tag:blogger.com,1999:blog-4260829252124595446.post1807874792144914682..comments2024-03-03T03:10:04.470-05:00Comments on The Mandulian Chapel: Taking Tyranids to 'ArdBoyzhyv3myndhttp://www.blogger.com/profile/16986893384791002364noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4260829252124595446.post-15373885020461373172011-08-02T08:11:10.374-04:002011-08-02T08:11:10.374-04:00Thanks for the input guys. I played out some depl...Thanks for the input guys. I played out some deployment scenarios and rolled out a couple turns and something still wasn't sitting right with me yet. I think it's the effect of DE and GK on the meta. Anyways, here's one I really like and will probably get a real game in with tonight.<br /><br />Tyrant + armored shell, hive commander, HVC<br />Tervigon + adrenals, toxins, catalyst<br />Ymgarls x9<br />Ymgarls x9<br />Ymgarls x9<br />Genestealers x5 + toxins, broodlord<br />Genestealers x5 + toxins, broodlord<br />Termagants x10<br />Tervigon + adrenals, toxins, catalyst, claws<br />Harpy + HVC<br />Tfex + cannon<br />Tfex + cannon<br />Carnifex + HVC<br /><br />So I can deploy the 3 HVC's, 2 tfex's, HQ tervigon, and bomb away at long range with the 2+ armor monsters screening the others. Troop terv with claws outflanks with commando stealers, grabbing units that stray too close to an edge. Ymgarls do their thing.<br /><br />So far, it looks real good against missiles and autocannons (psy). JoTWW will be the biggest problem, but hive commander gives me some options. It's got good range for shooting down fast open topped skimmers. <br /><br />I'm thinking I can play it well and our shop usually has really good terrain for ymgarls. It's also 100% different from other nid lists you see around here so I'm hoping the surprise factor gives me an edge.hyv3myndhttps://www.blogger.com/profile/16986893384791002364noreply@blogger.comtag:blogger.com,1999:blog-4260829252124595446.post-91234415175819934432011-08-01T13:29:49.064-04:002011-08-01T13:29:49.064-04:00I am with Westrider I would shave a couple of KP b...I am with Westrider I would shave a couple of KP by combining small units.<br /><br />Maybe run 3x11 Genestealers<br />Combine the Ravs into 1x5 and +5 GargoylesLyracianhttps://www.blogger.com/profile/13021663969271276571noreply@blogger.comtag:blogger.com,1999:blog-4260829252124595446.post-24959259830850295402011-08-01T12:17:48.548-04:002011-08-01T12:17:48.548-04:00I'd stick with the current list* and just real...I'd stick with the current list* and just really focus on bringing your A-game round one. Protect your Traitor and go hell-for-leather for your Opponent's to try to get that five point swing.<br /><br />*There are two things that kind of jump out at me as potential weaknesses: the two Minimum size Broods of Raveners and the fact that the Parasite only has 10 Gargs to hang with. I've had no luck with Ravener Broods smaller than four or Gargoyles at less than 14-15. I'd probably go to 1x5 Ravs and use the points to bulk out the Gargs a little.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4260829252124595446.post-37947008856586921582011-08-01T10:06:04.138-04:002011-08-01T10:06:04.138-04:00Glad to see you're using your Tyranids. Not a ...Glad to see you're using your Tyranids. Not a huge fan of KPs since they punish an already punished army, but thats 5th Edition I guess.mugginshttps://www.blogger.com/profile/10897915677573578644noreply@blogger.com