Sunday, April 10, 2011
1850pt RTT with Hard Comp - Game 1
Posted by hyv3mynd
I've been dying for some games so I called in some favors, got the day off work, and threw together a list. To recap, the format was:
- No special characters or named upgrades
- No modifying the force org
- No more than one av14 vehicle per army
- No more than 2 dedicated transports
- HQ, Elite, Fast, and Heavy units are 0-1 so no dupes
Prime + bs/bs, devourer, regen, ts
Tervigon (HQ) + ag, cat, claws, cluster spines, ts
Hive Guard x3
Genestealers x20 + broodlord/st, toxins
Termagants x15 + devourers
Warriors x8 + deathspitters, strangler
Tfex + cannon, cluster spines, desiccator larvae
My first opponent was Chris from Buffalo and his guard army. I've never actually picked up and read the guard codex and I didn't keep his list, so here's what I remember:
Command squad with some stuff, officer of the fleet
Inquisitor (store hasn't legalized the GK codex yet so DH allies are still ok) + some guys
Chimera + 10 guys and some weapons
Chimera + 10 guys and some weapons
1-2 units of guys on foot
Vets + 3 melta, plasma pistol, demo charge (go in the vendetta)
Sentinel w/ lascannon
Leman russ exterminator I think, the one with 5 plasma cannon shots
The pre-game: This game is spearhead, seize ground. I asked Chris for a quick run-down of the units I'm not familiar with. I haven't lost to guard yet and I want to keep that record hehe. So the only things I'm worried about are the medusa as it can ID everything in my warrior squad, the russ for all those high str low ap shots, and the vendetta full of melta vets and demo charge. I feel I have the advantage in a multiple objective game, but only if I can prevent him from tank shocking me off my objectives. My plan is to hold the center, hamstring his mobility, and hope he doesn't smear my warriors with his vendetta + vets.
Chris wins the roll off and deploys his tanks in a string. Left to right are his sentinel, medusa, chimera, chimera, russ, banewolf.
I also lose the roll for infiltrators. Chris puts his ratlings on the far left on an objective. I infiltrate my genestealers to within 18" of his ratlings and his vehicles. The less painted squad with white rocks on the bases are the naked genestealers. They're screening the poisoned unit and I tried to maximize cover by stinging back into the ruins.
Chris's turn 1... He shuffles slightly, but doesn't move much to maximize shooting.
My turn 1... I throw FnP on the naked genestealers and advance everything.
Chris's turn 2... The vendetta stays off, which I realize is a good thing as my warriors are in the open if he comes in on that flank. The damaged chimera has extra armor so it runs away from my genestealers. He shifts the medusa and sentinel away from my advancing hive guard.
My turn 2... I put FnP on the toxic stealers and advance everything again. I shuffle the warrior into the ruins on the right in anticipation of the vendetta. At this point, I'm happy with my position as 3 of the 5 objectives are in my grasp.
Chris's turn 3... His vendetta arrives and to my fear, he gets the side by my objectives and warriors. Luckily I got a majority of the squad in cover. Also, he had to move on 12" to get a good shot with the demo charge so that's a couple less lascannons this turn.
My turn 3... I spawn 11 gants and bring the warriors in firing position. 5 deathspitters, a devourer, and barbed strangler make short work of the vets. My tfex gets two hits on the russ's side armor, but I still fail to pen.
So game 1 was a solid win for me.
Post-game: Everything pretty much went according to plan. Not much to say really. At this point though, I know I'm going to have a rough day as many players gamed the comp system and fit in as many vehicles as possible. I tailored the army to kill infantry and have a bad feeling in my gut about possible pairings. My dice are still on vacation too with 6 tfex shots and no damage results. I walked a couple laps around the room and most the local vets are winning their first matches also. Next round should be interesting...
at 11:40 AM