Check out both games below the fold:
Here’s what I brought:
HQ
Tyranid Prime w/ Lash Whip & Bone Sword, Toxin Sacs
Elite
2 Hive Guard
5 Ymgarls
Troops
12 Termagants
Tervigon w/ Adrenal Glands, Toxin Sacs and +2 Powers
5 Genestealers w/ Broodlord
Fast Attack
5 Shrikes w/ Lash Whip & Bone Sword, Toxin Sacs
Heavy Support
2 Carnifex w/ 2X Twin Link Devourers
3 Biovores
Total: 1496
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Round #3
Mission: Purge the Alien
Deployment: Dawn of War
Bonuses: +1 Killed an opponent's HQ in a Challenge, +1 if your opponent has no Heavy Support at the end of the game.
Will’s Army: (approximate)
HQ:
Ghazghkull
MekBoy w/KFF
Elites:
15 Lootaz
Troops:
20 Boyz w/ Power Claw'd Nob
20 Boyz w/ Power Claw'd Nob
20 Boyz w/ Power Claw'd Nob
20 Boyz w/ Power Claw'd Nob
20 Boyz w/ Power Claw'd Nob
20 Gretchin
Fast Attack:
Dakka Jet
Heavy Support:
3 Killa Kans
Looking at Will's list, and considering it was a killpoint game, I knew that I was going to have a hell of a time. 9 Killpoints to 9 Killpoints meant that the game was going to be even on that score, but my opponent had roughly 3 times as many wounds as I had. Plus, there was Ghaz to consider. I've never had great luck in taking him down before.
Will deployed first, stretching out his deployment along most of his table side. From Left to Right he deployed Boyz - Lootaz - Gretchin - Boyz w/ Mech - Boyz - Boyz w/ Ghaz - Kans in front of the Boyz. The first thing I noticed was that Ghaz was deployed in the right table half. I decided to perform a deny flank maneuver.
Will deployed first, stretching out his deployment along most of his table side. From Left to Right he deployed Boyz - Lootaz - Gretchin - Boyz w/ Mech - Boyz - Boyz w/ Ghaz - Kans in front of the Boyz. The first thing I noticed was that Ghaz was deployed in the right table half. I decided to perform a deny flank maneuver.
I responded by deploying the majority of my force in the 1 foot square to my left (Ymgarl in special deployment and Gaunts in reserve). All of my monsters were at the front, followed up by the Shrikes. I knew that a Loota Volley could do some wounds, but I could easily spread the wounds around without much damage to any of those units. The Genestealers hid behind the building, ready to throw out Endurance to whomever needed it, while the biovores peeked around the corner to clobber boyz.
The first turn was relatively uneventful. Will moved forward, and I did as well. His shooting did maybe a wound, and my first Biovore volley scattered, doing a handful of wounds to several units.
Will's second turn had him slowly moving the horde left. The Gretchin behind the rock pillar had become pinned by the Biovores, and helped to impede his movement.
Second turn had me in Dakkafex range of the left-most Boyz unit. A full volley from the Dakkafex unit, followed up by the Shrike assault, wiped the unit out before any Boyz got to strike.
My Hive Guard take down 1 Kan, while the Biovores get over a dozen Boyz. Here's one of those moments where I turn off my brain. I'm thinking that my Ymgarls will be able to charge into the Lootaz, and keep them tied up into his turn. I'm fine with the loss of a killpoint at the time, but in retrospect, he was shooting down my big bugs, who could take the shots. I should have run away with them. Anyway, I didn't anticipate my opponent rolling a 3 for shots. I thought a few would survive, cause a wound or 2 and maybe cause the mob to flee, but no such luck. The entire charging unit is wiped out.
Will spends another turn walking towards me, and the Lootaz turn their attention to the Tervigon, landing only 2 wounds. Will's Dakka Jet also comes in and kills the biovores (not shown in the pictures). In response, my DakkaFexs shoot down the flyer, the Hive Guard take down the last Kans, and the Shrikes move into wipe out the Lootaz. The Tervigon and the Genestealers gang up on a small unit of boyz, but they hold with a leadership roll of snake-eyes.
Turn 4 comes around and both of us jockey for position. He comes forward, while I don't engage. I'm trying to position all of my units for a last assault. I pick off one of his two remaining unengaged Boyz squads, while the Stealers and Tervigon kill off the last few Boyz in their combat.
At this point, we know that the battle is done, but there is a key bonus point to be fought over: Kill an HQ in a challenge! We set up the last assault so Ghaz can go toe to toe with my Prime.
The remainder of a Boyz unit accompanies Ghaz into combat against the majority of my army. The only one left out is the Tervigon. My Prime manages to land a wound or two on Ghaz, but can't finish the job. Ghaz creams the Prime. My consolation begins next turn when everyone else tears Ghaz apart.
Will and I talked about the game afterward and he said that it was clear that he made a big mistake in the deployment phase. By stretching his forces across the board, he diluted his army. I was able to take down units one at a time, concentrating my forces, while isolating his. In the end, I lost the Ymgarls and my Prime. He also managed to do around 9 wounds to the 2 Carnifexes, but with Endurance and It Will not Die, they kept on regaining wounds.
A big win bumped me up a table to face:
Luck-OOOOOOOOO!!! |
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Round #4
Mission: At the beginning of turn 2, the active player rolls to see what the mission is: 1-2 Relic, 3-4 Big Guns, 5-6 Crusade
Deployment: Dawn of War
Bonuses: +1 Opponent has no Troops, +1 if you destroy more units in close combat.
