tag:blogger.com,1999:blog-4260829252124595446.post8620655008717322765..comments2024-03-03T03:10:04.470-05:00Comments on The Mandulian Chapel: Grubnards GT Countdown T-3 Weekshyv3myndhttp://www.blogger.com/profile/16986893384791002364noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4260829252124595446.post-72297481078087662252013-10-30T22:06:21.121-04:002013-10-30T22:06:21.121-04:00This is good to see- I had been through the FAQ be...This is good to see- I had been through the FAQ before and I had not seen that entry.<br /><br />That makes the already weak TSA even worse. I am pretty bummed to find this one out.Calypso2tshttps://www.blogger.com/profile/05245702599694373835noreply@blogger.comtag:blogger.com,1999:blog-4260829252124595446.post-3905282786008273182013-10-29T19:40:09.786-04:002013-10-29T19:40:09.786-04:00Yeah, I read that as well. Psychic shooting attack...Yeah, I read that as well. Psychic shooting attacks can only be manifested in the psyker's shooting phase per the BRB and the FAQ confirms that. Grubnardshttps://www.blogger.com/profile/17728692210369507337noreply@blogger.comtag:blogger.com,1999:blog-4260829252124595446.post-61777639949774912432013-10-29T19:13:08.037-04:002013-10-29T19:13:08.037-04:00Pretty sure there's a FAQ that says you cannot...Pretty sure there's a FAQ that says you cannot overwatch a psy power. hyv3myndhttps://www.blogger.com/profile/16986893384791002364noreply@blogger.comtag:blogger.com,1999:blog-4260829252124595446.post-53610417150501368212013-10-29T17:17:00.612-04:002013-10-29T17:17:00.612-04:00The CSM's are looking really good. One thing ...The CSM's are looking really good. One thing to remember is you can overwatch with the Horrors. I believe you generate Warp Charges at the start of the turn (player turn) so that means you can burn the 1 Warp Charge on the Horrors for 2d6 shots and then the 2 on the Herald for another 3d6 shots.<br /><br />I usually deploy grinders centrally and advance them for most of the game. The board is 24" wide, so avoiding their range is not easy for most targets - plus his effective range is 42" with a 6" move on top of that. Deep Striking them is good, but imo only if you have a Comms relay to guarantee it hits turn 2. Otherwise they just feel too slow to arrive into the battlefield.Calypso2tshttps://www.blogger.com/profile/05245702599694373835noreply@blogger.com