After a draw in round #1 and in a 3 game format with battlepoints, Jay and I knew we had some serious butt-kicking to do to stay ahead of the pack. I don't remember the names of the fine chaps we played in round #2, but it was an ugly match for us with them setting up guard and wolves across the table.
Their lists (approx):
Rune Priest + JoTWW and other toys
3 Grey hunter units in rhinos with wolf guard attached and the typical mark, melta, combi, fist, standard
Long Fangs with missiles
CCS + chimera
PBS + chimera
Our lists can be found here .
The deployment was spearhead. The mission was c&c as the primary and table quarters as secondary. Luckily, we won the roll to go first. So, we're facing a jaws priest with several mech hunter units all with wolf standards teamed up with a mini leafblower. Pretty much a tyranid's worst nightmare hehe.
I didn't take pictures of the deployment, sorry. We got a city table with a big ruin in the middle. We put our objective in the back corner and deployed most of our stuff behind the central ruin. Our opponents deployed back into their corner with the rhinos up front, IG vehicles behind, and long fangs central in terrain. We infiltrated the 2 big units of genestealers and Jay outflanked his two smaller units.
They failed to seize.
We both spawn units of gaunts and send them forward to start working on table quarters. Genestealers and hive guard get FnP. Everything else advances in cover. They put the rhinos up in front of the spearhead, so moving the hive guard us gave me range and I immobilized the priest's ride, forcing him to walk forward if he wanted to get jaws off.
The game ends with us holding objectives 1-0 and table quarters 1-0 (only troops can claim, anything can contest) for a pretty good win. This game went well for us with good damage results on vehicles and the best outflanking results both times. Going first was also epic as we stopped the priest's transport and got FnP's out before they shot us. If they had gone first, the game would have been quite different. This game also shows how important tale control is. You may have noticed that our opponents never made it into our deployment zone which meant we didn't need to protect our own objective.