I've been daydreaming my 'Ardboyz lists for this year and I had a chance for my first practice game this week. Paul drove up from Geneseo to test out his GK list. Here's my list, thoughts follow:
Tyrant Guard x3 + lash whips
Parasite of Mortrex
Zoanthropes x3 + mycetic spore
Genestealers x5 + scytals, toxin sacs, broodlord
Tervigon + toxin sacs, adrenal glands, catalyst
Harpy + tl hvy venom cannon
Gargoyles x20 + toxin sacs, adrenal glands
Trygon + adrenal glands
I know most of you won't like my list, but here's my thoughts anyways. Alpha-strike is so prevalent these days, I want a list that will allow me to reserve everything if I want. After getting slapped around by Mephiston at the ATC, I decided I would use the Swarmlord instead of my typical tyrant. I wanted to also limit the potential damage from JoTWW so I only have 1 low init MC and only 4 MC's out of 100 models in the army. To maximize FnP and the Swarmlord's blessings, I wanted some really big units so I did the best I can with the models I own. That's why the genestealer units are funky sizes. I wanted two respectable units of ymgarls to strike about when the zoans drop. One big unit of naked stealers for outflanking and one commando squad of 5 with a broodlord and several upgrades. Some would say it's a hodge-podge and not optimized. I say it's flexible and the reserve elements should cause enough disruption to throw my opponent's game off.
Paul's list (approx):
Xenos Inquisitor + psyker upgrade w/ hammerhand, power armor, rad grenades (goes with assassin henchmen)
Xenos Inquisitor + psyker upgrade w/ hammerhand, power armor, psykotroke grenades (goes with big termie unit)
Inquisitorial Henchmen - 10 warrior acolytes + carapace armor, 7 hotshot lasguns, 3 plasma guns, chimera
Inquisitorial Henchmen - 4 death cult assassins, 1 mystic, 4 warriors, 3 melta guns, rhino
10 Terminators + 2 psycannons, 4 halberds, 2 hammers
5 Terminators + halberd, hammer, incinerator (rides in stormraven)
Strike Squad x10 + 5 halberds, 1 hammer, 2 psycannons
Strike Squad x10 + 2 psycannons, psybolt ammo
Stormraven Gunship + multi-melta, lascannons
Dreadknight + teleporter, incinerator
Dreadknight + teleporter
Purgation Squad x6 + 2 halberds, 4 incinerators, teleport homer, rhino
So he had a little of everything. No purifiers which is good news for me, but 15 terminators, 2 dreadknights, and 6 incinerators are bad news for nids. It's not mech'd out, so I should be able to hit good targets with ymgarls and genestealers when they arrive. We rolled pitched battle, capture and control. Not my favorite mission, but I am excited to face grey knights now that I am intimately familiar with the codex.
I put my objective in my right corner so I can castle my tervigon behind terrain and hopefully utilize the Swarmlord's ability to reroll outflanking sides. I put the gargoyles up front with the PoM attached on the left flank. The trygon is on the far left, just off the picture behind a big tree. Swarmlord and guard went in the middle behind the gargoyles. 29 gaunts went behind the swarmlord and over to the tervigon on my right. The harpy was also on the right behind terrain. I decided to outflank both units of genestealers.
It was a good game and I'm starting to feel pretty comfortable against GK. Sure, the internet may say his list wasn't optimized, but it represents the mindset of many of our local players and the meta I face. Not many MSU spam players around these parts. Paul is a proven vet though as I've seen him place in the top 3 for 3 of our local tournaments, including our local invitational. I probably should have committed more of my reserve units to taking his objective, but I had to secure mine first. Our forces ended up cancelling each other out with not enough bodies or turns left for me to reach his objective. So there you have my first of several 'Ardboyz prep games.
Thanks for reading!