Ben’s Army: (approximate)
HQ
Tyranid Prime w/ Dual Bone Swords
Elite
Doom! in a Pod
6 Ymgarls
Troops
Termagants
Tervigon w/ Adrenal Glands, Toxin Sacs and +2 Powers
Termagants
Tervigon w/ Adrenal Glands, Toxin Sacs and +2 Powers
Fast Attack
3or4 Shrikes w/ Lash Whip & Bone Sword, Toxin Sacs
Gargoyles
Heavy Support
2 Carnifex w/ 2X Twin Link Devourers
This mission had us start off with unknown objectives, we'd roll to see what they were turn 2. With that in mind, I was the first to deploy.
I deployed centrally with the intent to hold the middle of the board in case the mission turned out to be the relic. My Hive Guard were stationed in the ruins to the left. With Doom as their only target, I wanted to keep them in cover, ready for the kill. My Shrikes were to run up the left/center, finding cover behind the central ruin, with the DakkaFexs and Tervigon holding the right/center. The Biovores were set aside in the right most crater and the gaunt unit was stretched out to grant cover saves & act as a speed bump. The Genestealers would eventually infiltrate and jump into the central building.
Ben deployed his Shrikes, Gargoyles, a Tervigon and his Fex Star, while keeping the rest in reserve. I assume he didn't want the Gaunts to get caught in a First Blood loss.
I
I swung my army like a closing door on turn 1. The Biovores moved to be screened by the Gaunts, while shooting down the Gargoyles. Their barrage killed all but a few of them.
During Ben's turn, he moved his army forward and shot up my gaunt unit. Turn 2 is when the action started to heat up. We rolled for the mission and it's Crusade. I get a lucky roll and get 3 objectives to Ben's 2.
Turn 2, both of our Ymgarl units pop. I send mine to speed bump/split target priority, while his targets my Biovores. My Ymgarls get shot to bitz, while Ben's is able to eventually take down the Biovores. I send
I continue to move up, and shoot down Ben's Shrikes. Having played them for so long, I know that they'd murder everything of mine. His remaining Gargoyles come to lend a hand to the Ymgarls, and there's a dogpile around the remaining Biovores. I spawn with the Tervigon, and the combined assault kills the gargoyles and Ymgarls, along with the last Biovore. With that, my deployment zone is secure.
With my attention on the Shrikes and Ymgarls, Ben uses the opportunity to move forward and wear down my Carnifexes, killing 1, putting 3 wounds on the other, and 1 on the Prime.
Ben cleared up the North side of the board, and solidified his grip his two objectives. Time was running down and to save time, I told Ben to just use dice instead of Gaunts.
Having learned from my mistakes made earlier in the day, Doom becomes a footnote in this battle. You can see the pod he arrived in. Doom's 1st Spirit Leech didn't cause a wound on either the Tervigon or the small Gaunt unit (roll 5 on 3D6!), and then I just backed up, preventing any more wounds. The Hive Guard moved during my turn, and that's all she wrote.
Ben controlled 2 objectives to my 3. He had First Blood, but I had Linebreaker an Warlord, giving me a minor win. Since the difference of a minor win (6 points) and a major (7) was only a point, I didn't sweat it.
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I had 2 minor wins, a major win and a minor defeat putting me on the 4th table for my final game.
In my final post of the event I'll go over my final game, what I thought about the comp system, and my final thoughts.
Thanks for reading,
-Crispy
In my final post of the event I'll go over my final game, what I thought about the comp system, and my final thoughts.
Thanks for reading,
-Crispy
This comment has been removed by the author.
ReplyDeleteLooks like your Ork opponent never really recovered after the deployment phase in the first game.
ReplyDeleteThough from what I've seen orks have it pretty rough in 6th. Most of the time they get tossed around by the newer codexes or they fail to land a knock out blow, without being lucky most end up stuck in the mid-field at tourneys.
The Red bug, Orange Bug battle in the second match was a fun little theme too.
Good job on the games and good luck in the final match
I agree, his deployment sealed the deal. He made a mistake and couldn't recover from it.
DeleteI think there is a little to be said about the mission. My opponent made a mistake, and the only option for him was to come at me in hopes that the rest of his army could eventually do something. He couldn't back off and castle his army, because he was already down a few KPs. His only option was what he did, come at me.
I dislike when a single factor can turn a game like that, and here's my thoughts to fix it: make the win conditions a spread of points. Draw=2-3 KPs, Minor Win=3or4-6KPs, and Major Win=7+KPs.
Let's say he recognized his error early on, lost a couple of units, but made a tactical retreat. He'd be down a couple KPs, but still in Draw range. Instead of throwing units at me, hoping to get something done, he's be able to regroup and refocus.
It's something I'll try to hit on in my last post. Thanks for reading!
I have to say that I disagree with all your points.
ReplyDeleteSore loosers? Every person I played against, I'd play again, and from talking to them later in the event, I think they would say the same. Also, there were a number of people that I've played before that showed up for this one and I think everyone was happy to see eachother.
Cheaters? Nothing that I saw.
Jerks? Everyone there was nice, and have been every time I've shown up for an event.
In terms of redoing their entire tournament system, I'm not too sure what you're talking about because I've been going to their events (albeit intermittently) for the past 3 years, and their formats have been roughly the same.
Maybe you have other specific examples and your own experiences to go on, but from what I've seen it's nothing near what you're talking about.
@231905... While we appreciate that you may have had unfavorable experiences at the venue in question, please frame future comments in a more constructive manner.
ReplyDeleteThe authors of this blog are trying to unify Western NY and boost support and attendance of all events for the good of the hobby. Your comment is basically trolling and similar responses will be deleted in the future.
I have had similar experiences as Crispy at PTGRTS tho I've only attended one event. The two "locals" I played were great sports and our group enjoyed the before/between/after event conversations with the locals.