Sunday morning we walked into the hall in 2nd overall of 14 teams. We had talked over pairing strategies until 1am the night before ad we knew we had some tough games ahead of us. We hadn't played "The Wrecking BoLS" team yet or Mark Parker's <Wrecking Crew> team. First game saw us paired against "The Wrecking BoLS" with Paul "TPM" playing blood angels, Thomas "Goatboy" and his space goats, Rob "Spikey Bitz/Man Boy Genius" and his looted guard, Nick "Darkwynn" with black templars, and Kenny "Next Level Painting" with his Grey Knights.
This was good and bad for me. I had some possibly good matches and some very bad. We knew this was a DoW game. I think my list fares well against guard in DoW as per the INAT, I could deploy the tyrant+guard and infiltrate two units of genestealers. I also think I could have done well against Nick's drop pod/assaulty templars with no psychic defense. Hell, I even put gk as my third choice for a match as it was a very small draigo wing with 3 dreadknights and I think I could have outplayed that with swarms of stealers and supergaunts. I had no illusions of having a chance against Goatboy's dual priest wolves or TPM with mephiston and a chaplian-lead assault termie unit in a stormraven.
Both teams talked some smack over both days and personal challenges were flying back and forth. We lost the roll and put up Joe's salamander, they countered with Kenny's gk. They put up Nick (go me!) and Shaun put himself up because Nick called him out. I ended up against Goatboy's sw on the same table as Game #2 , FML! I could go much further into the cause of this match-up and the effect it had on the team's performance, but let's just say I was unhappy.
Goatboy's Space Goats:
Wolf Lord on Thunderwolf + EW, all the talismans and trinkets, fist, shield, 2 pets
TWC + shield, fist
Wolf guard - enough fists and combi-meltas to put one in every unit
3 big units of grey hunters with all the toys in rhinos
1 small unit of grey hunters in a razorback
2 units of wolf scouts with melta guns
2 units of long fangs with 5 missiles
I won the roll to go first! I initially pull out both units of genestealers. My thought was to put them both about 23" on to push Goatboy's deployment back and be 1" out of the twc threat range. Terrain sucked though and I put one objective near each table edge, so I decided to outflank one unit and deploy gaunts screening genestealers screening my tyrant unit.
Thomas gets his second unit of scouts. He casts JoTWW despite SiTW and my tyrant dodges, but he has 23.5" to my closest tervigon and I lose it with a bunch of gaunts. His long fangs put a couple wounds on my other tervigon, his melta scouts do a few more, and he finishes it off in assault. So both tervigons gone in 1 turn. I'm down to a few genestealers, 2 hive guard, tyrant with a guard, tfex, and one unit of genestealers about to come in at the bottom of 3.
Thomas was a cool dude to play. He knew it was a bad match for me and played in a comfortable, relaxed manner and took some of the edge off my humiliating defeat. I'd like to think I could have had a chance if he didn't seize the initiative, but that's just how the game goes sometimes. The team did terrible this round with Courtney beating TPM 25-5, Jay drawing Rob 15-15, Shaun, Joe, and I losing badly. The good news is we lost so hard, we dodged playing Mark Parker's team in the final round.