tag:blogger.com,1999:blog-4260829252124595446.post7992121002250818202..comments2024-03-03T03:10:04.470-05:00Comments on The Mandulian Chapel: 1850 RTT- Game 2hyv3myndhttp://www.blogger.com/profile/16986893384791002364noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4260829252124595446.post-74591383940713141102011-04-15T10:35:13.184-04:002011-04-15T10:35:13.184-04:00You seem to recognize the errors you made, you lea...You seem to recognize the errors you made, you learned something about IG blobs, and hopefully you shook out all the bad Fleet rolls from your dice.<br />Awesome batrep! (Hey, if I can learn something from your mistakes, and possibly avoid making them myself, then that's what's up....yeah, I woulda assaulted those Guardsman, too....)SinSynnhttps://www.blogger.com/profile/12352693991857976930noreply@blogger.comtag:blogger.com,1999:blog-4260829252124595446.post-48779957948844518022011-04-11T23:09:54.116-04:002011-04-11T23:09:54.116-04:00Thanks for the post.
Interesting enough, I play b...Thanks for the post.<br /><br />Interesting enough, I play both nids and GK...and have to say, we (as nids) have our work cut out for us going against GK.<br /><br />I hope to hear a lot more comments out there on dealing with GK and DE with nids...<br /><br />thanks again for the post.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4260829252124595446.post-84322548784861039322011-04-11T16:21:02.006-04:002011-04-11T16:21:02.006-04:00No worries mate. I look at it this way. He assault...No worries mate. I look at it this way. He assaulted me witha lone PAGK and I inflicted 3 wounds. He should have failed one save but didn't. That one roll would have made it 5-4 instead of 6-3. If I had gauged the terminator assault range better, maybe even 3-4 in my favor if everything else happened the same. Either way he outplayed me but I see where my mistakes were and learned from them which is more important in the long run. <br /><br />This was only my 4th 1 on 1 game since taking 2 months off for the wedding and I still feel rusty. A few more practice games and - should be back in the groove!hyv3myndhttps://www.blogger.com/profile/16986893384791002364noreply@blogger.comtag:blogger.com,1999:blog-4260829252124595446.post-72905911528039773692011-04-11T15:48:29.550-04:002011-04-11T15:48:29.550-04:00Sorry Aaron this one might be my fault. I made Pau...Sorry Aaron this one might be my fault. I made Paul play me 3 to 4 games with my nids to get ready for AdeptiCon. Each game it was harder to win.Jayhttps://www.blogger.com/profile/02395531738493864748noreply@blogger.comtag:blogger.com,1999:blog-4260829252124595446.post-50027224184109026022011-04-11T12:28:00.123-04:002011-04-11T12:28:00.123-04:00I think the terrain beat you more than anything in...I think the terrain beat you more than anything in this one. It channeled your assaults, plus his going first allowed him to have first pick of the critical LOS paths, which effectively controlled both assaults and fire. I also notice you didn't do a whole lot with your tervigon, and by "a whole lot" I mean make it visible to maybe split some of his heavy weapons fire. More gants might have helped things, especially on the 40-guard side of things, but they are a disadvantage for KP missions, so I understand keeping them back. The gunline did a good job sticking wounds on the terminators - I doubt they would have weathered a second round of that so well; but that GK termie assault was flat out painful.<br /><br />As far as terrain + first turn advantage: in situations like this the goes-second player can often wait the opponent out, but that is usually not a good option for a tyranid player; against tyranids waiting usually gives the opponent a continued advantage. Units that can more or less ignore terrain are key here - gargs, HGs, biovores. <br /><br />Interesting game - thanks for posting!Ghostinhttps://www.blogger.com/profile/14612442936351544336noreply@blogger.com