Every few months or so I begin to take a look around at my local gaming scene and at the new monstrosities (pun intended) coming out in the newest books and try to build a list that will give me a chance on the tabletop while also remaining fun. As a player of an older codex (yes, Codex: Space Marines are old now) it's sometimes difficult to come up with something I haven't already played and something that will allow me to deal with things like the Riptide, Flyers, and the soon to be annoying Wraithknight.
Here is the list that I've come up with. I haven't completely hashed it out yet and I'm sure I'll be making changes to it based on playtesting and comments people may leave.
Sternguard Squad 10x; Powerfist, 3x Combi-Plasma, 2x Combi-Melta
Ironclad Dreadnought; Chainfist, 2x Heavy Flamers
Assault Terminators; 3x TH/SS, 2x LC
-Land Raider Crusader w/ Multi-Melta
Stormtalon; Twin-linked Lascannon
Stormtalon; Twin-linked Lascannon
Tactical Squad 10x; Combi-Plasma, Power Axe, Plasma, Plasma Cannon
Tactical Squad 10x; Powerfist, Melta, Multi-Melta
Right off the bat I can say my greatest worry about this list is its lack of scoring units. With only two tactical squads I only have the possibility of four scoring units, and if I break them down that way those units will be tiny and easily killed off. However, my thought process is what I lose in scoring ability I make up in killing ability.
Lysander is a beast of a character, especially in 6th edition. His four wounds, and a 2+/3+ Eternal Warrior makes him exceedingly difficult to kill. Additionally, his master crafted S10 thunder hammer adds +1 to the damage chart of vehicles and makes it very easy to kill the majority of models out there.
What makes him especially nasty in this army is his Bolter Drill rule, which allows any model firing a bolt weapon to re-roll a miss result, including the special ammunition carried by Sternguard! That's right kids, all those lovely rounds that Sternguard have are all now re-rolling to hit. While most would think the 2+ poisoned rounds are nasty (and they are) I also love the idea of re-rolling the "gets hot" results from the AP3 vengeance rounds. Suddenly that Sternguard squad got a LOT nastier, especially since no one wants to really assault it between it re-rolling over-watch and Lysander being in there as well. Putting this squad in a Drop Pod and adding a few combi-weapons makes it capable of destroying or severely mauling any unit out there, including those damned Monstrous Creatures that GW seems to have a thing for lately.
The Assault Terminators in a Land Raider are there to be another "punch you in the face" unit the enemy has to kill. Between the firepower of the Raider and the assault power of the Terminators it's a unit the enemy has to kill before it gets to their lines.
I've added an Ironclad Dreadnought with duel heavy flamers and a chain fist in a Drop Pod to further complicate the picture for my enemy. First off with two DP's he doesn't know which unit will be coming down first turn which in turn forces him to make deployment decisions to react to my army. Additionally the I.C. is extremely nasty and with the duel flamer it'll fry an infantry unit it comes down on. Now all that firepower that would normally be going at the Land Raider barreling toward their lines is going to the A13 Dreadnought in their face. Again, I like forcing my opponents to make decisions.
The inclusion of the Stormtalons fills two roles in my list. First, they are my only true Anti-Flyer units in the list, and they are also my only real long range anti-armour. I've modeled them with the TLLC because I'd rather take a single S9 shot at AP2 than three S7 shots or two S8. Call me crazy but I prefer the "near" guarantee to penning a Dakka Jet than a possibility.
The rest of the list is pretty straight forward to be honest. For those of you that have read my list building post a month ago, the TFC is an auto-include in every single one of my army list. The firepower it pumps out for 100 points combined with 6th Editions added durability to artillery pieces just makes it too good to NOT take. The first tactical squad is meant to take out MEQ style units while the Rhino squad is my mobile scoring unit.
I'm pretty happy with the list minus the scoring units reservation. Let me know how YOU would change this list or what you like about it. I'll be sure to post how it performs in the next few weeks.