull point odd the command barge. Believe it or not, the left tervigon hits the command barge with the cluster spines, glances it with a 6, and he fails his cover claiming the last hull point and wrecking it.
Tervigon and gaunts assault in to save my warlord. I don't challenge, he does, I decline, he removes the tervigon from combat, I cause 1 wound, he uses the labyrinth on my warlord but I pass my test and we lock.
Doom scythe arrives.
+ 3 scarabs. Everything surrounds my podded units. The wraiths come out to play hoping for a 10" assault. Shooting claims a couple gaunts in the back and a wound off a tervigon. In his DZ, I lose both units of gaunts and spores. The wraiths fail their assault distance. His overlord finally falls to the weight of poisoned gaunt attacks and doesn't get back up.
I consolidate back a bit and use a spawned unit as a screen. We each have out own objectives still so that's 10-7 necrons after first blood and warlord points. We're also running out of time.
My tyrant gets iron arm and shoots the gap and ends up within 3" of one objective and still swooping. His shooting wipes out the smaller warrior unit in the middle of that blob. The rest of my army hunkers down in the backfield as they need to hold off the wraiths.
Courtney brings his whole army except the wraiths back to shoot/kill/tarpit the flyrant. I fail my last grounding test of the shooting phase and the huge scarab mob and spyders assault in. Luckily, iron arm has made me immune to the scarabs and the spyders need 5's to hit and 5's to wound. The tyrant starts whittling away at the spyders.
Luckily, iron arm has made me immune to the scarabs and the spyders need 5's to hit and 5's to wound. The tyrant starts whittling away at the spyders.
The wraiths assault the screen unit and kill 8 of 12. Thanks to the new fearless, my survivors hold.
This is the bottom of 5 and we're out of time. One tervigon does endurance and the other does enfeeble. They assault in and kill a wraith. Right now Courtney has won due to time. Since the prizes are being raffled anyways and win/loss doesn't matter, I asked him if we could roll the dice and see what could happened if we had been comfortable enough with the rules to play in the time limit. He obliged me and rolled, and the game went on to turn 6.
Courtney swings around the doom scythe for another pass. It kills a few more gaunts off the top left objective but not enough to clear the objective. Next turn its minimum movement will leave it no targets. We were playing a mounted fire arc on the death ray as we weren't sure if it was a turret.
In assault up top, the scarabs still can't hurt the tyrant and I knock over another spyder. Down on my objectives, the tervigons drop another wraith.
I get off iron arm again on the tyrant and he goes up to 8/8 and finishes the spyders.
We roll for the end again, and the game goes on to turn 7. The tyrant is unable to chew through the massive scarab swarm and is within 3" of one objective. My tervigons finish off the wraiths with endurance and enfeeble.
At the end of 7 turns, the score was 8-7 in favor of the tyranids after secondary points. I had my 3 objectives and denied one of his with the tyrant. He had first blood and I had warlord and linebreaker.
What an intense and entertaining game! I gotta give it to Courtney, he didn't have to do anything but castle to win but he still threw a good chunk of his army at me to make it a game. I was pretty bummed with the way the random factors of the mission rolled out as it sucks to start a game down by 3 points in a tournament. I lost that game twice over, but it shows the value of sticking with it and playing it out until the end. The tyrant also saved my butt. 6's to hit are actually really easy for necrons with an abundance of tesla and rapid fire, but I made several grounding tests in a row. Iron arm by itself saved me from the scarabs as one unsaved wound would have been the last of his armor save if he was t6. Plus I was lucky enough to finish the overlord this game and the command barge. Seriously an annoying unit with 2+/3++ and scarabs.
This list definitely wasn't as fun to play as the list I used in the first two games, but it closer to the core of a competitive list I would consider. I hope you enjoy reading about the battle as much as I enjoyed playing. I feel there's still a lot to learn about 6th ed mechanics and a lot of it will hurt along the way, but I'm enjoying the journey so far.