The last few months for 40k have been transformative and they just so happen to correspond with me taking a short break from the hobby. I say the hobby because since December - actually early January - I have not painted, played, made lists or really browsed the new rumors or releases. My motivation was two-fold. Coming of of Da Boyz and the intense painting schedule to get ready I was pretty tired and had neglected some other obligations. Second, I had a chance to play a casual game for the first time in months in early January. The pickup pitted myself allied with a Space Marine player against Grey Knights and Imperial Guard.
That game inspired me to take a break from playing.
My opponents/ally were regulars at Millennium Games for Saturday play. I had hopped by hoping for a quick game and to get away for a few hours. We agreed on a 3k point team game - and I threw together a variant of my GT list. The important core was 9x Fiends, 36 Flesh Hounds, 4 Heralds of Khorne w/ Axes.
The game was not even close - I think my ally may have knocked out 300-400 points of the enemy army, but that was only because he had brought a Drop Pod list. By Turn 3 we called the game, they were almost tabled and I could tell that had not had a good time. In a tournament I would have been happy to get a brief break, a full point massacre and one step closer to first place. In this setting, I just felt like I had wasted an opportunity for a fun game. That is when I knew I had to take a break from playing for a bit.
|Courtesy of www.belloflostsouls.net|
The new releases by GW have really confirmed the 'forge a narrative' aspect of 40k, and they provide a great opportunity to incorporate all sorts of interesting models into a force. They are also wide open for abuse. While I do not think I abused the rules or stretched them in a meaningful fashion - my gauge on power levels was way off for a forge a narrative style game. I should have recognized it immediately when the other players began coming up with reasons for the SM to be allied with my Daemons. The GK were there to purge a chapter who had been blinded by Chaos - the IG were planetary defense forces conscripted by the GK.
I know I am a competitive person, which means I am going to need some help building lists that are interesting, balanced and not designed to annihilate an enemy. After a few weeks of thought, the list I plan to build next (from a painting perspective) at 1850 is:
Herald of Khorne w/ Axe on Juggurnaut
Herald of Tzeentch w/ Mastery 2 on Disc
Herald of Slaanesh w/ Lesser Gift, Locus of Beguilement on Seeker
3x Beasts of Nurgle
16x Flesh Hounds
16x Flesh Hounds
I know this list cannot deal with flyers - I tend to ignore them. I also know it really only has Screamers to deal with Imperial Knights. That said, it has 108 T4 wounds on 12" movement chassis. Clearly, this list is not a Forge the Narrative list. So what changes can I make - while keeping the core of it and play style similar - to do double duty as both tournament player and casual opponent.
Here is what I have available
1x Daemon Princess (Lord of Change/Daemon Prince)
1x Keeper of Secrets
1x Herald of Tzeentch
1x Herald of Nurgle
1x Herald of Khorne
3x Plague Drones
2x Skull Cannons
3x Soul Grinders
2x Daemon Princes
1x Sorcer on Bike
1x Forge/Mauler fiend
If there are other options worth buying that are fun, I would definitely consider expanding my collection as needed.