I need to start this one off with an apology. It's been a week since my last report so I apologize for the wait. We had two local tournaments this week and I've been busy with assembly, painting, and list building. Incidentally, I took 1st overall out of 13 last week and 3rd out of 26 this week. Unfortunately, it wasn't with tyranids! I apologize for that too. I've been playing nothing but tyranids for the last year in 1-2 tournaments a month and 1-2 casual games a week. A breath of fresh air with a new army is good for the brain muscle, especially after playing an army with no vehicles. I'm going to start blogging the other army's progression soon to help promote DaBoyz GT 2011, our city's annual GT that drew 90 players for 40k alone last year. Anyways, all of that combined with a baby on the way and Father's Day has put me behind on batreps and email responses. I'm going to get my butt in gear this week and hope to get back to 3 posts a week. I still have a bunch of reports to write and I'm still planning on tyranids for 'Ard Boyz this year as well.
On to the report!
Dicehead Seige held a doubles event on the Friday before the ATC main event. Jay was on my ATC team, so we decided to play nids/nids in the doubles event. The event followed the Adepticon format with 1,000pts per player.
Tervigon + ag, ts, cat
Tervigon + ag, ts, cat
Hive Guard x3
Hive Guard x3
Tervigon + ts, cat
Combined, we have 6+ scoring units, max elite anti-tank shooting, and 63 genestealers to mop up. Pretty straight forward.
Game #1 saw us paired against Paul Murphy and Rob Baer playing dual blood angels. Their lists combined to:
2 Sanguinary Priests
2 Assault Squads with jump packs
4 Assault Squads in rhinos
2 Devestator Squads with missiles
Ugh. Two really good players with an army and list that does pretty well against tyranids. Mehpiston can be hard for us to stop if they use him well. 40+ marines with furious charge and FnP are no joke either. This game was DoW deployment with 4 objectives. We win the roll and I deploy both tervigons and my 19 genestealers (each player is allowed HQ/2 troops here). Jay deploys his tervigon, 20 genestealers in front of mine, and 14 behind mine.
At this point, it's the top of 3 and we have like 30 minutes left. Combats starting early and involving normal, rending, power weapons, FnP, and 4 different initiative levels are taking forever! We get in our outflanking stealers on the right. Shooting explodes an immobilized rhino and immobilizes the last rhino. My 19 genestealers and the 10 outflanking assault meph and the remaining jumpers that were near him. We wipe out the marines but can't scratch meph without toxin sacs.
We shoot them a bunch more and send in the spawned gaunts, but don't get within contest range of the 2 objectives they hold with surviving stragglers. They're holding objectives with 2-3 man units. We fight out assaults and they fire their shooting, but we run out of time at the bottom of turn 4.
The game ends in a draw with each team holding 2 objectives. Man, it sucks when time runs out before a game finishes naturally. They still had the sanguinor, meph, devestators, and a couple scattered troops. We still had a few stealers, gaunts, tervigons, hive guard, and zoans. It could have gone either way, but we were feeling good with a lot more scoring units and the ability to shoot their scoring units with hive guard and zoans, then assault them with gaunts. Either way, it was a good game against really good players. Both of these guys were on the #1 team for the ATC main event.