This year marks the inaugural Beef and Wing Brawl held in Buffalo New York. True to the nature of the club, the event has a strong emphasis on painting and sportsmanship with the games themselves following a narrative style campaign (30/30/40 breakdown). I am not sure if spaces are still available, but it looks to be an awesome event - if you have a chance to make it down I would recommend doing so. (link to their site http://www.beefandwing.com/ )
|Beef and Winger in their natural environment|
Keeping the soft scores in mind - and the two hour open bar after the first round of the tournament - I need an army that will be fun, competitive, painted and does well with respect to composition/sportsmanship rules.
The Beef and Wing Brawl (BnBW) set a 1250 point limit for the tournament and restrict lists to at most 2 'sources.' Furthermore, the forces must be battle forged. One mission is a Kill Point mission - modified to penalize excessive Warlords/Knights and the others revolve around mobility and aggressive play. The real challenge at 1250 with Daemons, is that it is not really possible to address every possible threat. Knights do not have a good counter for a Daemons list and Flyers are difficult to deal with in general short of FMC (namely Lash of Despair princes). However, summoning does allow for some strong objective scoring abilities with the hopes of weathering the storm of flyers or Knights.
I really have two ways to go with the list - either a Monster Mash style list with 2 Greater Daemons, Soul Grinders and maybe a Helbrute Murderpack or a fast assault oriented list with T3/4 models. I generally prefer the second list and here is my first shot at it (note I love Seekers but I am not bringing them because they need too much work for painting to finish and after 3 or 4 beers I have a good feeling I am going to start breaking them).
Herald of Khorne on Juggurnaut w/ Lesser Gift, Locus of Wrath
Herald of Khorne on Juggurnaut w/ Lesser Gift (Warlord)
The Blue Scribes
6x Flamers of Tzeentch
9x Screamers of Tzeentch
18x Flesh Hounds of Khorne
I decided to skip out on the Grinders since I am trying not to replicate selections - although I am notably doing so with the Heralds of Khorne The core of this list is once again an assault army with some potential buffs from The Blue Scribes and extra troops or 'hard hitting' units through Summoning with the Horrors. With the fast screeamers and hounds, there should be significant pressure on my opponent to protect my more fragile troop selections. The Flamers are there to encourage my opponent to spread out and to disperse their firepower a bit through that threat.
I would really like to bring 2 units of hounds - but from a sportsmanship perspective I know that would be over the top. The real question is whether to lose the second Khorne Herald and bring along some Plague Drones to eat overwatch and tie up units. The changes to smash have really made the drones better and it would be a chance to practice some additional airbrushing.
Another option is the inclusion of Karanak - since his Collar REALLY punishes psykers with a perils on any double and the dangerous nature of the new perils table. His scout rule is a bit wasted though - as there are not any really good Khorne units to scout up or outflank that he can join.
Critiques welcome - I would really like to have a chance to add in an Aegis line now too with the elimination of Focus Fire - but there is only so much that can fit in 1250.